aaudio docs: Explain callback threads a bit more.
This was in response to a question by a developer on GitHub.
Test: just a comment change
Test: atest AAudioTestCases
Change-Id: I1677738e376c637c0a51a86a1c0491565b26b24b
diff --git a/media/libaaudio/include/aaudio/AAudio.h b/media/libaaudio/include/aaudio/AAudio.h
index eeba10c..ea4fe04 100644
--- a/media/libaaudio/include/aaudio/AAudio.h
+++ b/media/libaaudio/include/aaudio/AAudio.h
@@ -920,8 +920,9 @@
* It will stop being called after AAudioStream_requestPause() or
* AAudioStream_requestStop() is called.
*
- * This callback function will be called on a real-time thread owned by AAudio. See
- * {@link #AAudioStream_dataCallback} for more information.
+ * This callback function will be called on a real-time thread owned by AAudio.
+ * The low latency streams may have callback threads with higher priority than normal streams.
+ * See {@link #AAudioStream_dataCallback} for more information.
*
* Note that the AAudio callbacks will never be called simultaneously from multiple threads.
*