aaudio: fix output bugs and improve input performance, add loopback test
Support AAUDIO_PERFORMANCE_MODE in AudioStreamRecord.cpp
Fix race condition when closing a stream, which this test revealed.
Fix setting of negative notificationFrames for non-FAST tracks.
Convert test from old Oboe API to AAudio.
Add command line options to the test.
Add systrace calls.
Bug: 34093052
Bug: 38313432
Bug: 38178592
Test: loopback.cpp
Change-Id: Ib6d2995cdd3ed432937fde2f26c5394013f0d6e0
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/media/libaaudio/src/client/AudioStreamInternal.cpp b/media/libaaudio/src/client/AudioStreamInternal.cpp
index eee860e..143d4b7 100644
--- a/media/libaaudio/src/client/AudioStreamInternal.cpp
+++ b/media/libaaudio/src/client/AudioStreamInternal.cpp
@@ -18,6 +18,8 @@
//#define LOG_NDEBUG 0
#include <utils/Log.h>
+#define ATRACE_TAG ATRACE_TAG_AUDIO
+
#include <stdint.h>
#include <assert.h>
@@ -25,6 +27,7 @@
#include <aaudio/AAudio.h>
#include <utils/String16.h>
+#include <utils/Trace.h>
#include "AudioClock.h"
#include "AudioEndpointParcelable.h"
@@ -188,11 +191,25 @@
ALOGD_IF(MYLOG_CONDITION, "AudioStreamInternal.close(): mServiceStreamHandle = 0x%08X",
mServiceStreamHandle);
if (mServiceStreamHandle != AAUDIO_HANDLE_INVALID) {
+ // Don't close a stream while it is running.
+ aaudio_stream_state_t currentState = getState();
+ if (isPlaying()) {
+ requestStop();
+ aaudio_stream_state_t nextState;
+ int64_t timeoutNanoseconds = MIN_TIMEOUT_NANOS;
+ aaudio_result_t result = waitForStateChange(currentState, &nextState,
+ timeoutNanoseconds);
+ if (result != AAUDIO_OK) {
+ ALOGE("AudioStreamInternal::close() waitForStateChange() returned %d %s",
+ result, AAudio_convertResultToText(result));
+ }
+ }
aaudio_handle_t serviceStreamHandle = mServiceStreamHandle;
mServiceStreamHandle = AAUDIO_HANDLE_INVALID;
mServiceInterface.closeStream(serviceStreamHandle);
delete[] mCallbackBuffer;
+ mCallbackBuffer = nullptr;
return mEndPointParcelable.close();
} else {
return AAUDIO_ERROR_INVALID_HANDLE;
@@ -524,6 +541,8 @@
aaudio_result_t AudioStreamInternal::write(const void *buffer, int32_t numFrames,
int64_t timeoutNanoseconds)
{
+ const char * traceName = (mInService) ? "aaWrtS" : "aaWrtC";
+ ATRACE_BEGIN(traceName);
aaudio_result_t result = AAUDIO_OK;
int32_t loopCount = 0;
uint8_t* source = (uint8_t*)buffer;
@@ -531,6 +550,12 @@
int64_t deadlineNanos = currentTimeNanos + timeoutNanoseconds;
int32_t framesLeft = numFrames;
+ int32_t fullFrames = mAudioEndpoint.getFullFramesAvailable();
+ if (ATRACE_ENABLED()) {
+ const char * traceName = (mInService) ? "aaFullS" : "aaFullC";
+ ATRACE_INT(traceName, fullFrames);
+ }
+
// Write until all the data has been written or until a timeout occurs.
while (framesLeft > 0) {
// The call to writeNow() will not block. It will just write as much as it can.
@@ -568,6 +593,7 @@
// return error or framesWritten
(void) loopCount;
+ ATRACE_END();
return (result < 0) ? result : numFrames - framesLeft;
}