Audio effect HAL: Add device ID to createEffect API

Add the possibility to specify a target audio device when
creating an audio effect by passing its audio port handle
to createEffect API.

Bug: 136294538
Test: make
Change-Id: I32a6400278496653b4204175cd8a16d81f9724a0
diff --git a/media/libaudiohal/impl/EffectsFactoryHalHidl.cpp b/media/libaudiohal/impl/EffectsFactoryHalHidl.cpp
index ba7b195..867b72d 100644
--- a/media/libaudiohal/impl/EffectsFactoryHalHidl.cpp
+++ b/media/libaudiohal/impl/EffectsFactoryHalHidl.cpp
@@ -105,12 +105,26 @@
 
 status_t EffectsFactoryHalHidl::createEffect(
         const effect_uuid_t *pEffectUuid, int32_t sessionId, int32_t ioId,
-        sp<EffectHalInterface> *effect) {
+        int32_t deviceId __unused, sp<EffectHalInterface> *effect) {
     if (mEffectsFactory == 0) return NO_INIT;
     Uuid hidlUuid;
     HidlUtils::uuidFromHal(*pEffectUuid, &hidlUuid);
     Result retval = Result::NOT_INITIALIZED;
-    Return<void> ret = mEffectsFactory->createEffect(
+    Return<void> ret;
+#if MAJOR_VERSION >= 6
+    ret = mEffectsFactory->createEffect(
+            hidlUuid, sessionId, ioId, deviceId,
+            [&](Result r, const sp<IEffect>& result, uint64_t effectId) {
+                retval = r;
+                if (retval == Result::OK) {
+                    *effect = new EffectHalHidl(result, effectId);
+                }
+            });
+#else
+    if (sessionId == AUDIO_SESSION_DEVICE && ioId == AUDIO_IO_HANDLE_NONE) {
+        return INVALID_OPERATION;
+    }
+    ret = mEffectsFactory->createEffect(
             hidlUuid, sessionId, ioId,
             [&](Result r, const sp<IEffect>& result, uint64_t effectId) {
                 retval = r;
@@ -118,6 +132,7 @@
                     *effect = new EffectHalHidl(result, effectId);
                 }
             });
+#endif
     if (ret.isOk()) {
         if (retval == Result::OK) return OK;
         else if (retval == Result::INVALID_ARGUMENTS) return NAME_NOT_FOUND;