Use GL to render preview.
To speed up the preview, we direct the decoder output to a
SurfaceTexture, then draw the texture to a surface. The media
rendering parameters (crop, black-border) are implemented
using different vertex coordinates. The color effects are
implemented using fragment shaders. Currently only three color
effects are implemented, but that's all the appplication uses.
Change-Id: If84439fee572ed37ea077749ef9f2bd4f78703e1
diff --git a/libvideoeditor/lvpp/VideoEditorPlayer.cpp b/libvideoeditor/lvpp/VideoEditorPlayer.cpp
index 1a298c6..90a5821 100755
--- a/libvideoeditor/lvpp/VideoEditorPlayer.cpp
+++ b/libvideoeditor/lvpp/VideoEditorPlayer.cpp
@@ -28,8 +28,8 @@
namespace android {
-VideoEditorPlayer::VideoEditorPlayer()
- : mPlayer(new PreviewPlayer) {
+VideoEditorPlayer::VideoEditorPlayer(NativeWindowRenderer* renderer)
+ : mPlayer(new PreviewPlayer(renderer)) {
LOGV("VideoEditorPlayer");
mPlayer->setListener(this);