MediaCodec: handle consumer side buffer attach to Surface

Currently MediaCodec handles buffer being released from Surface. Handle
buffer being attached to Surface also.

Bug: 353202582
Flag: EXEMPT bugfix
Merged-In: I5300086f7ae36d3b5e358e62e596001ecd32f572
Change-Id: I5300086f7ae36d3b5e358e62e596001ecd32f572
diff --git a/media/codec2/sfplugin/CCodecBufferChannel.cpp b/media/codec2/sfplugin/CCodecBufferChannel.cpp
index f0a4180..1348ef0 100644
--- a/media/codec2/sfplugin/CCodecBufferChannel.cpp
+++ b/media/codec2/sfplugin/CCodecBufferChannel.cpp
@@ -1469,6 +1469,17 @@
     }
 }
 
+void CCodecBufferChannel::onBufferAttachedToOutputSurface(uint32_t generation) {
+    // Note: Since this is called asynchronously from IProducerListener not
+    // knowing the internal state of CCodec/CCodecBufferChannel,
+    // prevent mComponent from being destroyed by holding the shared reference
+    // during this interface being executed.
+    std::shared_ptr<Codec2Client::Component> comp = mComponent;
+    if (comp) {
+        comp->onBufferAttachedToOutputSurface(generation);
+    }
+}
+
 status_t CCodecBufferChannel::discardBuffer(const sp<MediaCodecBuffer> &buffer) {
     ALOGV("[%s] discardBuffer: %p", mName, buffer.get());
     bool released = false;