Implement optimised drawing operations for OS X. Didn't see any reduction in
CPU usage unfortunately, but at least we're now using the native pixel format
of our server which avoids a conversion on the server side.
git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@4504 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/vncviewer/Viewport.h b/vncviewer/Viewport.h
index 0b3a6c7..9eb3b73 100644
--- a/vncviewer/Viewport.h
+++ b/vncviewer/Viewport.h
@@ -36,11 +36,16 @@
#if defined(WIN32)
#include "Win32PixelBuffer.h"
#elif defined(__APPLE__)
-#include "PlatformPixelBuffer.h"
+#include "OSXPixelBuffer.h"
#else
#include "X11PixelBuffer.h"
#endif
+// We also have a generic version of the above, using pure FLTK:
+//
+// #include "PlatformPixelBuffer.h"
+//
+
class CConn;
class Viewport : public Fl_Widget {