patch 9.0.1001: classes are not documented or implemented yet

Problem:    Classes are not documented or implemented yet.
Solution:   Make the first steps at documenting Vim9 objects, classes and
            interfaces.  Make initial choices for the syntax.  Add a skeleton
            implementation.  Add "public" and "this" in the command table.
diff --git a/runtime/doc/Makefile b/runtime/doc/Makefile
index 5786799..2ac337a 100644
--- a/runtime/doc/Makefile
+++ b/runtime/doc/Makefile
@@ -161,6 +161,7 @@
 	version9.txt \
 	vi_diff.txt \
 	vim9.txt \
+	vim9class.txt \
 	visual.txt \
 	windows.txt \
 	workshop.txt
@@ -313,6 +314,7 @@
 	vi_diff.html \
 	vimindex.html \
 	vim9.html \
+	vim9class.html \
 	visual.html \
 	windows.html \
 	workshop.html
diff --git a/runtime/doc/vim9.txt b/runtime/doc/vim9.txt
index d7f7808..1b1298c 100644
--- a/runtime/doc/vim9.txt
+++ b/runtime/doc/vim9.txt
@@ -16,7 +16,7 @@
 3.  New style functions			|fast-functions|
 4.  Types				|vim9-types|
 5.  Namespace, Import and Export	|vim9script|
-6.  Future work: classes		|vim9-classes|
+6.  Classes and interfaces		|vim9-classes|
 
 9.  Rationale				|vim9-rationale|
 
@@ -1940,73 +1940,17 @@
 
 ==============================================================================
 
-6. Future work: classes					*vim9-classes*
+6. Classes and interfaces				*vim9-classes*
 
-Above "class" was mentioned a few times, but it has not been implemented yet.
-Most of Vim9 script can be created without this functionality, and since
-implementing classes is going to be a lot of work, it is left for the future.
-For now we'll just make sure classes can be added later.
+In legacy script a Dictionary could be used as a kind-of object, by adding
+members that are functions.  However, this is quite inefficient and requires
+the writer to do the work of making sure all the objects have the right
+members.  See |Dictionary-function|.
 
-Thoughts:
-- `class` / `endclass`, the whole class must be in one file
-- Class names are always CamelCase (to avoid a name clash with builtin types)
-- A single constructor called "constructor" (similar to TypeScript)
-- Single inheritance: `class ThisClass extends BaseClass`
-- `interface` / `endinterface` (looks like a class without any implementation)
-- Explicit declaration that the class supports an interface, so that type
-  checking works properly:
-  `class SomeClass implements SomeInterface, OtherInterface`
-- `abstract class` (class with incomplete implementation) - not really needed?
-- Class (static) methods and Object methods: syntax to be defined.
-- Class (static) members and Object members: syntax to be defined.
-- Access control: private / protected / shared / public ?  Keep it simple.
-- Access object members with `this.member` ?
-- Generics for class: `class <Tkey, Tentry>`
-- Generics for function: `def <Tkey> GetLast(key: Tkey)`
-- Method overloading (two methods with the same name but different argument
-  types): Most likely not
-- Mixins: not sure if that is useful, leave out for simplicity.
+In |Vim9| script you can have classes, objects and interfaces like in most
+popular object-oriented programming languages.  Since this is a lot of
+functionality it is located in a separate help file: |vim9class.txt|.
 
-Again, much of this is from TypeScript with a slightly different syntax.
-
-Some things that look like good additions:
-- Use a class as an interface (like Dart)
-- Extend a class with methods, using an import (like Dart)
-- Mixins
-- For testing: Mock mechanism
-
-An important class that will be provided is "Promise".  Since Vim is single
-threaded, connecting asynchronous operations is a natural way of allowing
-plugins to do their work without blocking the user.  It's a uniform way to
-invoke callbacks and handle timeouts and errors.
-
-Some commands have already been reserved:
-	*:class*
-	*:endclass*
-	*:abstract*
-	*:enum*
-	*:endenum*
-	*:interface*
-	*:endinterface*
-	*:static*
-	*:type*
-
-Some examples: >
-
-	abstract class Person
-	    static const prefix = 'xxx'
-	    var name: string
-
-	    def constructor(name: string)
-		this.name = name
-	    enddef
-
-	    def display(): void
-		echo name
-	    enddef
-
-	    abstract def find(string): Person
-	endclass
 
 ==============================================================================
 
@@ -2293,18 +2237,5 @@
 support for classes in Vim is then a problem.
 
 
-Classes ~
-
-Vim supports a kind-of object oriented programming by adding methods to a
-dictionary.  With some care this can be made to work, but it does not look
-like real classes.  On top of that, it's quite slow, because of the use of
-dictionaries.
-
-It would be good to support real classes, and this is planned for a later
-version.  The support is a "minimal common functionality" of class support in
-most languages.  It will work much like Java, which is the most popular
-programming language.
-
-
 
  vim:tw=78:ts=8:noet:ft=help:norl:
diff --git a/runtime/doc/vim9class.txt b/runtime/doc/vim9class.txt
new file mode 100644
index 0000000..cb86b4d
--- /dev/null
+++ b/runtime/doc/vim9class.txt
@@ -0,0 +1,697 @@
+*vim9class.txt*	For Vim version 9.0.  Last change: 2022 Dec 04
+
+
+		  VIM REFERENCE MANUAL	  by Bram Moolenaar
+
+
+NOTE - This is under development, anything can still change! - NOTE
+
+
+Vim9 classes, objects, interfaces, types and enums.
+
+1.  Overview			|Vim9-class-overview|
+2.  A simple class		|Vim9-simple-class|
+3.  Using an abstract class	|Vim9-abstract-class|
+4.  Using an interface		|Vim9-using-interface|
+5.  More class details		|Vim9-class|
+6.  Type definition		|Vim9-type|
+7.  Enum			|Vim9-enum|
+
+9.  Rationale
+10. To be done later
+
+==============================================================================
+
+1. Overview					*Vim9-class-overview*
+
+The fancy term is "object-oriented programming".  You can find lots of study
+material about this subject.  Here we document what |Vim9| script provides,
+assuming you know the basics already.  Added are helpful hints about how
+to use this functionality effectively.
+
+The basic item is an object:
+- An object stores state.  It contains one or more variables that can each
+  have a value.
+- An object usually provides functions that manipulate its state.  These
+  functions are invoked "on the object", which is what sets it apart from the
+  traditional separation of data and code that manipulates the data.
+- An object has a well defined interface, with typed member variables and
+  member functions.
+- Objects are created by a class and all objects have the same interface.
+  This never changes, it is not dynamic.
+
+An object can only be created by a class.  A class provides:
+- A new() method, the constructor, which returns an object for the class.
+  This method is invoked on the class name: MyClass.new().
+- State shared by all objects of the class: class variables and constants.
+- A hierarchy of classes, with super-classes and sub-classes, inheritance.
+
+An interface is used to specify properties of an object:
+- An object can declare several interfaces that it implements.
+- Different objects implementing the same interface can be used the same way.
+
+The class hierarchy allows for single inheritance.  Otherwise interfaces are
+to be used where needed.
+
+
+Class modeling ~
+
+You can model classes any way you like.  Keep in mind what you are building,
+don't try to model the real world.  This can be confusing, especially because
+teachers use real-world objects to explain class relations and you might think
+your model should therefore reflect the real world.  It doesn't!  The model
+should match your purpose.
+
+You will soon find that composition is often better than inheritance.  Don't
+waste time trying to find the optimal class model.  Or waste time discussing
+whether a square is a rectangle or that a rectangle is a square.  It doesn't
+matter.
+
+
+==============================================================================
+
+2.  A simple class				*Vim9-simple-class*
+
+Let's start with a simple example: a class that stores a text position: >
+
+	class TextPosition
+	   this.lnum: number
+	   this.col: number
+
+	   def new(lnum: number, col: number)
+	      this.lnum = lnum
+	      this.col = col
+	   enddef
+
+	   def SetLnum(lnum: number)
+	      this.lnum = lnum
+	   enddef
+
+	   def SetCol(col: number)
+	      this.col = col
+	   enddef
+
+	   def SetPosition(lnum: number, col: number)
+	      this.lnum = lnum
+	      this.col = col
+	   enddef
+	 endclass
+
+You can create an object from this class with the new() method: >
+
+	var pos = TextPosition.new(1, 1)
+
+The object members "lnum" and "col" can be accessed directly: >
+
+	echo $'The text position is ({pos.lnum}, {pos.col})'
+
+If you have been using other object-oriented languages you will notice that
+in Vim the object members are consistently referred to with the "this."
+prefix.  This is different from languages like Java and TypeScript.  This
+naming convention makes the object members easy to spot.  Also, when a
+variable does not have the "this." prefix you know it is not an object member.
+
+
+Member write access ~
+
+Now try to change an object member directly: >
+
+	pos.lnum = 9
+
+This will give you an error!  That is because by default object members can be
+read but not set.  That's why the class provides a method for it: >
+
+	pos.SetLnum(9)
+
+Allowing to read but not set an object member is the most common and safest
+way.  Most often there is no problem using a value, while setting a value may
+have side effects that need to be taken care of.  In this case, the SetLnum()
+method could check if the line number is valid and either give an error or use
+the closest valid value.
+
+If you don't care about side effects and want to allow the object member to be
+changed at any time, you can make it public: >
+
+	public this.lnum: number
+	public this.col number
+
+Now you don't need the SetLnum(), SetCol() and SetPosition() methods, setting
+"pos.lnum" directly above will no longer give an error.
+
+
+Private members ~
+
+On the other hand, if you do not want the object members to be read directly,
+you can make them private.  This is done by prefixing an underscore to the
+name: >
+
+	this._lnum: number
+	this._col number
+
+Now you need to provide methods to get the value of the private members.
+These are commonly call getters.  We recommend using a name that starts with
+"Get": >
+
+	def GetLnum(): number
+	   return this._lnum
+	enddef
+
+	def GetCol() number
+	   return this._col
+	enddef
+
+This example isn't very useful, the members might as well have been public.
+It does become useful if you check the value.  For example, restrict the line
+number to the total number of lines: >
+
+	def GetLnum(): number
+	   if this._lnum > this._lineCount
+	      return this._lineCount
+	   endif
+	   return this._lnum
+	enddef
+
+
+Simplifying the new() method ~
+
+Many constructors take values for the object members.  Thus you very often see
+this pattern: >
+
+	   this.lnum: number
+	   this.col: number
+
+	   def new(lnum: number, col: number)
+	      this.lnum = lnum
+	      this.col = col
+	   enddef
+
+Not only is this text you need to write, it also has the type of each member
+twice.  Since this is so common a shorter way to write new() is provided: >
+
+	   def new(this.lnum, this.col)
+	   enddef
+
+The semantics are easy to understand: Providing the object member name,
+including "this.", as the argument to new() means the value provided in the
+new() call is assigned to that object member.  This mechanism is coming from
+the Dart language.
+
+The sequence of constructing a new object is:
+1. Memory is allocated and cleared.  All values are zero/false/empty.
+2. For each declared member that has an initializer, the expression is
+   evaluated and assigned to the member.  This happens in the sequence the
+   members are declared in the class.
+3. Arguments in the new() method in the "this.name" form are assigned.
+4. The body of the new() method is executed.
+
+TODO: for a sub-class the constructor of the parent class will be invoked
+somewhere.
+
+
+==============================================================================
+
+3.  Using an abstract class			*Vim9-abstract-class*
+
+An abstract class forms the base for at least one sub-class.  In the class
+model one often finds that a few classes have the same properties that can be
+shared, but a class with those properties does not have enough state to create
+an object from.  A sub-class must extend the abstract class and add the
+missing state and/or methods before it can be used to create objects for.
+
+An abstract class does not have a new() method.
+
+For example, a Shape class could store a color and thickness.  You cannot
+create a Shape object, it is missing the information about what kind of shape
+it is.  The Shape class functions as the base for a Square and a Triangle
+class, for which objects can be created.  Example: >
+
+	abstract class Shape
+	   this.color = Color.Black
+	   this.thickness = 10
+	endclass
+
+	class Square extends Shape
+	   this.size: number
+
+	   def new(this.size)
+	   enddef
+	endclass
+
+	class Triangle extends Shape
+	   this.base: number
+	   this.height: number
+
+	   def new(this.base, this.height)
+	   enddef
+	endclass
+<
+						*class-member* *:static*
+Class members are declared with "static".  They are used by the name without a
+prefix: >
+
+	class OtherThing
+	   this.size: number
+	   static totalSize: number
+
+	   def new(this.size)
+	      totalSize += this.size
+	   enddef
+	endclass
+<
+						*class-method*
+Class methods are also declared with "static".  They have no access to object
+members, they cannot use the "this" keyword. >
+
+	class OtherThing
+	   this.size: number
+	   static totalSize: number
+
+	   " Clear the total size and return the value it had before. 
+	   static def ClearTotalSize(): number
+	      var prev = totalSize
+	      totalSize = 0
+	      return prev
+	   enddef
+	endclass
+
+
+==============================================================================
+
+4.  Using an interface				*Vim9-using-interface*
+
+The example above with Shape, Square and Triangle can be made more useful if
+we add a method to compute the surface of the object.  For that we create the
+interface called HasSurface, which specifies one method Surface() that returns
+a number.  This example extends the one above: >
+
+	abstract class Shape
+	   this.color = Color.Black
+	   this.thickness = 10
+	endclass
+
+	interface HasSurface
+	   def Surface(): number
+	endinterface
+
+	class Square extends Shape implements HasSurface
+	   this.size: number
+
+	   def new(this.size)
+	   enddef
+
+	   def Surface(): number
+	      return this.size * this.size
+	   enddef
+	endclass
+
+	class Triangle extends Shape implements HasSurface
+	   this.base: number
+	   this.height: number
+
+	   def new(this.base, this.height)
+	   enddef
+
+	   def Surface(): number
+	      return this.base * this.height / 2
+	   enddef
+	endclass
+
+The interface name can be used as a type: >
+
+	var shapes: list<HasSurface> = [
+				Square.new(12),
+				Triangle.new(8, 15),
+				]
+	for shape in shapes
+	   echo $'the surface is {shape.Surface()}'
+	endfor
+
+
+==============================================================================
+
+5.  More class details					*Vim9-class*
+
+Defining a class ~
+					*:class* *:endclass* *:abstract*
+A class is defined between `:class` and `:endclass`.  The whole class is
+defined in one script file.  It is not possible to add to a class later.
+
+It is possible to define more than one class in a script file.  Although it
+usually is better to export only one main class.  It can be useful to define
+types, enums and helper classes though.
+
+The `:abstract` keyword may be prefixed and `:export` may be used.  That gives
+these variants: >
+
+	class ClassName
+	endclass
+
+	export class ClassName
+	endclass
+
+	abstract class ClassName
+	endclass
+
+	export abstract class ClassName
+	endclass
+<
+							*E1314*
+The class name should be CamelCased.  It must start with an uppercase letter.
+That avoids clashing with builtin types.
+
+After the class name these optional items can be used.  Each can appear only
+once.  They can appear in any order, although this order is recommended: >
+	extends ClassName
+	implements InterfaceName, OtherInterface
+	specifies SomeInterface
+<							*extends*
+A class can extend one other class.
+							*implements*
+A class can implement one or more interfaces.
+							*specifies*
+A class can declare it's interface, the object members and methods, with a
+named interface.  This avoids the need for separately specifying the
+interface, which is often done an many languages, especially Java.
+
+
+Defining an interface ~
+						*:interface* *:endinterface*
+An interface is defined between `:interface` and `:endinterface`.  It may be
+prefixed with `:export`: >
+
+	interface InterfaceName
+	endinterface
+
+	export interface InterfaceName
+	endinterface
+
+An interface can declare object members, just like in a class but without any
+initializer.
+
+An interface can declare methods with `:def`, including the arguments and
+return type, but without the body and without `:enddef`.  Example: >
+
+	interface HasSurface
+	   this.size: number
+	   def Surface(): number
+	endinterface
+
+The "Has" prefix can be used to make it easier to guess this is an interface
+name, with a hint about what it provides.
+
+
+Default constructor ~
+
+In case you define a class without a new() method, one will be automatically
+defined.  This default constructor will have arguments for all the object
+members, in the order they were specified.  Thus if your class looks like: >
+
+	class AutoNew
+	   this.name: string
+	   this.age: number
+	   this.gender: Gender
+	endclass
+
+Then The default constructor will be: >
+
+	def new(this.name, this.age, this.gender)
+	enddef
+
+All object members will be used, also private access ones.
+
+
+Multiple constructors ~
+
+Normally a class has just one new() constructor.  In case you find that the
+constructor is often called with the same arguments you may want to simplify
+your code by putting those arguments into a second constructor method.  For
+example, if you tend to use the color black a lot: >
+
+	def new(this.garment, this.color, this.size)
+	enddef
+	...
+	var pants = new(Garment.pants, Color.black, "XL")
+	var shirt = new(Garment.shirt, Color.black, "XL")
+	var shoes = new(Garment.shoes, Color.black, "45")
+
+Instead of repeating the color every time you can add a constructor that
+includes it: >
+
+	def newBlack(this.garment, this.size)
+	   this.color = Color.black
+	enddef
+	...
+	var pants = newBlack(Garment.pants, "XL")
+	var shirt = newBlack(Garment.shirt, "XL")
+	var shoes = newBlack(Garment.shoes, "9.5")
+
+Note that the method name must start with "new".  If there is no method called
+"new()" then the default constructor is added, even though there are other
+constructor methods.
+
+
+==============================================================================
+
+6.  Type definition					*Vim9-type* *:type*
+
+A type definition is giving a name to a type specification.  For Example: >
+
+	:type ListOfStrings list<string>
+
+TODO: more explanation
+
+
+==============================================================================
+
+7.  Enum					*Vim9-enum* *:enum* *:endenum*
+
+An enum is a type that can have one of a list of values.  Example: >
+
+	:enum Color
+		White
+		Red
+		Green
+		Blue
+		Black
+	:endenum
+
+TODO: more explanation
+
+
+==============================================================================
+
+9.  Rationale
+
+Most of the choices for |Vim9| classes come from popular and recently
+developed languages, such as Java, TypeScript and Dart.  The syntax has been
+made to fit with the way Vim script works, such as using `endclass` instead of
+using curly braces around the whole class.
+
+Some common constructs of object-oriented languages were chosen very long ago
+when this kind of programming was still new, and later found to be
+sub-optimal.  By this time those constructs were widely used and changing them
+was not an option.  In Vim we do have the freedom to make different choices,
+since classes are completely new.  We can make the syntax simpler and more
+consistent than what "old" languages use.  Without diverting too much, it
+should still mostly look like what you know from existing languages.
+
+Some recently developed languages add all kinds of fancy features that we
+don't need for Vim.  But some have nice ideas that we do want to use.
+Thus we end up with a base of what is common in popular languages, dropping
+what looks like a bad idea, and adding some nice features that are easy to
+understand.
+
+The main rules we use to make decisions:
+- Keep it simple.
+- No surprises, mostly do what other languages are doing.
+- Avoid mistakes from the past.
+- Avoid the need for the script writer to consult the help to understand how
+  things work, most things should be obvious.
+- Keep it consistent.
+- Aim at an average size plugin, not at a huge project.
+
+
+Using new() for the constructor ~
+
+Many languages use the class name for the constructor method.  A disadvantage
+is that quite often this is a long name.  And when changing the class name all
+constructor methods need to be renamed.  Not a big deal, but still a
+disadvantage.
+
+Other languages, such as TypeScript, use a specific name, such as
+"constructor()".  That seems better.  However, using "new" or "new()" to
+create a new object has no obvious relation with "constructor()".
+
+For |Vim9| script using the same method name for all constructors seemed like
+the right choice, and by calling it new() the relation between the caller and
+the method being called is obvious.
+
+
+No overloading of the constructor ~
+
+In Vim script, both legacy and |Vim9| script, there is no overloading of
+functions.  That means it is not possible to use the same function name with
+different types of arguments.  Therefore there also is only one new()
+constructor.
+
+With |Vim9| script it would be possible to support overloading, since
+arguments are typed.  However, this gets complicated very quickly.  Looking at
+a new() call one has to inspect the types of the arguments to know which of
+several new() methods is actually being called.  And that can require
+inspecting quite a bit of code.  For example, if one of the arguments is the
+return value of a method, you need to find that method to see what type it is
+returning.
+
+Instead, every constructor has to have a different name, starting with "new".
+That way multiple constructors with different arguments are possible, while it
+is very easy to see which constructor is being used.  And the type of
+arguments can be properly checked.
+
+
+No overloading of methods ~
+
+Same reasoning as for the constructor: It is often not obvious what type
+arguments have, which would make it difficult to figure out what method is
+actually being called.  Better just give the methods a different name, then
+type checking will make sure it works as you intended.  This rules out
+polymorphism, which we don't really need anyway.
+
+
+Using "this.member" everywhere ~
+
+The object members in various programming languages can often be accessed in
+different ways, depending on the location.  Sometimes "this." has to be
+prepended to avoid ambiguity.  They are usually declared without "this.".
+That is quite inconsistent and sometimes confusing.
+
+A very common issue is that in the constructor the arguments use the same name
+as the object member.  Then for these members "this." needs to be prefixed in
+the body, while for other members this is not needed and often omitted.  This
+leads to a mix of members with and without "this.", which is inconsistent.
+
+For |Vim9| classes the "this." prefix is always used.  Also for declaring the
+members.  Simple and consistent.  When looking at the code inside a class it's
+also directly clear which variable references are object members and which
+aren't.
+
+
+Single inheritance and interfaces ~
+
+Some languages support multiple inheritance.  Although that can be useful in
+some cases, it makes the rules of how a class works quite complicated.
+Instead, using interfaces to declare what is supported is much simpler.  The
+very popular Java language does it this way, and it should be good enough for
+Vim.  The "keep it simple" rule applies here.  
+
+Explicitly declaring that a class supports an interface makes it easy to see
+what a class is intended for.  It also makes it possible to do proper type
+checking.  When an interface is changed any class that declares to implement
+it will be checked if that change was also changed.  The mechanism to assume a
+class implements an interface just because the methods happen to match is
+brittle and leads to obscure problems, let's not do that.
+
+
+Using class members ~
+
+Using "static member" to declare a class member is very common, nothing new
+here.  In |Vim9| script these can be accessed directly by their name.  Very
+much like how a script-local variable can be used in a function.  Since object
+members are always accessed with "this." prepended, it's also quickly clear
+what kind of member it is.
+
+TypeScript prepends the class name before the class member, also inside the
+class.  This has two problems: The class name can be rather long, taking up
+quite a bit of space, and when the class is renamed all these places need to
+be changed too.
+
+
+Using "ClassName.new()" to construct an object ~
+
+Many languages use the "new" operator to create an object, which is actually
+kind of strange, since the constructor is defined as a method with arguments,
+not a command.  TypeScript also has the "new" keyword, but the method is
+called "constructor()", it is hard to see the relation between the two.
+
+In |Vim9| script the constructor method is called new(), and it is invoked as
+new(), simple and straightforward.  Other languages use "new ClassName()",
+while there is no ClassName() method, it's a method by another name in the
+class called ClassName.  Quite confusing.
+
+
+Default read access to object members ~
+
+Some users will remark that the access rules for object members are
+asymmetric.  Well, that is intentional.  Changing a value is a very different
+action than reading a value.  The read operation has no side effects, it can
+be done any number of times without affecting the object.  Changing the value
+can have many side effects, and even have a ripple effect, affecting other
+objects.
+
+When adding object members one usually doesn't think much about this, just get
+the type right.  And normally the values are set in the new() method.
+Therefore defaulting to read access only "just works" in most cases.  And when
+directly writing you get an error, which makes you wonder if you actually want
+to allow that.  This helps writing code with fewer mistakes.
+
+
+Making object membes private with an underscore ~
+
+When an object member is private, it can only be read and changed inside the
+class (and in sub-classes), then it cannot be used outside of the class.
+Prepending an underscore is a simple way to make that visible.  Various
+programming languages have this as a recommendation.
+
+In case you change your mind and want to make the object member accessible
+outside of the class, you will have to remove the underscore everywhere.
+Since the name only appears in the class (and sub-classes) they will be easy
+to find and change.
+
+The other way around is much harder: you can easily prepend an underscore to
+the object member inside the class to make it private, but any usage elsewhere
+you will have to track down and change.  You may have to make it a "set"
+method call.  This reflects the real world problem that taking away access
+requires work to be done for all places where that access exists.
+
+An alternative would have been using the "private" keyword, just like "public"
+changes the access in the other direction.  Well, that's just to reduce the
+number of keywords.
+
+
+No protected object members ~
+
+Some languages provide several ways to control access to object members.  The
+most known is "protected", and the meaning varies from language to language.
+Others are "shared", "private" and even "friend".
+
+These rules make life more difficult.  That can be justified in projects where
+many people work on the same, complex code where it is easy to make mistakes.
+Especially when refactoring or other changes to the class model.
+
+The Vim scripts are expected to be used in a plugin, with just one person or a
+small team working on it.  Complex rules then only make it more complicated,
+the extra safety provide by the rules isn't really needed.  Let's just keep it
+simple and not specify access details.
+
+
+==============================================================================
+
+10. To be done later
+
+Can a newSomething() constructor invoke another constructor?  If yes, what are
+the restrictions?
+
+Thoughts:
+- Generics for a class: `class <Tkey, Tentry>`
+- Generics for a function: `def <Tkey> GetLast(key: Tkey)`
+- Mixins: not sure if that is useful, leave out for simplicity.
+
+Some things that look like good additions:
+- For testing: Mock mechanism
+
+An important class to be provided is "Promise".  Since Vim is single
+threaded, connecting asynchronous operations is a natural way of allowing
+plugins to do their work without blocking the user.  It's a uniform way to
+invoke callbacks and handle timeouts and errors.
+
+
+ vim:tw=78:ts=8:noet:ft=help:norl: