reorganize SoundPool and JetPlayer code.

Reorganize SoundPool and JetPlayer code to be ready for the
creation of libmedia_native.

Split SoundPool between libsoundpool (JNI) and libmedia(sound pool implementation).
Remove dependencies on nativehelper/jni.h from JetPlayer.

Change-Id: I130c6014173b714329929dd82c5dfb70b757a610
diff --git a/media/libmedia/SoundPool.h b/media/libmedia/SoundPool.h
new file mode 100644
index 0000000..002b045
--- /dev/null
+++ b/media/libmedia/SoundPool.h
@@ -0,0 +1,238 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef SOUNDPOOL_H_
+#define SOUNDPOOL_H_
+
+#include <utils/threads.h>
+#include <utils/List.h>
+#include <utils/Vector.h>
+#include <utils/KeyedVector.h>
+#include <media/AudioTrack.h>
+
+namespace android {
+
+static const int IDLE_PRIORITY = -1;
+
+// forward declarations
+class SoundEvent;
+class SoundPoolThread;
+class SoundPool;
+
+// for queued events
+class SoundPoolEvent {
+public:
+    SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
+        mMsg(msg), mArg1(arg1), mArg2(arg2) {}
+    int         mMsg;
+    int         mArg1;
+    int         mArg2;
+    enum MessageType { INVALID, SAMPLE_LOADED };
+};
+
+// callback function prototype
+typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
+
+// tracks samples used by application
+class Sample  : public RefBase {
+public:
+    enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
+    Sample(int sampleID, const char* url);
+    Sample(int sampleID, int fd, int64_t offset, int64_t length);
+    ~Sample();
+    int sampleID() { return mSampleID; }
+    int numChannels() { return mNumChannels; }
+    int sampleRate() { return mSampleRate; }
+    audio_format_t format() { return mFormat; }
+    size_t size() { return mSize; }
+    int state() { return mState; }
+    uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
+    status_t doLoad();
+    void startLoad() { mState = LOADING; }
+    sp<IMemory> getIMemory() { return mData; }
+
+    // hack
+    void init(int numChannels, int sampleRate, audio_format_t format, size_t size, sp<IMemory> data ) {
+        mNumChannels = numChannels; mSampleRate = sampleRate; mFormat = format; mSize = size; mData = data; }
+
+private:
+    void init();
+
+    size_t              mSize;
+    volatile int32_t    mRefCount;
+    uint16_t            mSampleID;
+    uint16_t            mSampleRate;
+    uint8_t             mState : 3;
+    uint8_t             mNumChannels : 2;
+    audio_format_t      mFormat;
+    int                 mFd;
+    int64_t             mOffset;
+    int64_t             mLength;
+    char*               mUrl;
+    sp<IMemory>         mData;
+};
+
+// stores pending events for stolen channels
+class SoundEvent
+{
+public:
+    SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
+            mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
+    void set(const sp<Sample>& sample, int channelID, float leftVolume,
+            float rightVolume, int priority, int loop, float rate);
+    sp<Sample>      sample() { return mSample; }
+    int             channelID() { return mChannelID; }
+    float           leftVolume() { return mLeftVolume; }
+    float           rightVolume() { return mRightVolume; }
+    int             priority() { return mPriority; }
+    int             loop() { return mLoop; }
+    float           rate() { return mRate; }
+    void            clear() { mChannelID = 0; mSample.clear(); }
+
+protected:
+    sp<Sample>      mSample;
+    int             mChannelID;
+    float           mLeftVolume;
+    float           mRightVolume;
+    int             mPriority;
+    int             mLoop;
+    float           mRate;
+};
+
+// for channels aka AudioTracks
+class SoundChannel : public SoundEvent {
+public:
+    enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
+    SoundChannel() : mAudioTrack(NULL), mState(IDLE), mNumChannels(1),
+            mPos(0), mToggle(0), mAutoPaused(false) {}
+    ~SoundChannel();
+    void init(SoundPool* soundPool);
+    void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
+            int priority, int loop, float rate);
+    void setVolume_l(float leftVolume, float rightVolume);
+    void setVolume(float leftVolume, float rightVolume);
+    void stop_l();
+    void stop();
+    void pause();
+    void autoPause();
+    void resume();
+    void autoResume();
+    void setRate(float rate);
+    int state() { return mState; }
+    void setPriority(int priority) { mPriority = priority; }
+    void setLoop(int loop);
+    int numChannels() { return mNumChannels; }
+    void clearNextEvent() { mNextEvent.clear(); }
+    void nextEvent();
+    int nextChannelID() { return mNextEvent.channelID(); }
+    void dump();
+
+private:
+    static void callback(int event, void* user, void *info);
+    void process(int event, void *info, unsigned long toggle);
+    bool doStop_l();
+
+    SoundPool*          mSoundPool;
+    AudioTrack*         mAudioTrack;
+    SoundEvent          mNextEvent;
+    Mutex               mLock;
+    int                 mState;
+    int                 mNumChannels;
+    int                 mPos;
+    int                 mAudioBufferSize;
+    unsigned long       mToggle;
+    bool                mAutoPaused;
+};
+
+// application object for managing a pool of sounds
+class SoundPool {
+    friend class SoundPoolThread;
+    friend class SoundChannel;
+public:
+    SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality);
+    ~SoundPool();
+    int load(const char* url, int priority);
+    int load(int fd, int64_t offset, int64_t length, int priority);
+    bool unload(int sampleID);
+    int play(int sampleID, float leftVolume, float rightVolume, int priority,
+            int loop, float rate);
+    void pause(int channelID);
+    void autoPause();
+    void resume(int channelID);
+    void autoResume();
+    void stop(int channelID);
+    void setVolume(int channelID, float leftVolume, float rightVolume);
+    void setPriority(int channelID, int priority);
+    void setLoop(int channelID, int loop);
+    void setRate(int channelID, float rate);
+    audio_stream_type_t streamType() const { return mStreamType; }
+    int srcQuality() const { return mSrcQuality; }
+
+    // called from SoundPoolThread
+    void sampleLoaded(int sampleID);
+
+    // called from AudioTrack thread
+    void done_l(SoundChannel* channel);
+
+    // callback function
+    void setCallback(SoundPoolCallback* callback, void* user);
+    void* getUserData() { return mUserData; }
+
+private:
+    SoundPool() {} // no default constructor
+    bool startThreads();
+    void doLoad(sp<Sample>& sample);
+    sp<Sample> findSample(int sampleID) { return mSamples.valueFor(sampleID); }
+    SoundChannel* findChannel (int channelID);
+    SoundChannel* findNextChannel (int channelID);
+    SoundChannel* allocateChannel_l(int priority);
+    void moveToFront_l(SoundChannel* channel);
+    void notify(SoundPoolEvent event);
+    void dump();
+
+    // restart thread
+    void addToRestartList(SoundChannel* channel);
+    void addToStopList(SoundChannel* channel);
+    static int beginThread(void* arg);
+    int run();
+    void quit();
+
+    Mutex                   mLock;
+    Mutex                   mRestartLock;
+    Condition               mCondition;
+    SoundPoolThread*        mDecodeThread;
+    SoundChannel*           mChannelPool;
+    List<SoundChannel*>     mChannels;
+    List<SoundChannel*>     mRestart;
+    List<SoundChannel*>     mStop;
+    DefaultKeyedVector< int, sp<Sample> >   mSamples;
+    int                     mMaxChannels;
+    audio_stream_type_t     mStreamType;
+    int                     mSrcQuality;
+    int                     mAllocated;
+    int                     mNextSampleID;
+    int                     mNextChannelID;
+    bool                    mQuit;
+
+    // callback
+    Mutex                   mCallbackLock;
+    SoundPoolCallback*      mCallback;
+    void*                   mUserData;
+};
+
+} // end namespace android
+
+#endif /*SOUNDPOOL_H_*/