Create a proper interface base class for the viewport's framebuffer

This allows us to gracefully fall back to the FLTK code in case the
platform specific code cannot be used.
diff --git a/vncviewer/PlatformPixelBuffer.cxx b/vncviewer/PlatformPixelBuffer.cxx
new file mode 100644
index 0000000..8a24690
--- /dev/null
+++ b/vncviewer/PlatformPixelBuffer.cxx
@@ -0,0 +1,26 @@
+/* Copyright 2011-2014 Pierre Ossman for Cendio AB
+ * 
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+#include "PlatformPixelBuffer.h"
+
+PlatformPixelBuffer::PlatformPixelBuffer(const rfb::PixelFormat& pf,
+                                         int width, int height,
+                                         rdr::U8* data) :
+  FullFramePixelBuffer(pf, width, height, data)
+{
+}