Non-blocking audio I/O interface, WIP
Yet another abstraction similar to AudioTrack::Buffer and AudioBufferProvider,
but with support for streaming, non-blocking, and eventually PTS.
This is intended to be used as follows:
- primary HAL output stream implements a Sink
- primary HAL input stream implements a Source
- Pipe implements a Sink
- PipeReader implements a Source or TimedSource (not shown yet),
which supports "read at PTS"
- fast AudioTrack on server side will implement a Source using cblk
- normal AudioTrack on server side will not be changed initially
- fast AudioRecord on server side will implement a Sink using cblk
- normal AudioRecord on server side will not be changed initially
- fast mixer thread will read from Sources and write to a Sink,
or (unlikely) implement a Source and multiple Sinks
- Visualization and PCM logger will read from Source or TimedSource
- A2DP normal mixer will be connected directly to its output stream
and there will be a kind of OutputTrack for duplication that will
read from a Sink with non-blocking write fed by the fast mixer.
Patch set 3 changes:
- Add more implementations of NBAIO interfaces:
added SourceAudioBufferProvider, MonoPipe, MonoPipeReader.
- Added Format_sampleRate and Format_channelCount.
- Extract out the roundUp() method.
- Respond to most comments from previous code review.
- The new classes are untested.
Patch set 4 changes:
- Fix bugs in MonoPipe::write() and MonoPipeReader::read()
- Fix bug initializing mFrameBitShift too early
- renamed roundUp() to roundup()
- Fix Android.mk
- Add LOG_TAG an LOG_NDEBUG, use ALOG_ASSERT and utils/Log.h instead of assert
- Fix build warnings
- Move constructor and destructor bodies from .h to .cpp
- Line length 100
- Following naming conventions for #include double-include protector macros
- Include what you use
- More NBAIO logging
- MonoPipe write can be blocking
Patch set 5 changes:
- Address code review comments
- Use a static library so unused implementations don't take memory
- Comment out libsndfile dependency
- Remove debugging LOGV and LOG_NDEBUG
Patch set 6 changes (would be 6 at old location, actually 2 at new location):
- Address code review comments on patchset 5
- For MonoPipe, allow the full pipe to be used, no need to omit one slot
- Don't do atomic releasing stores unless needed
Still to do:
- I'm not happy with the Pipe class names
- Update build/ for new static library?
Change-Id: Ie6c61f05ce06b676b033be448a8ef9025a2ffcfd
diff --git a/services/audioflinger/SourceAudioBufferProvider.h b/services/audioflinger/SourceAudioBufferProvider.h
new file mode 100644
index 0000000..3219d78
--- /dev/null
+++ b/services/audioflinger/SourceAudioBufferProvider.h
@@ -0,0 +1,49 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Implementation of AudioBufferProvider that wraps an NBAIO_Source
+
+#ifndef ANDROID_SOURCE_AUDIO_BUFFER_PROVIDER_H
+#define ANDROID_SOURCE_AUDIO_BUFFER_PROVIDER_H
+
+#include "NBAIO.h"
+#include "AudioBufferProvider.h"
+
+namespace android {
+
+class SourceAudioBufferProvider : public AudioBufferProvider {
+
+public:
+ SourceAudioBufferProvider(const sp<NBAIO_Source>& source);
+ virtual ~SourceAudioBufferProvider();
+
+ // AudioBufferProvider interface
+ virtual status_t getNextBuffer(Buffer *buffer, int64_t pts);
+ virtual void releaseBuffer(Buffer *buffer);
+
+private:
+ const sp<NBAIO_Source> mSource; // the wrapped source
+ /*const*/ size_t mFrameBitShift; // log2(frame size in bytes)
+ void* mAllocated; // pointer to base of allocated memory
+ size_t mSize; // size of mAllocated in frames
+ size_t mOffset; // frame offset within mAllocated of valid data
+ size_t mRemaining; // frame count within mAllocated of valid data
+ size_t mGetCount; // buffer.frameCount of the most recent getNextBuffer
+};
+
+} // namespace android
+
+#endif // ANDROID_SOURCE_AUDIO_BUFFER_PROVIDER_H