aaudio: update state for legacy mode
Add logging to the loopback test.
Update state in the callback.
Implement AAudioStreamRecord::getFramesWritten().
Bug: 62781173
Bug: 64214193
Test: aaudio_loopback.cpp, look for STARTED state while running
Change-Id: Iba867d048dcfcafe6db1d095abe2766f1aabe608
diff --git a/media/libaaudio/src/legacy/AudioStreamLegacy.cpp b/media/libaaudio/src/legacy/AudioStreamLegacy.cpp
index dd5e3c0..2816bac 100644
--- a/media/libaaudio/src/legacy/AudioStreamLegacy.cpp
+++ b/media/libaaudio/src/legacy/AudioStreamLegacy.cpp
@@ -94,12 +94,15 @@
} else {
audioBuffer->size = 0;
}
- break;
+
+ if (updateStateMachine() == AAUDIO_OK) {
+ break; // don't fall through
+ }
}
}
/// FALL THROUGH
- // Stream got rerouted so we disconnect.
+ // Stream got rerouted so we disconnect.
case AAUDIO_CALLBACK_OPERATION_DISCONNECTED: {
setState(AAUDIO_STREAM_STATE_DISCONNECTED);
ALOGD("processCallbackCommon() stream disconnected");