audio: add API for querying the Ultrasound support

Bug: 200256985
Test: Check the return value with/without the Ultrasound
Output/Input in audio_policy_configuration.xml
Signed-off-by: Carter Hsu <carterhsu@google.com>
Change-Id: I681491bc21788e7eb75a052025a3feed89033524
diff --git a/media/libaudioclient/AudioSystem.cpp b/media/libaudioclient/AudioSystem.cpp
index b3c82787..16e9ec3 100644
--- a/media/libaudioclient/AudioSystem.cpp
+++ b/media/libaudioclient/AudioSystem.cpp
@@ -1972,6 +1972,19 @@
     return result.value_or(false);
 }
 
+bool AudioSystem::isUltrasoundSupported() {
+    const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
+    if (aps == 0) return false;
+
+    auto result = [&]() -> ConversionResult<bool> {
+        bool retVal;
+        RETURN_IF_ERROR(
+                statusTFromBinderStatus(aps->isUltrasoundSupported(&retVal)));
+        return retVal;
+    }();
+    return result.value_or(false);
+}
+
 status_t AudioSystem::getHwOffloadFormatsSupportedForBluetoothMedia(
         audio_devices_t device, std::vector<audio_format_t>* formats) {
     if (formats == nullptr) {
diff --git a/media/libaudioclient/aidl/android/media/IAudioPolicyService.aidl b/media/libaudioclient/aidl/android/media/IAudioPolicyService.aidl
index 7895ae3..0be7f1b 100644
--- a/media/libaudioclient/aidl/android/media/IAudioPolicyService.aidl
+++ b/media/libaudioclient/aidl/android/media/IAudioPolicyService.aidl
@@ -311,6 +311,8 @@
 
     boolean isHapticPlaybackSupported();
 
+    boolean isUltrasoundSupported();
+
     AudioProductStrategy[] listAudioProductStrategies();
     int /* product_strategy_t */ getProductStrategyFromAudioAttributes(in AudioAttributesEx aa,
                                                                        boolean fallbackOnDefault);
diff --git a/media/libaudioclient/include/media/AudioSystem.h b/media/libaudioclient/include/media/AudioSystem.h
index 11eb070..8abd8fc 100644
--- a/media/libaudioclient/include/media/AudioSystem.h
+++ b/media/libaudioclient/include/media/AudioSystem.h
@@ -444,6 +444,8 @@
 
     static bool     isHapticPlaybackSupported();
 
+    static bool     isUltrasoundSupported();
+
     static status_t listAudioProductStrategies(AudioProductStrategyVector &strategies);
     static status_t getProductStrategyFromAudioAttributes(
             const AudioAttributes &aa, product_strategy_t &productStrategy,