Use 'audio_port_config' in DeviceHalInterface::add/removeDeviceEffect

Previously, `audio_port_handle_t` was used to specify the device
port. However, these port handles are allocated by the framework
and are not known to the HAL a priori. The current scenario
assumes that the framework first creates an audio patch, thus
passes a complete `audio_port_config` to the HAL prior to adding
an effect. However, this assumption isn't stated anywhere in
the legacy interface definition.

To make things more flexible, make the framework to pass
`audio_port_config` when it adds/removes a device effect.
This also makes unnecessary to pass the hw module ID as it is
contained within the port config. The legacy HAL interface
is left intact.

Bug: 205884982
Test: m
Change-Id: Ie9410637ad092bff22b2c0fe1c92e516a1f24ee0
Merged-In: Ie9410637ad092bff22b2c0fe1c92e516a1f24ee0
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 10bfdb9..c3ca1b0 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -344,10 +344,10 @@
         const sp<os::ExternalVibration>& externalVibration);
     static void onExternalVibrationStop(const sp<os::ExternalVibration>& externalVibration);
 
-    status_t addEffectToHal(audio_port_handle_t deviceId,
-            audio_module_handle_t hwModuleId, const sp<EffectHalInterface>& effect);
-    status_t removeEffectFromHal(audio_port_handle_t deviceId,
-            audio_module_handle_t hwModuleId, const sp<EffectHalInterface>& effect);
+    status_t addEffectToHal(
+            const struct audio_port_config *device, const sp<EffectHalInterface>& effect);
+    status_t removeEffectFromHal(
+            const struct audio_port_config *device, const sp<EffectHalInterface>& effect);
 
     void updateDownStreamPatches_l(const struct audio_patch *patch,
                                    const std::set<audio_io_handle_t>& streams);