AudioFlinger: Control volume using Port ID
This CL migrates the volume management within AudioFlinger
from stream type to port ID.
It gives full power to AudioPolicy to compute the list of port
(so MmapThreads/Tracks) on which volume control is required.
It prevents from overwritting MUSIC stream type which is
the default for volume groups without associated stream type.
Bug: 317212590
Test: build & play audio
Test: atest audiopolicy_tests
Flag: com.android.media.audioserver.portid_volume_management
Change-Id: I4c9e8bb45660c9ceffcc0f4029b0617f9795ab3c
diff --git a/media/libaudioclient/fuzzer/audioflinger_fuzzer.cpp b/media/libaudioclient/fuzzer/audioflinger_fuzzer.cpp
index 4c94974..710a656 100644
--- a/media/libaudioclient/fuzzer/audioflinger_fuzzer.cpp
+++ b/media/libaudioclient/fuzzer/audioflinger_fuzzer.cpp
@@ -26,6 +26,7 @@
#include <android/content/AttributionSourceState.h>
#include <binder/IServiceManager.h>
#include <binder/MemoryDealer.h>
+#include <com_android_media_audioserver.h>
#include <media/AidlConversion.h>
#include <media/AudioEffect.h>
#include <media/AudioRecord.h>
@@ -41,6 +42,8 @@
constexpr int32_t kMaxSampleRateHz = 192000;
constexpr int32_t kSampleRateUnspecified = 0;
+namespace audioserver_flags = com::android::media::audioserver;
+
using namespace std;
using namespace android;
@@ -501,13 +504,19 @@
AudioSystem::getMasterMute(&state);
AudioSystem::isMicrophoneMuted(&state);
- audio_stream_type_t stream = getValue(&mFdp, kStreamtypes);
- AudioSystem::setStreamMute(getValue(&mFdp, kStreamtypes), mFdp.ConsumeBool());
+ audio_stream_type_t stream ;
+ if (!audioserver_flags::portid_volume_management()) {
+ stream = getValue(&mFdp, kStreamtypes);
+ AudioSystem::setStreamMute(getValue(&mFdp, kStreamtypes), mFdp.ConsumeBool());
- stream = getValue(&mFdp, kStreamtypes);
- AudioSystem::setStreamVolume(stream, mFdp.ConsumeFloatingPoint<float>(),
- mFdp.ConsumeIntegral<int32_t>());
-
+ stream = getValue(&mFdp, kStreamtypes);
+ AudioSystem::setStreamVolume(stream, mFdp.ConsumeFloatingPoint<float>(),
+ mFdp.ConsumeIntegral<int32_t>());
+ } else {
+ std::vector <audio_port_handle_t> portsForVolumeChange{};
+ AudioSystem::setPortsVolume(portsForVolumeChange, mFdp.ConsumeFloatingPoint<float>(),
+ mFdp.ConsumeIntegral<int32_t>());
+ }
audio_mode_t mode = getValue(&mFdp, kModes);
AudioSystem::setMode(mode);