SurfaceMediaSource: wait on fence from acquired buffers
Change-Id: I4ab93a4adeec536648258c70a7d943503d9b10f4
Signed-off-by: Greg Hackmann <ghackmann@google.com>
diff --git a/media/libstagefright/SurfaceMediaSource.cpp b/media/libstagefright/SurfaceMediaSource.cpp
index 3c002fc..0345de6 100644
--- a/media/libstagefright/SurfaceMediaSource.cpp
+++ b/media/libstagefright/SurfaceMediaSource.cpp
@@ -298,6 +298,10 @@
// wait for a buffer to be queued
mFrameAvailableCondition.wait(mMutex);
} else if (err == OK) {
+ err = item.mFence->waitForever(1000, "SurfaceMediaSource::read");
+ if (err) {
+ ALOGW("read: failed to wait for buffer fence: %d", err);
+ }
// First time seeing the buffer? Added it to the SMS slot
if (item.mGraphicBuffer != NULL) {