[BUG] audio: misalignement of native/java AudioAttributes
Native audio attributes are initialized with a default source,
whereas JAVA AudioAttributes are initialized with an INVALID source.
It leads to equality failure, thus preventing to identify the
right strategy / volume group.
This CL fixes this issue by forcing the source to invalid for
AudioAttributesGroups, only used for product strategies, thus dedicated
to playback use cases.
Test: AudioVolumeGroupTest
Bug: 248287204
Bug: 238058094
Signed-off-by: François Gaffie <francois.gaffie@renault.com>
Change-Id: Ie40576421aff595112740821ea002bc70354f512
diff --git a/services/audiopolicy/AudioPolicyInterface.h b/services/audiopolicy/AudioPolicyInterface.h
index c4c27e8..b85382e 100644
--- a/services/audiopolicy/AudioPolicyInterface.h
+++ b/services/audiopolicy/AudioPolicyInterface.h
@@ -307,13 +307,13 @@
virtual status_t listAudioProductStrategies(AudioProductStrategyVector &strategies) = 0;
virtual status_t getProductStrategyFromAudioAttributes(
- const AudioAttributes &aa, product_strategy_t &productStrategy,
+ const audio_attributes_t &aa, product_strategy_t &productStrategy,
bool fallbackOnDefault) = 0;
virtual status_t listAudioVolumeGroups(AudioVolumeGroupVector &groups) = 0;
virtual status_t getVolumeGroupFromAudioAttributes(
- const AudioAttributes &aa, volume_group_t &volumeGroup, bool fallbackOnDefault) = 0;
+ const audio_attributes_t &aa, volume_group_t &volumeGroup, bool fallbackOnDefault) = 0;
virtual bool isCallScreenModeSupported() = 0;