Add more legacy channel masks for the input direction

This is in order to achieve a better parity both with
legacy output channel masks and AIDL channel layouts.

Bug: 283542128
Test: atest audio_aidl_conversion_tests
Change-Id: I05bc2a5f668eb970c647912ced25a4c87765440e
diff --git a/media/audioaidlconversion/AidlConversionCppNdk.cpp b/media/audioaidlconversion/AidlConversionCppNdk.cpp
index ff141eb..8d7f569 100644
--- a/media/audioaidlconversion/AidlConversionCppNdk.cpp
+++ b/media/audioaidlconversion/AidlConversionCppNdk.cpp
@@ -286,12 +286,17 @@
 
         DEFINE_INPUT_LAYOUT(MONO),
         DEFINE_INPUT_LAYOUT(STEREO),
+        DEFINE_INPUT_LAYOUT(2POINT1),
         DEFINE_INPUT_LAYOUT(FRONT_BACK),
+        DEFINE_INPUT_LAYOUT(TRI),
+        DEFINE_INPUT_LAYOUT(3POINT1),
         // AUDIO_CHANNEL_IN_6 not supported
         DEFINE_INPUT_LAYOUT(2POINT0POINT2),
         DEFINE_INPUT_LAYOUT(2POINT1POINT2),
         DEFINE_INPUT_LAYOUT(3POINT0POINT2),
         DEFINE_INPUT_LAYOUT(3POINT1POINT2),
+        DEFINE_INPUT_LAYOUT(QUAD),
+        DEFINE_INPUT_LAYOUT(PENTA),
         DEFINE_INPUT_LAYOUT(5POINT1)
 #undef DEFINE_INPUT_LAYOUT
     };
diff --git a/media/audioaidlconversion/TEST_MAPPING b/media/audioaidlconversion/TEST_MAPPING
index 903b88a..216bc12 100644
--- a/media/audioaidlconversion/TEST_MAPPING
+++ b/media/audioaidlconversion/TEST_MAPPING
@@ -1,6 +1,7 @@
 {
   "presubmit": [
     {
+      "name": "audio_aidl_conversion_tests",
       "name": "audio_aidl_ndk_conversion_tests",
       "name": "audio_aidl_ndk_cpp_conversion_tests"
     }
diff --git a/media/libaudioclient/tests/audio_aidl_legacy_conversion_tests.cpp b/media/libaudioclient/tests/audio_aidl_legacy_conversion_tests.cpp
index 91ef7b3..a7bb02a 100644
--- a/media/libaudioclient/tests/audio_aidl_legacy_conversion_tests.cpp
+++ b/media/libaudioclient/tests/audio_aidl_legacy_conversion_tests.cpp
@@ -94,6 +94,11 @@
             AudioChannelLayout::LAYOUT_STEREO);
 }
 
+AudioChannelLayout make_ACL_Tri() {
+    return AudioChannelLayout::make<AudioChannelLayout::Tag::layoutMask>(
+            AudioChannelLayout::LAYOUT_TRI);
+}
+
 AudioChannelLayout make_ACL_LayoutArbitrary() {
     return AudioChannelLayout::make<AudioChannelLayout::Tag::layoutMask>(
             // Use channels that exist both for input and output,
@@ -311,8 +316,8 @@
         AudioChannelLayoutRoundTrip, AudioChannelLayoutRoundTripTest,
         testing::Combine(
                 testing::Values(AudioChannelLayout{}, make_ACL_Invalid(), make_ACL_Stereo(),
-                                make_ACL_LayoutArbitrary(), make_ACL_ChannelIndex2(),
-                                make_ACL_ChannelIndexArbitrary(),
+                                make_ACL_Tri(), make_ACL_LayoutArbitrary(),
+                                make_ACL_ChannelIndex2(), make_ACL_ChannelIndexArbitrary(),
                                 AudioChannelLayout::make<AudioChannelLayout::Tag::layoutMask>(
                                         AudioChannelLayout::CHANNEL_FRONT_LEFT),
                                 AudioChannelLayout::make<AudioChannelLayout::Tag::layoutMask>(