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Constantin Kaplinskya2adc8d2006-05-25 05:01:55 +00001/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
2 *
3 * This is free software; you can redistribute it and/or modify
4 * it under the terms of the GNU General Public License as published by
5 * the Free Software Foundation; either version 2 of the License, or
6 * (at your option) any later version.
7 *
8 * This software is distributed in the hope that it will be useful,
9 * but WITHOUT ANY WARRANTY; without even the implied warranty of
10 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 * GNU General Public License for more details.
12 *
13 * You should have received a copy of the GNU General Public License
14 * along with this software; if not, write to the Free Software
15 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
16 * USA.
17 */
18
19// -=- Single-Threaded VNC Server implementation
20
21
22// Note about how sockets get closed:
23//
24// Closing sockets to clients is non-trivial because the code which calls
25// VNCServerST must explicitly know about all the sockets (so that it can block
26// on them appropriately). However, VNCServerST may want to close clients for
27// a number of reasons, and from a variety of entry points. The simplest is
28// when processSocketEvent() is called for a client, and the remote end has
29// closed its socket. A more complex reason is when processSocketEvent() is
30// called for a client which has just sent a ClientInit with the shared flag
31// set to false - in this case we want to close all other clients. Yet another
32// reason for disconnecting clients is when the desktop size has changed as a
33// result of a call to setPixelBuffer().
34//
35// The responsibility for creating and deleting sockets is entirely with the
36// calling code. When VNCServerST wants to close a connection to a client it
37// calls the VNCSConnectionST's close() method which calls shutdown() on the
38// socket. Eventually the calling code will notice that the socket has been
39// shut down and call removeSocket() so that we can delete the
40// VNCSConnectionST. Note that the socket must not be deleted by the calling
41// code until after removeSocket() has been called.
42//
43// One minor complication is that we don't allocate a VNCSConnectionST object
44// for a blacklisted host (since we want to minimise the resources used for
45// dealing with such a connection). In order to properly implement the
46// getSockets function, we must maintain a separate closingSockets list,
47// otherwise blacklisted connections might be "forgotten".
48
49
50#include <rfb/ServerCore.h>
51#include <rfb/VNCServerST.h>
52#include <rfb/VNCSConnectionST.h>
53#include <rfb/ComparingUpdateTracker.h>
54#include <rfb/SSecurityFactoryStandard.h>
55#include <rfb/KeyRemapper.h>
56#include <rfb/util.h>
57
58#include <rdr/types.h>
59
60using namespace rfb;
61
62static LogWriter slog("VNCServerST");
63LogWriter VNCServerST::connectionsLog("Connections");
64static SSecurityFactoryStandard defaultSecurityFactory;
65
66//
67// -=- VNCServerST Implementation
68//
69
70// -=- Constructors/Destructor
71
72VNCServerST::VNCServerST(const char* name_, SDesktop* desktop_,
73 SSecurityFactory* sf)
74 : blHosts(&blacklist), desktop(desktop_), desktopStarted(false), pb(0),
75 m_pFTManager(0), name(strDup(name_)), pointerClient(0), comparer(0),
76 renderedCursorInvalid(false),
77 securityFactory(sf ? sf : &defaultSecurityFactory),
78 queryConnectionHandler(0), keyRemapper(&KeyRemapper::defInstance),
79 useEconomicTranslate(false),
80 lastConnectionTime(0), disableclients(false)
81{
82 lastUserInputTime = lastDisconnectTime = time(0);
83 slog.debug("creating single-threaded server %s", name.buf);
84}
85
86VNCServerST::~VNCServerST()
87{
88 slog.debug("shutting down server %s", name.buf);
89
90 // Close any active clients, with appropriate logging & cleanup
91 closeClients("Server shutdown");
92
93 // Delete all the clients, and their sockets, and any closing sockets
94 // NB: Deleting a client implicitly removes it from the clients list
95 while (!clients.empty()) {
96 delete clients.front();
97 }
98
99 // Stop the desktop object if active, *only* after deleting all clients!
100 if (desktopStarted) {
101 desktopStarted = false;
102 desktop->stop();
103 }
104
105 delete comparer;
106}
107
108
109// SocketServer methods
110
111void VNCServerST::addSocket(network::Socket* sock, bool outgoing)
112{
113 // - Check the connection isn't black-marked
114 // *** do this in getSecurity instead?
115 CharArray address(sock->getPeerAddress());
116 if (blHosts->isBlackmarked(address.buf)) {
117 connectionsLog.error("blacklisted: %s", address.buf);
118 try {
119 SConnection::writeConnFailedFromScratch("Too many security failures",
120 &sock->outStream());
121 } catch (rdr::Exception&) {
122 }
123 sock->shutdown();
124 closingSockets.push_back(sock);
125 return;
126 }
127
128 if (clients.empty()) {
129 lastConnectionTime = time(0);
130 }
131
132 VNCSConnectionST* client = new VNCSConnectionST(this, sock, outgoing);
133 client->init();
134}
135
136void VNCServerST::removeSocket(network::Socket* sock) {
137 // - If the socket has resources allocated to it, delete them
138 std::list<VNCSConnectionST*>::iterator ci;
139 for (ci = clients.begin(); ci != clients.end(); ci++) {
140 if ((*ci)->getSock() == sock) {
141 // - Delete the per-Socket resources
142 delete *ci;
143
144 // - Check that the desktop object is still required
145 if (authClientCount() == 0 && desktopStarted) {
146 slog.debug("no authenticated clients - stopping desktop");
147 desktopStarted = false;
148 desktop->stop();
149 }
150 return;
151 }
152 }
153
154 // - If the Socket has no resources, it may have been a closingSocket
155 closingSockets.remove(sock);
156}
157
158void VNCServerST::processSocketEvent(network::Socket* sock)
159{
160 // - Find the appropriate VNCSConnectionST and process the event
161 std::list<VNCSConnectionST*>::iterator ci;
162 for (ci = clients.begin(); ci != clients.end(); ci++) {
163 if ((*ci)->getSock() == sock) {
164 (*ci)->processMessages();
165 return;
166 }
167 }
168 throw rdr::Exception("invalid Socket in VNCServerST");
169}
170
171int VNCServerST::checkTimeouts()
172{
173 int timeout = 0;
174 std::list<VNCSConnectionST*>::iterator ci, ci_next;
175 for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
176 ci_next = ci; ci_next++;
177 soonestTimeout(&timeout, (*ci)->checkIdleTimeout());
178 }
179
180 int timeLeft;
181 time_t now;
182
183 // Optimization: Only call time() if using any maxTime.
184 if (rfb::Server::maxDisconnectionTime || rfb::Server::maxConnectionTime || rfb::Server::maxIdleTime) {
185 now = time(0);
186 }
187
188 // Check MaxDisconnectionTime
189 if (rfb::Server::maxDisconnectionTime && clients.empty()) {
190 if (now < lastDisconnectTime) {
191 // Someone must have set the time backwards.
192 slog.info("Time has gone backwards - resetting lastDisconnectTime");
193 lastDisconnectTime = now;
194 }
195 timeLeft = lastDisconnectTime + rfb::Server::maxDisconnectionTime - now;
196 if (timeLeft < -60) {
197 // Someone must have set the time forwards.
198 slog.info("Time has gone forwards - resetting lastDisconnectTime");
199 lastDisconnectTime = now;
200 timeLeft = rfb::Server::maxDisconnectionTime;
201 }
202 if (timeLeft <= 0) {
203 slog.info("MaxDisconnectionTime reached, exiting");
204 exit(0);
205 }
206 soonestTimeout(&timeout, timeLeft * 1000);
207 }
208
209 // Check MaxConnectionTime
210 if (rfb::Server::maxConnectionTime && lastConnectionTime && !clients.empty()) {
211 if (now < lastConnectionTime) {
212 // Someone must have set the time backwards.
213 slog.info("Time has gone backwards - resetting lastConnectionTime");
214 lastConnectionTime = now;
215 }
216 timeLeft = lastConnectionTime + rfb::Server::maxConnectionTime - now;
217 if (timeLeft < -60) {
218 // Someone must have set the time forwards.
219 slog.info("Time has gone forwards - resetting lastConnectionTime");
220 lastConnectionTime = now;
221 timeLeft = rfb::Server::maxConnectionTime;
222 }
223 if (timeLeft <= 0) {
224 slog.info("MaxConnectionTime reached, exiting");
225 exit(0);
226 }
227 soonestTimeout(&timeout, timeLeft * 1000);
228 }
229
230
231 // Check MaxIdleTime
232 if (rfb::Server::maxIdleTime) {
233 if (now < lastUserInputTime) {
234 // Someone must have set the time backwards.
235 slog.info("Time has gone backwards - resetting lastUserInputTime");
236 lastUserInputTime = now;
237 }
238 timeLeft = lastUserInputTime + rfb::Server::maxIdleTime - now;
239 if (timeLeft < -60) {
240 // Someone must have set the time forwards.
241 slog.info("Time has gone forwards - resetting lastUserInputTime");
242 lastUserInputTime = now;
243 timeLeft = rfb::Server::maxIdleTime;
244 }
245 if (timeLeft <= 0) {
246 slog.info("MaxIdleTime reached, exiting");
247 exit(0);
248 }
249 soonestTimeout(&timeout, timeLeft * 1000);
250 }
251
252 return timeout;
253}
254
255
256// VNCServer methods
257
258void VNCServerST::setPixelBuffer(PixelBuffer* pb_)
259{
260 pb = pb_;
261 delete comparer;
262 comparer = 0;
263
264 if (pb) {
265 comparer = new ComparingUpdateTracker(pb);
266 cursor.setPF(pb->getPF());
267 renderedCursor.setPF(pb->getPF());
268
269 std::list<VNCSConnectionST*>::iterator ci, ci_next;
270 for (ci=clients.begin();ci!=clients.end();ci=ci_next) {
271 ci_next = ci; ci_next++;
272 (*ci)->pixelBufferChange();
273 }
274 } else {
275 if (desktopStarted)
276 throw Exception("setPixelBuffer: null PixelBuffer when desktopStarted?");
277 }
278}
279
280void VNCServerST::setColourMapEntries(int firstColour, int nColours)
281{
282 std::list<VNCSConnectionST*>::iterator ci, ci_next;
283 for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
284 ci_next = ci; ci_next++;
285 (*ci)->setColourMapEntriesOrClose(firstColour, nColours);
286 }
287}
288
289void VNCServerST::bell()
290{
291 std::list<VNCSConnectionST*>::iterator ci, ci_next;
292 for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
293 ci_next = ci; ci_next++;
294 (*ci)->bell();
295 }
296}
297
298void VNCServerST::serverCutText(const char* str, int len)
299{
300 std::list<VNCSConnectionST*>::iterator ci, ci_next;
301 for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
302 ci_next = ci; ci_next++;
303 (*ci)->serverCutText(str, len);
304 }
305}
306
307void VNCServerST::add_changed(const Region& region)
308{
309 comparer->add_changed(region);
310}
311
312void VNCServerST::add_copied(const Region& dest, const Point& delta)
313{
314 comparer->add_copied(dest, delta);
315}
316
317bool VNCServerST::clientsReadyForUpdate()
318{
319 std::list<VNCSConnectionST*>::iterator ci;
320 for (ci = clients.begin(); ci != clients.end(); ci++) {
321 if ((*ci)->readyForUpdate())
322 return true;
323 }
324 return false;
325}
326
327void VNCServerST::tryUpdate()
328{
329 std::list<VNCSConnectionST*>::iterator ci, ci_next;
330 for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
331 ci_next = ci; ci_next++;
332 (*ci)->writeFramebufferUpdateOrClose();
333 }
334}
335
336void VNCServerST::setCursor(int width, int height, const Point& newHotspot,
337 void* data, void* mask)
338{
339 cursor.hotspot = newHotspot;
340 cursor.setSize(width, height);
341 memcpy(cursor.data, data, cursor.dataLen());
342 memcpy(cursor.mask.buf, mask, cursor.maskLen());
343
344 cursor.crop();
345
346 renderedCursorInvalid = true;
347
348 std::list<VNCSConnectionST*>::iterator ci, ci_next;
349 for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
350 ci_next = ci; ci_next++;
351 (*ci)->renderedCursorChange();
352 (*ci)->setCursorOrClose();
353 }
354}
355
356void VNCServerST::setCursorPos(const Point& pos)
357{
358 if (!cursorPos.equals(pos)) {
359 cursorPos = pos;
360 renderedCursorInvalid = true;
361 std::list<VNCSConnectionST*>::iterator ci;
362 for (ci = clients.begin(); ci != clients.end(); ci++)
363 (*ci)->renderedCursorChange();
364 }
365}
366
367// Other public methods
368
369void VNCServerST::approveConnection(network::Socket* sock, bool accept,
370 const char* reason)
371{
372 std::list<VNCSConnectionST*>::iterator ci;
373 for (ci = clients.begin(); ci != clients.end(); ci++) {
374 if ((*ci)->getSock() == sock) {
375 (*ci)->approveConnectionOrClose(accept, reason);
376 return;
377 }
378 }
379}
380
381void VNCServerST::closeClients(const char* reason, network::Socket* except)
382{
383 std::list<VNCSConnectionST*>::iterator i, next_i;
384 for (i=clients.begin(); i!=clients.end(); i=next_i) {
385 next_i = i; next_i++;
386 if ((*i)->getSock() != except)
387 (*i)->close(reason);
388 }
389}
390
391void VNCServerST::getSockets(std::list<network::Socket*>* sockets)
392{
393 sockets->clear();
394 std::list<VNCSConnectionST*>::iterator ci;
395 for (ci = clients.begin(); ci != clients.end(); ci++) {
396 sockets->push_back((*ci)->getSock());
397 }
398 std::list<network::Socket*>::iterator si;
399 for (si = closingSockets.begin(); si != closingSockets.end(); si++) {
400 sockets->push_back(*si);
401 }
402}
403
404SConnection* VNCServerST::getSConnection(network::Socket* sock) {
405 std::list<VNCSConnectionST*>::iterator ci;
406 for (ci = clients.begin(); ci != clients.end(); ci++) {
407 if ((*ci)->getSock() == sock)
408 return *ci;
409 }
410 return 0;
411}
412
413
414// -=- Internal methods
415
416void VNCServerST::startDesktop()
417{
418 if (!desktopStarted) {
419 slog.debug("starting desktop");
420 desktop->start(this);
421 desktopStarted = true;
422 if (!pb)
423 throw Exception("SDesktop::start() did not set a valid PixelBuffer");
424 }
425}
426
427int VNCServerST::authClientCount() {
428 int count = 0;
429 std::list<VNCSConnectionST*>::iterator ci;
430 for (ci = clients.begin(); ci != clients.end(); ci++) {
431 if ((*ci)->authenticated())
432 count++;
433 }
434 return count;
435}
436
437inline bool VNCServerST::needRenderedCursor()
438{
439 std::list<VNCSConnectionST*>::iterator ci;
440 for (ci = clients.begin(); ci != clients.end(); ci++)
441 if ((*ci)->needRenderedCursor()) return true;
442 return false;
443}
444
445// checkUpdate() is called just before sending an update. It checks to see
446// what updates are pending and propagates them to the update tracker for each
447// client. It uses the ComparingUpdateTracker's compare() method to filter out
448// areas of the screen which haven't actually changed. It also checks the
449// state of the (server-side) rendered cursor, if necessary rendering it again
450// with the correct background.
451
452void VNCServerST::checkUpdate()
453{
454 bool renderCursor = needRenderedCursor();
455
456 if (comparer->is_empty() && !(renderCursor && renderedCursorInvalid))
457 return;
458
459 Region toCheck = comparer->get_changed().union_(comparer->get_copied());
460
461 if (renderCursor) {
462 Rect clippedCursorRect
463 = cursor.getRect(cursorTL()).intersect(pb->getRect());
464
465 if (!renderedCursorInvalid && (toCheck.intersect(clippedCursorRect)
466 .is_empty())) {
467 renderCursor = false;
468 } else {
469 renderedCursorTL = clippedCursorRect.tl;
470 renderedCursor.setSize(clippedCursorRect.width(),
471 clippedCursorRect.height());
472 toCheck.assign_union(clippedCursorRect);
473 }
474 }
475
476 pb->grabRegion(toCheck);
477
478 if (rfb::Server::compareFB)
479 comparer->compare();
480
481 if (renderCursor) {
482 pb->getImage(renderedCursor.data,
483 renderedCursor.getRect(renderedCursorTL));
484 renderedCursor.maskRect(cursor.getRect(cursorTL()
485 .subtract(renderedCursorTL)),
486 cursor.data, cursor.mask.buf);
487 renderedCursorInvalid = false;
488 }
489
490 std::list<VNCSConnectionST*>::iterator ci, ci_next;
491 for (ci = clients.begin(); ci != clients.end(); ci = ci_next) {
492 ci_next = ci; ci_next++;
493 (*ci)->add_copied(comparer->get_copied(), comparer->get_delta());
494 (*ci)->add_changed(comparer->get_changed());
495 }
496
497 comparer->clear();
498}
499
500void VNCServerST::getConnInfo(ListConnInfo * listConn)
501{
502 listConn->Clear();
503 listConn->setDisable(getDisable());
504 if (clients.empty())
505 return;
506 std::list<VNCSConnectionST*>::iterator i;
507 for (i = clients.begin(); i != clients.end(); i++)
508 listConn->addInfo((void*)(*i), (*i)->getSock()->getPeerAddress(),
509 (*i)->getStartTime(), (*i)->getStatus());
510}
511
512void VNCServerST::setConnStatus(ListConnInfo* listConn)
513{
514 setDisable(listConn->getDisable());
515 if (listConn->Empty() || clients.empty()) return;
516 for (listConn->iBegin(); !listConn->iEnd(); listConn->iNext()) {
517 VNCSConnectionST* conn = (VNCSConnectionST*)listConn->iGetConn();
518 std::list<VNCSConnectionST*>::iterator i;
519 for (i = clients.begin(); i != clients.end(); i++) {
520 if ((*i) == conn) {
521 int status = listConn->iGetStatus();
522 if (status == 3) {
523 (*i)->close(0);
524 } else {
525 (*i)->setStatus(status);
526 }
527 break;
528 }
529 }
530 }
531}