Effect AIDL: implement IEffect.reopen
- add IEffect.reopen implementation
- now data MQs can update at runtime, sync
EffectContext access
- add clang thread annotation
Bug: 302036943
Test: atest VtsHalAudioEffectTargetTest
Test: Build and test effect on Pixel
Change-Id: Ib344abb8be6ede07bf05ba3d4829672a9ef41374
Merged-In: Ib344abb8be6ede07bf05ba3d4829672a9ef41374
diff --git a/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.cpp b/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.cpp
index f3a3860..042b063 100644
--- a/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.cpp
+++ b/media/libeffects/dynamicsproc/aidl/DynamicsProcessingContext.cpp
@@ -63,6 +63,9 @@
}
RetCode DynamicsProcessingContext::setCommon(const Parameter::Common& common) {
+ if(auto ret = updateIOFrameSize(common); ret != RetCode::SUCCESS) {
+ return ret;
+ }
mCommon = common;
init();
LOG(INFO) << __func__ << common.toString();
@@ -312,7 +315,9 @@
void DynamicsProcessingContext::init() {
std::lock_guard lg(mMutex);
- mState = DYNAMICS_PROCESSING_STATE_INITIALIZED;
+ if (mState == DYNAMICS_PROCESSING_STATE_UNINITIALIZED) {
+ mState = DYNAMICS_PROCESSING_STATE_INITIALIZED;
+ }
mChannelCount = static_cast<int>(::aidl::android::hardware::audio::common::getChannelCount(
mCommon.input.base.channelMask));
}