AudioFlinger: revert adjust standby delay on VOIP RX output

This reverts the fix for b/227811055.

If VoIP client starts/stops the track quickly, it might cause
the VoIP output standby/resume frequently.

Bug: 285443585
Test: 1. made VoIP call and confirmed the VoIP output didn't standby
         frequently.
      2. played music and made voice-call, music resumed on speaker
         when the call ends.
      3. played youtube music and received an incoming call, confirmed
         the music resumed from speaker when the incoming call ended.
Change-Id: I37b8b82cc46f4088dd1cf02ef6ddcda721504257
Signed-off-by: Carter Hsu <carterhsu@google.com>
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index 84b70c6..700bdd2 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -3571,12 +3571,7 @@
     mIdleSleepTimeUs = idleSleepTimeUs();
 
     mStandbyDelayNs = AudioFlinger::mStandbyTimeInNsecs;
-    // Shorten standby delay on VOIP RX output to avoid delayed routing updates
-    // after a call due to call end tone.
-    if (mOutput != nullptr && (mOutput->flags & AUDIO_OUTPUT_FLAG_VOIP_RX) != 0) {
-        const nsecs_t NS_PER_MS = 1000000;
-        mStandbyDelayNs = std::min(mStandbyDelayNs, latency_l() * NS_PER_MS);
-    }
+
     // make sure standby delay is not too short when connected to an A2DP sink to avoid
     // truncating audio when going to standby.
     if (!Intersection(outDeviceTypes(),  getAudioDeviceOutAllA2dpSet()).empty()) {