commit | 3d74d88806d09f3a899be5d8f1df8ec20ed9a14d | [log] [tgz] |
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author | Pierre Ossman <ossman@cendio.se> | Mon Jan 02 19:49:52 2017 +0100 |
committer | Pierre Ossman <ossman@cendio.se> | Fri Feb 10 17:05:20 2017 +0100 |
tree | a2a86607aa8dda47559c5be82fadad9247844193 | |
parent | 403ac27d2377df4fed8bf5039125f6d89aaa6955 [diff] |
Render on a temporary surface when needed Some platforms draw directly to the screen, which means that updates will flicker if we draw multiple layers. Prevent this by first composing the update on a hidden surface.