codec2 vndk: clean up block pool cache when it's released
The cache was growing indefinitely eating up memory as codecs get
created.
Bug: 196484690
Test: cts/media/device-small
Change-Id: I47dcc6a803293f845274d6a5f1a29fcd4819d9de
diff --git a/media/codec2/vndk/C2PlatformStorePluginLoader.cpp b/media/codec2/vndk/C2PlatformStorePluginLoader.cpp
index bee028a..2a888a8 100644
--- a/media/codec2/vndk/C2PlatformStorePluginLoader.cpp
+++ b/media/codec2/vndk/C2PlatformStorePluginLoader.cpp
@@ -59,13 +59,14 @@
c2_status_t C2PlatformStorePluginLoader::createBlockPool(
::C2Allocator::id_t allocatorId, ::C2BlockPool::local_id_t blockPoolId,
- std::shared_ptr<C2BlockPool>* pool) {
+ std::shared_ptr<C2BlockPool>* pool,
+ std::function<void(C2BlockPool *)> deleter) {
if (mCreateBlockPool == nullptr) {
ALOGD("Handle or CreateBlockPool symbol is null");
return C2_NOT_FOUND;
}
- std::shared_ptr<::C2BlockPool> ptr(mCreateBlockPool(allocatorId, blockPoolId));
+ std::shared_ptr<::C2BlockPool> ptr(mCreateBlockPool(allocatorId, blockPoolId), deleter);
if (ptr) {
*pool = ptr;
return C2_OK;
@@ -75,14 +76,16 @@
}
c2_status_t C2PlatformStorePluginLoader::createAllocator(
- ::C2Allocator::id_t allocatorId, std::shared_ptr<C2Allocator>* const allocator) {
+ ::C2Allocator::id_t allocatorId,
+ std::shared_ptr<C2Allocator>* const allocator,
+ std::function<void(C2Allocator *)> deleter) {
if (mCreateAllocator == nullptr) {
ALOGD("Handle or CreateAllocator symbol is null");
return C2_NOT_FOUND;
}
c2_status_t res = C2_CORRUPTED;
- allocator->reset(mCreateAllocator(allocatorId, &res));
+ allocator->reset(mCreateAllocator(allocatorId, &res), deleter);
if (res != C2_OK) {
ALOGD("Failed to CreateAllocator by id: %u, res: %d", allocatorId, res);
allocator->reset();
diff --git a/media/codec2/vndk/C2Store.cpp b/media/codec2/vndk/C2Store.cpp
index c07c09e..1660c38 100644
--- a/media/codec2/vndk/C2Store.cpp
+++ b/media/codec2/vndk/C2Store.cpp
@@ -443,6 +443,7 @@
public:
_C2BlockPoolCache() : mBlockPoolSeqId(C2BlockPool::PLATFORM_START + 1) {}
+private:
c2_status_t _createBlockPool(
C2PlatformAllocatorStore::id_t allocatorId,
std::vector<std::shared_ptr<const C2Component>> components,
@@ -456,14 +457,19 @@
if (allocatorId == C2AllocatorStore::DEFAULT_LINEAR) {
allocatorId = GetPreferredLinearAllocatorId(GetCodec2PoolMask());
}
+ auto deleter = [this, poolId](C2BlockPool *pool) {
+ std::unique_lock lock(mMutex);
+ mBlockPools.erase(poolId);
+ mComponents.erase(poolId);
+ delete pool;
+ };
switch(allocatorId) {
case C2PlatformAllocatorStore::ION: /* also ::DMABUFHEAP */
res = allocatorStore->fetchAllocator(
C2PlatformAllocatorStore::ION, &allocator);
if (res == C2_OK) {
- std::shared_ptr<C2BlockPool> ptr =
- std::make_shared<C2PooledBlockPool>(
- allocator, poolId);
+ std::shared_ptr<C2BlockPool> ptr(
+ new C2PooledBlockPool(allocator, poolId), deleter);
*pool = ptr;
mBlockPools[poolId] = ptr;
mComponents[poolId].insert(
@@ -475,9 +481,8 @@
res = allocatorStore->fetchAllocator(
C2PlatformAllocatorStore::BLOB, &allocator);
if (res == C2_OK) {
- std::shared_ptr<C2BlockPool> ptr =
- std::make_shared<C2PooledBlockPool>(
- allocator, poolId);
+ std::shared_ptr<C2BlockPool> ptr(
+ new C2PooledBlockPool(allocator, poolId), deleter);
*pool = ptr;
mBlockPools[poolId] = ptr;
mComponents[poolId].insert(
@@ -490,8 +495,8 @@
res = allocatorStore->fetchAllocator(
C2AllocatorStore::DEFAULT_GRAPHIC, &allocator);
if (res == C2_OK) {
- std::shared_ptr<C2BlockPool> ptr =
- std::make_shared<C2PooledBlockPool>(allocator, poolId);
+ std::shared_ptr<C2BlockPool> ptr(
+ new C2PooledBlockPool(allocator, poolId), deleter);
*pool = ptr;
mBlockPools[poolId] = ptr;
mComponents[poolId].insert(
@@ -503,9 +508,8 @@
res = allocatorStore->fetchAllocator(
C2PlatformAllocatorStore::BUFFERQUEUE, &allocator);
if (res == C2_OK) {
- std::shared_ptr<C2BlockPool> ptr =
- std::make_shared<C2BufferQueueBlockPool>(
- allocator, poolId);
+ std::shared_ptr<C2BlockPool> ptr(
+ new C2BufferQueueBlockPool(allocator, poolId), deleter);
*pool = ptr;
mBlockPools[poolId] = ptr;
mComponents[poolId].insert(
@@ -517,7 +521,7 @@
// Try to create block pool from platform store plugins.
std::shared_ptr<C2BlockPool> ptr;
res = C2PlatformStorePluginLoader::GetInstance()->createBlockPool(
- allocatorId, poolId, &ptr);
+ allocatorId, poolId, &ptr, deleter);
if (res == C2_OK) {
*pool = ptr;
mBlockPools[poolId] = ptr;
@@ -530,17 +534,20 @@
return res;
}
+public:
c2_status_t createBlockPool(
C2PlatformAllocatorStore::id_t allocatorId,
std::vector<std::shared_ptr<const C2Component>> components,
std::shared_ptr<C2BlockPool> *pool) {
+ std::unique_lock lock(mMutex);
return _createBlockPool(allocatorId, components, mBlockPoolSeqId++, pool);
}
- bool getBlockPool(
+ c2_status_t getBlockPool(
C2BlockPool::local_id_t blockPoolId,
std::shared_ptr<const C2Component> component,
std::shared_ptr<C2BlockPool> *pool) {
+ std::unique_lock lock(mMutex);
// TODO: use one iterator for multiple blockpool type scalability.
std::shared_ptr<C2BlockPool> ptr;
auto it = mBlockPools.find(blockPoolId);
@@ -558,14 +565,22 @@
});
if (found != mComponents[blockPoolId].end()) {
*pool = ptr;
- return true;
+ return C2_OK;
}
}
}
- return false;
+ // TODO: remove this. this is temporary
+ if (blockPoolId == C2BlockPool::PLATFORM_START) {
+ return _createBlockPool(
+ C2PlatformAllocatorStore::BUFFERQUEUE, {component}, blockPoolId, pool);
+ }
+ return C2_NOT_FOUND;
}
private:
+ // Deleter needs to hold this mutex, and there is a small chance that deleter
+ // is invoked while the mutex is held.
+ std::recursive_mutex mMutex;
C2BlockPool::local_id_t mBlockPoolSeqId;
std::map<C2BlockPool::local_id_t, std::weak_ptr<C2BlockPool>> mBlockPools;
@@ -574,7 +589,6 @@
static std::unique_ptr<_C2BlockPoolCache> sBlockPoolCache =
std::make_unique<_C2BlockPoolCache>();
-static std::mutex sBlockPoolCacheMutex;
} // anynymous namespace
@@ -582,15 +596,12 @@
C2BlockPool::local_id_t id, std::shared_ptr<const C2Component> component,
std::shared_ptr<C2BlockPool> *pool) {
pool->reset();
- std::lock_guard<std::mutex> lock(sBlockPoolCacheMutex);
std::shared_ptr<C2AllocatorStore> allocatorStore = GetCodec2PlatformAllocatorStore();
std::shared_ptr<C2Allocator> allocator;
c2_status_t res = C2_NOT_FOUND;
if (id >= C2BlockPool::PLATFORM_START) {
- if (sBlockPoolCache->getBlockPool(id, component, pool)) {
- return C2_OK;
- }
+ return sBlockPoolCache->getBlockPool(id, component, pool);
}
switch (id) {
@@ -606,11 +617,6 @@
*pool = std::make_shared<C2BasicGraphicBlockPool>(allocator);
}
break;
- // TODO: remove this. this is temporary
- case C2BlockPool::PLATFORM_START:
- res = sBlockPoolCache->_createBlockPool(
- C2PlatformAllocatorStore::BUFFERQUEUE, {component}, id, pool);
- break;
default:
break;
}
@@ -623,7 +629,6 @@
std::shared_ptr<C2BlockPool> *pool) {
pool->reset();
- std::lock_guard<std::mutex> lock(sBlockPoolCacheMutex);
return sBlockPoolCache->createBlockPool(allocatorId, components, pool);
}
@@ -633,7 +638,6 @@
std::shared_ptr<C2BlockPool> *pool) {
pool->reset();
- std::lock_guard<std::mutex> lock(sBlockPoolCacheMutex);
return sBlockPoolCache->createBlockPool(allocatorId, {component}, pool);
}
diff --git a/media/codec2/vndk/include/C2PlatformStorePluginLoader.h b/media/codec2/vndk/include/C2PlatformStorePluginLoader.h
index 4c10643..73d1b5e 100644
--- a/media/codec2/vndk/include/C2PlatformStorePluginLoader.h
+++ b/media/codec2/vndk/include/C2PlatformStorePluginLoader.h
@@ -61,9 +61,11 @@
* \retval C2_NOT_FOUND the extension symbol was not found.
* \retval C2_BAD_INDEX the input allocatorId is not defined in platform store extension.
*/
- c2_status_t createBlockPool(::C2Allocator::id_t allocatorId,
- ::C2BlockPool::local_id_t blockPoolId,
- std::shared_ptr<C2BlockPool>* pool);
+ c2_status_t createBlockPool(
+ ::C2Allocator::id_t allocatorId,
+ ::C2BlockPool::local_id_t blockPoolId,
+ std::shared_ptr<C2BlockPool>* pool,
+ std::function<void(C2BlockPool *)> deleter = std::default_delete<C2BlockPool>());
/**
* Creates allocator from platform store extension.
@@ -81,8 +83,10 @@
* \retval C2_BAD_INDEX the input allocatorId is not defined in platform store extension.
* \retval C2_NO_MEMORY not enough memory to create the allocator
*/
- c2_status_t createAllocator(::C2Allocator::id_t allocatorId,
- std::shared_ptr<C2Allocator>* const allocator);
+ c2_status_t createAllocator(
+ ::C2Allocator::id_t allocatorId,
+ std::shared_ptr<C2Allocator>* const allocator,
+ std::function<void(C2Allocator *)> deleter = std::default_delete<C2Allocator>());
private:
explicit C2PlatformStorePluginLoader(const char *libPath);