Create a proper interface base class for the viewport's framebuffer
This allows us to gracefully fall back to the FLTK code in case the
platform specific code cannot be used.
diff --git a/vncviewer/FLTKPixelBuffer.h b/vncviewer/FLTKPixelBuffer.h
new file mode 100644
index 0000000..148c626
--- /dev/null
+++ b/vncviewer/FLTKPixelBuffer.h
@@ -0,0 +1,33 @@
+/* Copyright 2011-2014 Pierre Ossman for Cendio AB
+ *
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
+ * USA.
+ */
+
+#ifndef __FLTKPIXELBUFFER_H__
+#define __FLTKPIXELBUFFER_H__
+
+#include "PlatformPixelBuffer.h"
+
+class FLTKPixelBuffer: public PlatformPixelBuffer {
+public:
+ FLTKPixelBuffer(int width, int height);
+ ~FLTKPixelBuffer();
+
+ virtual void draw(int src_x, int src_y, int x, int y, int w, int h);
+};
+
+
+#endif