AudioTrack: Add getUnderrunCount()
This allows an app to detect application-level output glitches.
Underrun counts survive track recreation.
Change-Id: I8eb14e92f6fc1007718a29b0666ab51ace30cdb8
Bug: 25641253
Signed-off-by: Phil Burk <philburk@google.com>
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 65166b0..0458554 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -3788,6 +3788,8 @@
recentUnderruns > 0) {
// FIXME fast mixer will pull & mix partial buffers, but we count as a full underrun
track->mAudioTrackServerProxy->tallyUnderrunFrames(recentUnderruns * mFrameCount);
+ } else {
+ track->mAudioTrackServerProxy->tallyUnderrunFrames(0);
}
// This is similar to the state machine for normal tracks,
@@ -4157,7 +4159,10 @@
ALOGV("track(%p) underrun, framesReady(%zu) < framesDesired(%zd)",
track, framesReady, desiredFrames);
track->mAudioTrackServerProxy->tallyUnderrunFrames(desiredFrames);
+ } else {
+ track->mAudioTrackServerProxy->tallyUnderrunFrames(0);
}
+
// clear effect chain input buffer if an active track underruns to avoid sending
// previous audio buffer again to effects
chain = getEffectChain_l(track->sessionId());