Fix for 3369917 Audio skips at clip edit points

Change-Id: Iba66585cc2e679475d8db529d6113586b58e626e
diff --git a/libvideoeditor/lvpp/VideoEditorPreviewController.cpp b/libvideoeditor/lvpp/VideoEditorPreviewController.cpp
index 830648a..180f75e 100755
--- a/libvideoeditor/lvpp/VideoEditorPreviewController.cpp
+++ b/libvideoeditor/lvpp/VideoEditorPreviewController.cpp
@@ -461,6 +461,13 @@
         mTarget = NULL;

     }

 

+    // Create Audio player to be used for entire

+    // storyboard duration

+    mVEAudioSink = new VideoEditorPlayer::VeAudioOutput();

+    mVEAudioPlayer = new VideoEditorAudioPlayer(mVEAudioSink);

+    mVEAudioPlayer->setAudioMixSettings(mBackgroundAudioSetting);

+    mVEAudioPlayer->setAudioMixPCMFileHandle(mAudioMixPCMFileHandle);

+

     LOGV("startPreview: loop = %d", loop);

     mPreviewLooping = loop;

 

@@ -671,6 +678,12 @@
             mVePlayer[playerInst] = NULL;

         }

     }

+    LOGV("stopPreview: clear audioSink and audioPlayer");

+    mVEAudioSink.clear();

+    if (mVEAudioPlayer) {

+        delete mVEAudioPlayer;

+        mVEAudioPlayer = NULL;

+    }

 

     // If image file playing, then free the buffer pointer

     if(mFrameStr.pBuffer != M4OSA_NULL) {

@@ -972,6 +985,7 @@
         LOGV("preparePlayer: seekTo(%d)",

          pController->mClipList[index]->uiBeginCutTime);

     }

+    pController->mVePlayer[pController->mCurrentPlayer]->setAudioPlayer(pController->mVEAudioPlayer);

 

     pController->mVePlayer[playerInstance]->readFirstVideoFrame();

     LOGV("preparePlayer: readFirstVideoFrame of clip");