Remove redundant calls to onCameraAccessPrioritiesChanged.

The current implementation calls onCameraAccessPrioritiesChanged once
when there's a change in the oom adj per process, and again when there's
a change uid-wide. The second is unnecessary, as a change in uid
priority scores necessarily implies a change to process oom adj scores.

Change-Id: I6dcad316542ccdbdecd831b9dddba808583d1e44
Test: Ran testCamera2AccessCallbackInSplitMode x100.
Bug: 224887921
diff --git a/services/camera/libcameraservice/CameraService.cpp b/services/camera/libcameraservice/CameraService.cpp
index a965080..c8c6b1c 100644
--- a/services/camera/libcameraservice/CameraService.cpp
+++ b/services/camera/libcameraservice/CameraService.cpp
@@ -3717,21 +3717,10 @@
 
 void CameraService::UidPolicy::onUidStateChanged(uid_t uid, int32_t procState,
         int64_t procStateSeq __unused, int32_t capability __unused) {
-    bool procStateChange = false;
-    {
-        Mutex::Autolock _l(mUidLock);
-        if (mMonitoredUids.find(uid) != mMonitoredUids.end() &&
-                mMonitoredUids[uid].procState != procState) {
-            mMonitoredUids[uid].procState = procState;
-            procStateChange = true;
-        }
-    }
-
-    if (procStateChange) {
-        sp<CameraService> service = mService.promote();
-        if (service != nullptr) {
-            service->notifyMonitoredUids();
-        }
+    Mutex::Autolock _l(mUidLock);
+    if (mMonitoredUids.find(uid) != mMonitoredUids.end() &&
+            mMonitoredUids[uid].procState != procState) {
+        mMonitoredUids[uid].procState = procState;
     }
 }