Push encoder and decoder handling down into the connection objects
This keeps the reader and writer objects clean and simple protocol
decoders/encoders.
diff --git a/common/rfb/VNCSConnectionST.h b/common/rfb/VNCSConnectionST.h
index 3c7672f..ca5c4f0 100644
--- a/common/rfb/VNCSConnectionST.h
+++ b/common/rfb/VNCSConnectionST.h
@@ -37,6 +37,8 @@
struct RTTInfo;
namespace rfb {
+ class Encoder;
+
class VNCSConnectionST : public SConnection,
public WriteSetCursorCallback,
public Timer::Callback {
@@ -169,7 +171,6 @@
void writeFramebufferUpdate();
- void writeRenderedCursorRect();
void screenLayoutChange(rdr::U16 reason);
void setCursor();
void setDesktopName(const char *name);
@@ -202,6 +203,7 @@
Rect renderedCursorRect;
bool continuousUpdates;
Region cuRegion;
+ Encoder* encoders[encodingMax+1];
Timer updateTimer;