patch 7.4.1195
Problem:    The channel feature does not work in the MS-Windows console.
Solution:   Add win32 console support. (Yasuhiro Matsumoto)
diff --git a/src/gui_w32.c b/src/gui_w32.c
index ecc1fab..88b89c6 100644
--- a/src/gui_w32.c
+++ b/src/gui_w32.c
@@ -553,9 +553,6 @@
 static TMonitorFromWindow   pMonitorFromWindow = NULL;
 static TGetMonitorInfo	    pGetMonitorInfo = NULL;
 static HANDLE		    user32_lib = NULL;
-#ifdef FEAT_CHANNEL
-int WSInitialized = FALSE; /* WinSock is initialized */
-#endif
 /*
  * Return TRUE when running under Windows NT 3.x or Win32s, both of which have
  * less fancy GUI APIs.
@@ -844,6 +841,7 @@
     const LPWINDOWPOS lpwpos)
 {
     static int x = 0, y = 0, cx = 0, cy = 0;
+    extern int WSInitialized;
 
     if (WSInitialized && (lpwpos->x != x || lpwpos->y != y
 				     || lpwpos->cx != cx || lpwpos->cy != cy))
@@ -5049,22 +5047,3 @@
     SetPixel(s_hdc, x+2, y, gui.currFgColor);
 }
 #endif
-
-#if defined(FEAT_CHANNEL) || defined(PROTO)
-/*
- * Initialize the Winsock dll.
- */
-    void
-channel_init_winsock()
-{
-    WSADATA wsaData;
-    int wsaerr;
-
-    if (WSInitialized)
-	return;
-
-    wsaerr = WSAStartup(MAKEWORD(2, 2), &wsaData);
-    if (wsaerr == 0)
-	WSInitialized = TRUE;
-}
-#endif