Use %d for int32_t

Discovered by the upcoming compiler update.

Test: build
Change-Id: I0314ae298bc84fb07fda8736a827642c849afdc9
diff --git a/media/libaaudio/src/utility/AAudioUtilities.cpp b/media/libaaudio/src/utility/AAudioUtilities.cpp
index 2450920..612ad27 100644
--- a/media/libaaudio/src/utility/AAudioUtilities.cpp
+++ b/media/libaaudio/src/utility/AAudioUtilities.cpp
@@ -323,7 +323,7 @@
     const int32_t maxBytesPerFrame = maxChannels * sizeof(float);
     // Prevent overflow by limiting multiplicands.
     if (bytesPerFrame > maxBytesPerFrame || numFrames > (0x3FFFFFFF / maxBytesPerFrame)) {
-        ALOGE("size overflow, numFrames = %d, frameSize = %zd", numFrames, bytesPerFrame);
+        ALOGE("size overflow, numFrames = %d, frameSize = %d", numFrames, bytesPerFrame);
         return AAUDIO_ERROR_OUT_OF_RANGE;
     }
     *sizeInBytes = numFrames * bytesPerFrame;