aaudio: prevent starting from wrong state
Prevent start after disconnect or release.
Prevent start when already started.
Bug: 154272447
Test: libaaudio/tests/test_various.cpp
Change-Id: Ic17f45cb7d47563dbdd05a3535d419fbe3b286a4
diff --git a/media/libaaudio/src/core/AudioStream.cpp b/media/libaaudio/src/core/AudioStream.cpp
index f51db70..4252dfd 100644
--- a/media/libaaudio/src/core/AudioStream.cpp
+++ b/media/libaaudio/src/core/AudioStream.cpp
@@ -111,6 +111,33 @@
return AAUDIO_ERROR_INVALID_STATE;
}
+ switch (getState()) {
+ // Is this a good time to start?
+ case AAUDIO_STREAM_STATE_OPEN:
+ case AAUDIO_STREAM_STATE_PAUSING:
+ case AAUDIO_STREAM_STATE_PAUSED:
+ case AAUDIO_STREAM_STATE_STOPPING:
+ case AAUDIO_STREAM_STATE_STOPPED:
+ case AAUDIO_STREAM_STATE_FLUSHED:
+ break; // Proceed with starting.
+
+ // Already started?
+ case AAUDIO_STREAM_STATE_STARTING:
+ case AAUDIO_STREAM_STATE_STARTED:
+ ALOGW("%s() stream was already started, state = %s", __func__,
+ AudioGlobal_convertStreamStateToText(getState()));
+ return AAUDIO_ERROR_INVALID_STATE;
+
+ // Don't start when the stream is dead!
+ case AAUDIO_STREAM_STATE_DISCONNECTED:
+ case AAUDIO_STREAM_STATE_CLOSING:
+ case AAUDIO_STREAM_STATE_CLOSED:
+ default:
+ ALOGW("%s() stream is dead, state = %s", __func__,
+ AudioGlobal_convertStreamStateToText(getState()));
+ return AAUDIO_ERROR_INVALID_STATE;
+ }
+
aaudio_result_t result = requestStart();
if (result == AAUDIO_OK) {
// We only call this for logging in "dumpsys audio". So ignore return code.
@@ -156,8 +183,8 @@
case AAUDIO_STREAM_STATE_CLOSING:
case AAUDIO_STREAM_STATE_CLOSED:
default:
- ALOGW("safePause() stream not running, state = %s",
- AudioGlobal_convertStreamStateToText(getState()));
+ ALOGW("%s() stream not running, state = %s",
+ __func__, AudioGlobal_convertStreamStateToText(getState()));
return AAUDIO_ERROR_INVALID_STATE;
}
@@ -268,6 +295,11 @@
if (mState == AAUDIO_STREAM_STATE_CLOSED) {
ALOGE("%s(%d) tried to set to %d but already CLOSED", __func__, getId(), state);
+ // Once CLOSING, we can only move to CLOSED state.
+ } else if (mState == AAUDIO_STREAM_STATE_CLOSING
+ && state != AAUDIO_STREAM_STATE_CLOSED) {
+ ALOGE("%s(%d) tried to set to %d but already CLOSING", __func__, getId(), state);
+
// Once DISCONNECTED, we can only move to CLOSING or CLOSED state.
} else if (mState == AAUDIO_STREAM_STATE_DISCONNECTED
&& !(state == AAUDIO_STREAM_STATE_CLOSING