blob: dc1d220d06c31bf66e41bdf42ac5238caf056113 [file] [log] [blame]
Bram Moolenaar9b03d3e2022-08-30 20:26:34 +01001vim9script
2
3# Vim filetype plugin file
4# Language: gdscript (Godot game engine scripting language)
5# Maintainer: Maxim Kim <habamax@gmail.com>
6
7if exists("b:did_ftplugin") | finish | endif
8
9b:did_ftplugin = 1
10b:undo_ftplugin = 'setlocal cinkeys<'
11 \ .. '| setlocal indentkeys<'
12 \ .. '| setlocal commentstring<'
13 \ .. '| setlocal suffixesadd<'
14 \ .. '| setlocal foldexpr<'
15 \ .. '| setlocal foldignore<'
16
17setlocal cinkeys-=0#
18setlocal indentkeys-=0#
19setlocal suffixesadd=.gd
20setlocal commentstring=#\ %s
21setlocal foldignore=
22setlocal foldexpr=GDScriptFoldLevel()
23
24
25def GDScriptFoldLevel(): string
26 var line = getline(v:lnum)
27 if line =~? '^\s*$'
28 return "-1"
29 endif
30
31 var sw = shiftwidth()
32 var indent = indent(v:lnum) / sw
33 var indent_next = indent(nextnonblank(v:lnum + 1)) / sw
34
35 if indent_next > indent && line =~ ':\s*$'
36 return $">{indent_next}"
37 else
38 return $"{indent}"
39 endif
40enddef
41
42
43# Next/Previous section
44def NextSection(back: bool, cnt: number)
45 for n in range(cnt)
46 search('^\s*func\s', back ? 'bW' : 'W')
47 endfor
48enddef
49
50nnoremap <silent><buffer> ]] <scriptcmd>NextSection(false, v:count1)<CR>
51nnoremap <silent><buffer> [[ <scriptcmd>NextSection(true, v:count1)<CR>
52xmap <silent><buffer><expr> ]] "\<esc>" .. v:count1 .. ']]m>gv'
53xmap <silent><buffer><expr> [[ "\<esc>" .. v:count1 .. '[[m>gv'