camera: ConsumerBase-based classes now create their own BufferQueues

Using ConsumerBase-based classes is now the recommended way to create
BufferQueues.

This is an important step for go/warren-buffers, because it consolidates
usages of BufferQueues to supported APIs and reduces the libgui API
surface that exposes IGBP/IGBC.

BYPASS_IGBP_IGBC_API_REASON: this CL is part of the migration.

Bug: 340933754
Flag: com.android.graphics.libgui.flags.wb_consumer_base_owns_bq
Test: atest, presubmit, compiles

Change-Id: Ib84b92d7a2903a5034675d77063f8a1e077a9a4a
diff --git a/services/camera/virtualcamera/util/EglSurfaceTexture.cc b/services/camera/virtualcamera/util/EglSurfaceTexture.cc
index 465531b..98bf62a 100644
--- a/services/camera/virtualcamera/util/EglSurfaceTexture.cc
+++ b/services/camera/virtualcamera/util/EglSurfaceTexture.cc
@@ -18,15 +18,17 @@
 #include "utils/Timers.h"
 #define LOG_TAG "EglSurfaceTexture"
 
+#include <GLES/gl.h>
+#include <com_android_graphics_libgui_flags.h>
+#include <gui/BufferQueue.h>
+#include <gui/GLConsumer.h>
+#include <gui/IGraphicBufferProducer.h>
+#include <hardware/gralloc.h>
+
 #include <cstdint>
 
 #include "EglSurfaceTexture.h"
 #include "EglUtil.h"
-#include "GLES/gl.h"
-#include "gui/BufferQueue.h"
-#include "gui/GLConsumer.h"
-#include "gui/IGraphicBufferProducer.h"
-#include "hardware/gralloc.h"
 
 namespace android {
 namespace companion {
@@ -45,6 +47,18 @@
     ALOGE("Failed to generate texture");
     return;
   }
+
+#if COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
+  mGlConsumer = sp<GLConsumer>::make(mTextureId, GLConsumer::TEXTURE_EXTERNAL,
+                                     false, false);
+  mGlConsumer->setName(String8("VirtualCameraEglSurfaceTexture"));
+  mGlConsumer->setDefaultBufferSize(mWidth, mHeight);
+  mGlConsumer->setConsumerUsageBits(GRALLOC_USAGE_HW_TEXTURE);
+  mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420);
+
+  mSurface = mGlConsumer->getSurface();
+  mSurface->setMaxDequeuedBufferCount(kBufferProducerMaxDequeueBufferCount);
+#else
   BufferQueue::createBufferQueue(&mBufferProducer, &mBufferConsumer);
   // Set max dequeue buffer count for producer to maximal value to prevent
   // blocking when dequeuing input buffers.
@@ -58,6 +72,7 @@
   mGlConsumer->setDefaultBufferFormat(AHARDWAREBUFFER_FORMAT_Y8Cb8Cr8_420);
 
   mSurface = sp<Surface>::make(mBufferProducer);
+#endif  // COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
 }
 
 EglSurfaceTexture::~EglSurfaceTexture() {
diff --git a/services/camera/virtualcamera/util/EglSurfaceTexture.h b/services/camera/virtualcamera/util/EglSurfaceTexture.h
index ac3cf7d..a46af8f 100644
--- a/services/camera/virtualcamera/util/EglSurfaceTexture.h
+++ b/services/camera/virtualcamera/util/EglSurfaceTexture.h
@@ -17,18 +17,21 @@
 #ifndef ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H
 #define ANDROID_COMPANION_VIRTUALCAMERA_EGLSURFACETEXTURE_H
 
+#include <GLES/gl.h>
+#include <gui/ConsumerBase.h>
+#include <gui/Surface.h>
+#include <utils/RefBase.h>
+
 #include <chrono>
 #include <cstdint>
 
-#include "GLES/gl.h"
-#include "gui/ConsumerBase.h"
-#include "gui/Surface.h"
-#include "utils/RefBase.h"
-
 namespace android {
 
+#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
 class IGraphicBufferProducer;
 class IGraphicBufferConsumer;
+#endif  // !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
+
 class GLConsumer;
 
 namespace companion {
@@ -80,8 +83,10 @@
   std::array<float, 16> getTransformMatrix();
 
  private:
+#if !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
   sp<IGraphicBufferProducer> mBufferProducer;
   sp<IGraphicBufferConsumer> mBufferConsumer;
+#endif  // !COM_ANDROID_GRAPHICS_LIBGUI_FLAGS(WB_CONSUMER_BASE_OWNS_BQ)
   sp<GLConsumer> mGlConsumer;
   sp<Surface> mSurface;
   GLuint mTextureId;