commit | ed5a78e11c80c7b13b233149fd4273b71fc96262 | [log] [tgz] |
---|---|---|
author | Bram Moolenaar <Bram@vim.org> | Fri Feb 19 21:05:03 2016 +0100 |
committer | Bram Moolenaar <Bram@vim.org> | Fri Feb 19 21:05:03 2016 +0100 |
tree | c05db792f1cf6dc7707b66cbc04a5dae538979fa | |
parent | 223b723be0703137cf6373e23f8ae5c02e92ef82 [diff] [blame] |
patch 7.4.1355 Problem: Win32 console and GUI handle channels differently. Solution: Consolidate code between Win32 console and GUI.
diff --git a/src/gui_w48.c b/src/gui_w48.c index 7c08dec..4b755bd 100644 --- a/src/gui_w48.c +++ b/src/gui_w48.c
@@ -2099,6 +2099,10 @@ parse_queued_messages(); #endif +#ifdef FEAT_CHANNEL + channel_handle_events(); +#endif + /* * Don't use gui_mch_update() because then we will spin-lock until a * char arrives, instead we use GetMessage() to hang until an