Use 'audio_port_config' in DeviceHalInterface::add/removeDeviceEffect
Previously, `audio_port_handle_t` was used to specify the device
port. However, these port handles are allocated by the framework
and are not known to the HAL a priori. The current scenario
assumes that the framework first creates an audio patch, thus
passes a complete `audio_port_config` to the HAL prior to adding
an effect. However, this assumption isn't stated anywhere in
the legacy interface definition.
To make things more flexible, make the framework to pass
`audio_port_config` when it adds/removes a device effect.
This also makes unnecessary to pass the hw module ID as it is
contained within the port config. The legacy HAL interface
is left intact.
Bug: 205884982
Test: m
Change-Id: Ie9410637ad092bff22b2c0fe1c92e516a1f24ee0
Merged-In: Ie9410637ad092bff22b2c0fe1c92e516a1f24ee0
diff --git a/services/audioflinger/AudioFlinger.h b/services/audioflinger/AudioFlinger.h
index 10bfdb9..c3ca1b0 100644
--- a/services/audioflinger/AudioFlinger.h
+++ b/services/audioflinger/AudioFlinger.h
@@ -344,10 +344,10 @@
const sp<os::ExternalVibration>& externalVibration);
static void onExternalVibrationStop(const sp<os::ExternalVibration>& externalVibration);
- status_t addEffectToHal(audio_port_handle_t deviceId,
- audio_module_handle_t hwModuleId, const sp<EffectHalInterface>& effect);
- status_t removeEffectFromHal(audio_port_handle_t deviceId,
- audio_module_handle_t hwModuleId, const sp<EffectHalInterface>& effect);
+ status_t addEffectToHal(
+ const struct audio_port_config *device, const sp<EffectHalInterface>& effect);
+ status_t removeEffectFromHal(
+ const struct audio_port_config *device, const sp<EffectHalInterface>& effect);
void updateDownStreamPatches_l(const struct audio_patch *patch,
const std::set<audio_io_handle_t>& streams);