Re-implement HIDL effect processing using FMQ and IMemory
Result: no hwbinder calls due music processing.
Test: make, use Play Music with effects, check traces
Bug: 30222631
Change-Id: I06d0e94e603688874b31824427f3b0878b5f7c8e
diff --git a/services/audioflinger/Threads.cpp b/services/audioflinger/Threads.cpp
index abfbf0f..424d2e5 100644
--- a/services/audioflinger/Threads.cpp
+++ b/services/audioflinger/Threads.cpp
@@ -2759,9 +2759,14 @@
status_t AudioFlinger::PlaybackThread::addEffectChain_l(const sp<EffectChain>& chain)
{
audio_session_t session = chain->sessionId();
- int16_t* buffer = reinterpret_cast<int16_t*>(mEffectBufferEnabled
- ? mEffectBuffer : mSinkBuffer);
- bool ownsBuffer = false;
+ sp<EffectBufferHalInterface> halInBuffer, halOutBuffer;
+ status_t result = EffectBufferHalInterface::mirror(
+ mEffectBufferEnabled ? mEffectBuffer : mSinkBuffer,
+ mEffectBufferEnabled ? mEffectBufferSize : mSinkBufferSize,
+ &halInBuffer);
+ if (result != OK) return result;
+ halOutBuffer = halInBuffer;
+ int16_t *buffer = reinterpret_cast<int16_t*>(halInBuffer->externalData());
ALOGV("addEffectChain_l() %p on thread %p for session %d", chain.get(), this, session);
if (session > AUDIO_SESSION_OUTPUT_MIX) {
@@ -2769,10 +2774,13 @@
// the sink buffer as input
if (mType != DIRECT) {
size_t numSamples = mNormalFrameCount * mChannelCount;
- buffer = new int16_t[numSamples];
- memset(buffer, 0, numSamples * sizeof(int16_t));
- ALOGV("addEffectChain_l() creating new input buffer %p session %d", buffer, session);
- ownsBuffer = true;
+ status_t result = EffectBufferHalInterface::allocate(
+ numSamples * sizeof(int16_t),
+ &halInBuffer);
+ if (result != OK) return result;
+ buffer = halInBuffer->audioBuffer()->s16;
+ ALOGV("addEffectChain_l() creating new input buffer %p session %d",
+ buffer, session);
}
// Attach all tracks with same session ID to this chain.
@@ -2795,9 +2803,8 @@
}
}
chain->setThread(this);
- chain->setInBuffer(buffer, ownsBuffer);
- chain->setOutBuffer(reinterpret_cast<int16_t*>(mEffectBufferEnabled
- ? mEffectBuffer : mSinkBuffer));
+ chain->setInBuffer(halInBuffer);
+ chain->setOutBuffer(halOutBuffer);
// Effect chain for session AUDIO_SESSION_OUTPUT_STAGE is inserted at end of effect
// chains list in order to be processed last as it contains output stage effects.
// Effect chain for session AUDIO_SESSION_OUTPUT_MIX is inserted before