Migrating to new directory structure adopted from the RealVNC's source tree. More changes will follow.

git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@589 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/common/rfb/SDesktop.h b/common/rfb/SDesktop.h
new file mode 100644
index 0000000..7b054e3
--- /dev/null
+++ b/common/rfb/SDesktop.h
@@ -0,0 +1,121 @@
+/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved.
+ * 
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+/////////////////////////////////////////////////////////////////////////////
+
+// SDesktop is an interface implemented by back-ends, on which callbacks are
+// made by the VNCServer as appropriate for pointer and keyboard events, etc.
+// SDesktop objects are always created before the VNCServer - the SDesktop
+// will be passed a pointer to the VNCServer in the start() call.  If a more
+// implementation-specific pointer to the VNCServer is required then this
+// can be provided to the SDesktop via an implementation-specific method.
+//
+// An SDesktop usually has an associated PixelBuffer which it tells the
+// VNCServer via the VNCServer's setPixelBuffer() method.  It can do this at
+// any time, but the PixelBuffer MUST be valid by the time the call to start()
+// returns.  The PixelBuffer may be set to null again if desired when stop() is
+// called.  Note that start() and stop() are guaranteed to be called
+// alternately; there should never be two calls to start() without an
+// intervening stop() and vice-versa.
+//
+
+#ifndef __RFB_SDESKTOP_H__
+#define __RFB_SDESKTOP_H__
+
+#include <rfb/PixelBuffer.h>
+#include <rfb/VNCServer.h>
+#include <rfb/InputHandler.h>
+#include <rfb/Exception.h>
+
+namespace rfb {
+
+  class VNCServer;
+
+  class SDesktop : public InputHandler {
+  public:
+    // start() is called by the server when the first client authenticates
+    // successfully, and can be used to begin any expensive tasks which are not
+    // needed when there are no clients.  A valid PixelBuffer must have been
+    // set via the VNCServer's setPixelBuffer() method by the time this call
+    // returns.
+
+    virtual void start(VNCServer* vs) {}
+
+    // stop() is called by the server when there are no longer any
+    // authenticated clients, and therefore the desktop can cease any
+    // expensive tasks.  No further calls to the VNCServer passed to start()
+    // can be made once stop has returned.
+
+    virtual void stop() {}
+
+    // framebufferUpdateRequest() is called to let the desktop know that at
+    // least one client has become ready for an update.  Desktops can check
+    // whether there are clients ready at any time by calling the VNCServer's
+    // clientsReadyForUpdate() method.
+
+    virtual void framebufferUpdateRequest() {}
+
+    // getFbSize() returns the current dimensions of the framebuffer.
+    // This can be called even while the SDesktop is not start()ed.
+
+    virtual Point getFbSize() = 0;
+
+    // InputHandler interface
+    // pointerEvent(), keyEvent() and clientCutText() are called in response to
+    // the relevant RFB protocol messages from clients.
+    // See InputHandler for method signatures.
+  protected:
+    virtual ~SDesktop() {}
+  };
+
+  // -=- SStaticDesktop
+  //     Trivial implementation of the SDesktop interface, which provides
+  //     dummy input handlers and event processing routine, and exports
+  //     a plain black desktop of the specified format.
+  class SStaticDesktop : public SDesktop {
+  public:
+    SStaticDesktop(const Point& size) : server(0), buffer(0) {
+      PixelFormat pf;
+      buffer = new ManagedPixelBuffer(pf, size.x, size.y);
+      if (buffer) memset(buffer->data, 0, (pf.bpp/8) * (size.x*size.y));
+    }
+    SStaticDesktop(const Point& size, const PixelFormat& pf) : buffer(0) {
+      buffer = new ManagedPixelBuffer(pf, size.x, size.y);
+      if (buffer) memset(buffer->data, 0, (pf.bpp/8) * (size.x*size.y));
+    }
+    virtual ~SStaticDesktop() {
+      if (buffer) delete buffer;
+    }
+
+    virtual void start(VNCServer* vs) {
+      server = vs;
+      server->setPixelBuffer(buffer);
+    }
+    virtual void stop() {
+      server->setPixelBuffer(0);
+      server = 0;
+    }
+
+  protected:
+    VNCServer* server;
+    ManagedPixelBuffer* buffer;
+  };
+
+};
+
+#endif // __RFB_SDESKTOP_H__