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Bram Moolenaar9b03d3e2022-08-30 20:26:34 +01001vim9script
2
3# Vim filetype plugin file
4# Language: gdscript (Godot game engine scripting language)
5# Maintainer: Maxim Kim <habamax@gmail.com>
Bram Moolenaar0daafaa2022-09-04 17:45:43 +01006# Website: https://github.com/habamax/vim-gdscript
Bram Moolenaar9b03d3e2022-08-30 20:26:34 +01007
8if exists("b:did_ftplugin") | finish | endif
9
10b:did_ftplugin = 1
11b:undo_ftplugin = 'setlocal cinkeys<'
12 \ .. '| setlocal indentkeys<'
13 \ .. '| setlocal commentstring<'
14 \ .. '| setlocal suffixesadd<'
15 \ .. '| setlocal foldexpr<'
16 \ .. '| setlocal foldignore<'
17
18setlocal cinkeys-=0#
19setlocal indentkeys-=0#
20setlocal suffixesadd=.gd
21setlocal commentstring=#\ %s
22setlocal foldignore=
23setlocal foldexpr=GDScriptFoldLevel()
24
25
26def GDScriptFoldLevel(): string
27 var line = getline(v:lnum)
28 if line =~? '^\s*$'
29 return "-1"
30 endif
31
32 var sw = shiftwidth()
33 var indent = indent(v:lnum) / sw
34 var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
35
36 if indent_next > indent && line =~ ':\s*$'
37 return $">{indent_next}"
38 else
39 return $"{indent}"
40 endif
41enddef
42
43
Bram Moolenaar9712ff12022-09-18 13:04:22 +010044if !exists("g:no_plugin_maps")
45 # Next/Previous section
46 def NextSection(back: bool, cnt: number)
47 for n in range(cnt)
48 search('^\s*func\s', back ? 'bW' : 'W')
49 endfor
50 enddef
Bram Moolenaar9b03d3e2022-08-30 20:26:34 +010051
Bram Moolenaar9712ff12022-09-18 13:04:22 +010052 nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
53 nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
54 xmap <buffer><expr> ]] $'<C-\><C-N>{v:count1}]]m>gv'
55 xmap <buffer><expr> [[ $'<C-\><C-N>{v:count1}[[m>gv'
56 b:undo_ftplugin ..=
57 \ " | silent exe 'unmap <buffer> [['"
58 \ .. " | silent exe 'unmap <buffer> ]]'"
59endif