aaudio: close MMAP stream if client dies
Notify client when audio service dies. Clear connection.
Notify AAudio service when client dies. Close client streams.
Use sp<> to track ServiceStreams.
Bug: 38267698
Test: test_no_close.cpp
Change-Id: I5f1699ed3b8b7bd960947c0028a89ca8419ce7a0
diff --git a/media/libaaudio/tests/test_recovery.cpp b/media/libaaudio/tests/test_recovery.cpp
new file mode 100644
index 0000000..7268a30
--- /dev/null
+++ b/media/libaaudio/tests/test_recovery.cpp
@@ -0,0 +1,155 @@
+/*
+ * Copyright (C) 2017 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Play silence and recover from dead servers or disconnected devices.
+
+#include <stdio.h>
+
+#include <aaudio/AAudio.h>
+
+
+#define DEFAULT_TIMEOUT_NANOS ((int64_t)1000000000)
+
+static const char *getSharingModeText(aaudio_sharing_mode_t mode) {
+ const char *modeText = "unknown";
+ switch (mode) {
+ case AAUDIO_SHARING_MODE_EXCLUSIVE:
+ modeText = "EXCLUSIVE";
+ break;
+ case AAUDIO_SHARING_MODE_SHARED:
+ modeText = "SHARED";
+ break;
+ default:
+ break;
+ }
+ return modeText;
+}
+
+int main(int argc, char **argv) {
+ (void) argc;
+ (void *)argv;
+
+ aaudio_result_t result = AAUDIO_OK;
+
+ int32_t triesLeft = 3;
+ int32_t bufferCapacity;
+ int32_t framesPerBurst = 0;
+ float *buffer = nullptr;
+
+ int32_t actualChannelCount = 0;
+ int32_t actualSampleRate = 0;
+ aaudio_format_t actualDataFormat = AAUDIO_FORMAT_PCM_FLOAT;
+ aaudio_sharing_mode_t actualSharingMode = AAUDIO_SHARING_MODE_SHARED;
+
+ AAudioStreamBuilder *aaudioBuilder = nullptr;
+ AAudioStream *aaudioStream = nullptr;
+
+ // Make printf print immediately so that debug info is not stuck
+ // in a buffer if we hang or crash.
+ setvbuf(stdout, nullptr, _IONBF, (size_t) 0);
+
+ printf("TestRecovery:\n");
+
+ // Use an AAudioStreamBuilder to contain requested parameters.
+ result = AAudio_createStreamBuilder(&aaudioBuilder);
+ if (result != AAUDIO_OK) {
+ printf("AAudio_createStreamBuilder returned %s",
+ AAudio_convertResultToText(result));
+ goto finish;
+ }
+
+ // Request stream properties.
+ AAudioStreamBuilder_setFormat(aaudioBuilder, AAUDIO_FORMAT_PCM_FLOAT);
+
+ while (triesLeft-- > 0) {
+ // Create an AAudioStream using the Builder.
+ result = AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream);
+ if (result != AAUDIO_OK) {
+ printf("AAudioStreamBuilder_openStream returned %s",
+ AAudio_convertResultToText(result));
+ goto finish;
+ }
+
+ // Check to see what kind of stream we actually got.
+ actualSampleRate = AAudioStream_getSampleRate(aaudioStream);
+ actualChannelCount = AAudioStream_getChannelCount(aaudioStream);
+ actualDataFormat = AAudioStream_getFormat(aaudioStream);
+
+ printf("-------- chans = %3d, rate = %6d format = %d\n",
+ actualChannelCount, actualSampleRate, actualDataFormat);
+
+ // This is the number of frames that are read in one chunk by a DMA controller
+ // or a DSP or a mixer.
+ framesPerBurst = AAudioStream_getFramesPerBurst(aaudioStream);
+ bufferCapacity = AAudioStream_getBufferCapacityInFrames(aaudioStream);
+ printf(" bufferCapacity = %d, framesPerBurst = %d\n",
+ bufferCapacity, framesPerBurst);
+
+ int samplesPerBurst = framesPerBurst * actualChannelCount;
+ buffer = new float[samplesPerBurst];
+
+ result = AAudioStream_requestStart(aaudioStream);
+ if (result != AAUDIO_OK) {
+ printf("AAudioStream_requestStart returned %s",
+ AAudio_convertResultToText(result));
+ goto finish;
+ }
+
+ // Play silence for awhile.
+ int32_t framesMax = actualSampleRate * 20;
+ int64_t framesTotal = 0;
+ int64_t printAt = actualSampleRate;
+ while (result == AAUDIO_OK && framesTotal < framesMax) {
+ int32_t framesWritten = AAudioStream_write(aaudioStream,
+ buffer, framesPerBurst,
+ DEFAULT_TIMEOUT_NANOS);
+ if (framesWritten < 0) {
+ result = framesWritten;
+ printf("write() returned %s, frames = %d\n",
+ AAudio_convertResultToText(result), (int)framesTotal);
+ printf(" frames = %d\n", (int)framesTotal);
+ } else if (framesWritten != framesPerBurst) {
+ printf("write() returned %d, frames = %d\n", framesWritten, (int)framesTotal);
+ result = AAUDIO_ERROR_TIMEOUT;
+ } else {
+ framesTotal += framesWritten;
+ if (framesTotal >= printAt) {
+ printf("frames = %d\n", (int)framesTotal);
+ printAt += actualSampleRate;
+ }
+ }
+ }
+ result = AAudioStream_requestStop(aaudioStream);
+ if (result != AAUDIO_OK) {
+ printf("AAudioStream_requestStop returned %s\n",
+ AAudio_convertResultToText(result));
+ }
+ result = AAudioStream_close(aaudioStream);
+ if (result != AAUDIO_OK) {
+ printf("AAudioStream_close returned %s\n",
+ AAudio_convertResultToText(result));
+ }
+ aaudioStream = nullptr;
+ }
+
+finish:
+ if (aaudioStream != nullptr) {
+ AAudioStream_close(aaudioStream);
+ }
+ AAudioStreamBuilder_delete(aaudioBuilder);
+ delete[] buffer;
+ printf(" result = %d = %s\n", result, AAudio_convertResultToText(result));
+}