Check bit-depth before creating converters
Added validity checks on in/out Buffers
and pointers
bug: 234907315
Change-Id: Ia304ff79ebcd8719d0c4dd99604efc8ab78aa67f
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.cpp b/media/codec2/sfplugin/CCodecBufferChannel.cpp
index f27cc21..dc9f848 100644
--- a/media/codec2/sfplugin/CCodecBufferChannel.cpp
+++ b/media/codec2/sfplugin/CCodecBufferChannel.cpp
@@ -1016,6 +1016,10 @@
array->clear();
Mutexed<Input>::Locked input(mInput);
+ if (!input->buffers) {
+ ALOGE("getInputBufferArray: No Input Buffers allocated");
+ return;
+ }
if (!input->buffers->isArrayMode()) {
input->buffers = input->buffers->toArrayMode(input->numSlots);
}
@@ -1026,7 +1030,10 @@
void CCodecBufferChannel::getOutputBufferArray(Vector<sp<MediaCodecBuffer>> *array) {
array->clear();
Mutexed<Output>::Locked output(mOutput);
-
+ if (!output->buffers) {
+ ALOGE("getOutputBufferArray: No Output Buffers allocated");
+ return;
+ }
if (!output->buffers->isArrayMode()) {
output->buffers = output->buffers->toArrayMode(output->numSlots);
}