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/* Copyright (C) 2002-2005 RealVNC Ltd. All Rights Reserved.
*
* This is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this software; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
* USA.
*/
// Helper class used to obtain information about a particular monitor.
// This class wraps the Windows MONITORINFOEX ASCII structure, providing
// methods that can safely be called on both multi-monitor aware systems
// and older "legacy" systems.
#ifndef __RFB_WIN32_MONITORINFO_H__
#define __RFB_WIN32_MONITORINFO_H__
#include <windows.h>
#ifdef MONITOR_DEFAULTTONULL
#define RFB_HAVE_MONITORINFO
#endif
namespace rfb {
namespace win32 {
// Structure containing info on the monitor nearest the window.
// Copes with multi-monitor OSes and older ones.
#ifdef RFB_HAVE_MONITORINFO
struct MonitorInfo : MONITORINFOEXA {
#else
struct MonitorInfo {
DWORD cbSize;
RECT rcMonitor;
RECT rcWork;
DWORD dwFlags;
char szDevice[1]; // Always null...
#endif
// Constructor: Obtains monitor info for the monitor that has the
// greatest overlap with the supplied window or rectangle.
MonitorInfo(HWND hwnd);
MonitorInfo(const RECT& r);
// Constructor: Obtains monitor info for the name monitor. Monitor
// names should be those obtained from the MonitorInfo
// szDevice field, and usually look like "\\.\DISPLAY<n>"
MonitorInfo(const char* devName);
// Move the specified window to reside on the monitor.
void moveTo(HWND handle);
// Clip the specified rectangle or window to the monitor's working area.
// The rectangle/window is moved so that as much as possible resides
// on the working area of the monitor, and is then intersected with it.
void clipTo(HWND handle);
void clipTo(RECT* r);
};
};
};
#endif