Limit lossless refresh update to safe size
We don't want to waste bandwidth on the lossless refresh if we might
need that bandwidth for a normal update. Try to estimate how much
data we can safely send without interfering.
diff --git a/common/rfb/EncodeManager.h b/common/rfb/EncodeManager.h
index bdff04b..a91c544 100644
--- a/common/rfb/EncodeManager.h
+++ b/common/rfb/EncodeManager.h
@@ -53,7 +53,8 @@
const RenderedCursor* renderedCursor);
void writeLosslessRefresh(const Region& req, const PixelBuffer* pb,
- const RenderedCursor* renderedCursor);
+ const RenderedCursor* renderedCursor,
+ size_t maxUpdateSize);
protected:
void doUpdate(bool allowLossy, const Region& changed,
@@ -62,7 +63,7 @@
const RenderedCursor* renderedCursor);
void prepareEncoders(bool allowLossy);
- Region getLosslessRefresh(const Region& req);
+ Region getLosslessRefresh(const Region& req, size_t maxUpdateSize);
int computeNumRects(const Region& changed);