Camera: Reduce latency for dejittering

There is a tradeoff between dejittering and latency. The more we delay
the presentation of frames, the longer latency there is.

- Only look ahead for 2 frames in the vsync timeline. And do not exceed
2+1 vsync timestamps when spacing out fixed frame rates in lockstep with
display vsync.
- Disable synchronizing presentation time to vsync for variable frame
rate. Fixed frame rate and video mode is typically more tolerant to
higher latency and prefers smoother user experience.
- Reduce the upper bound of holding onto buffers to 10ms.

Test: Measure photon-to-photon latency
Bug: 239775097
Change-Id: I601a0fadf89529922fd1bd5d0a17ba80832b4cab
diff --git a/services/camera/libcameraservice/device3/Camera3OutputStream.cpp b/services/camera/libcameraservice/device3/Camera3OutputStream.cpp
index 8b3cf44..84b5aa4 100644
--- a/services/camera/libcameraservice/device3/Camera3OutputStream.cpp
+++ b/services/camera/libcameraservice/device3/Camera3OutputStream.cpp
@@ -1410,18 +1410,24 @@
 }
 
 nsecs_t Camera3OutputStream::syncTimestampToDisplayLocked(nsecs_t t) {
+    nsecs_t currentTime = systemTime();
+    if (!mFixedFps) {
+        mLastCaptureTime = t;
+        mLastPresentTime = currentTime;
+        return t;
+    }
+
     ParcelableVsyncEventData parcelableVsyncEventData;
     auto res = mDisplayEventReceiver.getLatestVsyncEventData(&parcelableVsyncEventData);
     if (res != OK) {
         ALOGE("%s: Stream %d: Error getting latest vsync event data: %s (%d)",
                 __FUNCTION__, mId, strerror(-res), res);
         mLastCaptureTime = t;
-        mLastPresentTime = t;
+        mLastPresentTime = currentTime;
         return t;
     }
 
     const VsyncEventData& vsyncEventData = parcelableVsyncEventData.vsync;
-    nsecs_t currentTime = systemTime();
     nsecs_t minPresentT = mLastPresentTime + vsyncEventData.frameInterval / 2;
 
     // Find the best presentation time without worrying about previous frame's
@@ -1526,8 +1532,8 @@
         }
     }
 
-    if (expectedPresentT == mLastPresentTime && expectedPresentT <=
-            vsyncEventData.frameTimelines[maxTimelines].expectedPresentationTime) {
+    if (expectedPresentT == mLastPresentTime && expectedPresentT <
+            vsyncEventData.frameTimelines[maxTimelines-1].expectedPresentationTime) {
         // Couldn't find a reasonable presentation time. Using last frame's
         // presentation time would cause a frame drop. The best option now
         // is to use the next VSync as long as the last presentation time