Better separation of concern for the render thread

Move struct and functions into their own file to clean up the
VirtualCameraRenderThread.cc file.

Test: Existing
Flag: EXEMPT refactor
Bug: 341083465
Change-Id: I86894ecbc69e8f6203a5d029629a290851b69f47
diff --git a/services/camera/virtualcamera/VirtualCameraRenderThread.h b/services/camera/virtualcamera/VirtualCameraRenderThread.h
index 5a5966b..aafed44 100644
--- a/services/camera/virtualcamera/VirtualCameraRenderThread.h
+++ b/services/camera/virtualcamera/VirtualCameraRenderThread.h
@@ -26,6 +26,7 @@
 #include <variant>
 #include <vector>
 
+#include "VirtualCameraCaptureRequest.h"
 #include "VirtualCameraDevice.h"
 #include "VirtualCameraSessionContext.h"
 #include "aidl/android/hardware/camera/device/CameraMetadata.h"
@@ -56,19 +57,6 @@
   const sp<Fence> mFence;
 };
 
-struct RequestSettings {
-  int jpegQuality = VirtualCameraDevice::kDefaultJpegQuality;
-  int jpegOrientation = VirtualCameraDevice::kDefaultJpegOrientation;
-  Resolution thumbnailResolution = Resolution(0, 0);
-  int thumbnailJpegQuality = VirtualCameraDevice::kDefaultJpegQuality;
-  std::optional<FpsRange> fpsRange;
-  camera_metadata_enum_android_control_capture_intent_t captureIntent =
-      VirtualCameraDevice::kDefaultCaptureIntent;
-  std::optional<GpsCoordinates> gpsCoordinates;
-  std::optional<camera_metadata_enum_android_control_ae_precapture_trigger>
-      aePrecaptureTrigger;
-};
-
 // Represents single capture request to fill set of buffers.
 class ProcessCaptureRequestTask {
  public: