Migrating to new directory structure adopted from the RealVNC's source tree. More changes will follow.

git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@589 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/common/rfb/SConnection.h b/common/rfb/SConnection.h
new file mode 100644
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--- /dev/null
+++ b/common/rfb/SConnection.h
@@ -0,0 +1,193 @@
+/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved.
+ * 
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+//
+// SConnection - class on the server side representing a connection to a
+// client.  A derived class should override methods appropriately.
+//
+
+#ifndef __RFB_SCONNECTION_H__
+#define __RFB_SCONNECTION_H__
+
+#include <rdr/InStream.h>
+#include <rdr/OutStream.h>
+#include <rfb/SMsgHandler.h>
+#include <rfb/SSecurity.h>
+
+namespace rfb {
+
+  class SMsgReader;
+  class SMsgWriter;
+  class SSecurity;
+
+  class SConnection : public SMsgHandler {
+  public:
+
+    SConnection(SSecurityFactory* sf, bool reverseConnection_);
+    virtual ~SConnection();
+
+    // Methods to initialise the connection
+
+    // setStreams() sets the streams to be used for the connection.  These must
+    // be set before initialiseProtocol() and processMsg() are called.  The
+    // SSecurity object may call setStreams() again to provide alternative
+    // streams over which the RFB protocol is sent (i.e. encrypting/decrypting
+    // streams).  Ownership of the streams remains with the caller
+    // (i.e. SConnection will not delete them).
+    void setStreams(rdr::InStream* is, rdr::OutStream* os);
+
+    // initialiseProtocol() should be called once the streams and security
+    // types are set.  Subsequently, processMsg() should be called whenever
+    // there is data to read on the InStream.
+    void initialiseProtocol();
+
+    // processMsg() should be called whenever there is data to read on the
+    // InStream.  You must have called initialiseProtocol() first.
+    void processMsg();
+
+    // approveConnection() is called to either accept or reject the connection.
+    // If accept is false, the reason string gives the reason for the
+    // rejection.  It can either be called directly from queryConnection() or
+    // later, after queryConnection() has returned.  It can only be called when
+    // in state RFBSTATE_QUERYING.  On rejection, an AuthFailureException is
+    // thrown, so this must be handled appropriately by the caller.
+    void approveConnection(bool accept, const char* reason=0);
+
+
+    // Methods to be overridden in a derived class
+
+    // versionReceived() indicates that the version number has just been read
+    // from the client.  The version will already have been "cooked"
+    // to deal with unknown/bogus viewer protocol numbers.
+    virtual void versionReceived();
+
+    // authSuccess() is called when authentication has succeeded.
+    virtual void authSuccess();
+
+    // queryConnection() is called when authentication has succeeded, but
+    // before informing the client.  It can be overridden to query a local user
+    // to accept the incoming connection, for example.  The userName argument
+    // is the name of the user making the connection, or null (note that the
+    // storage for userName is owned by the caller).  The connection must be
+    // accepted or rejected by calling approveConnection(), either directly
+    // from queryConnection() or some time later.
+    virtual void queryConnection(const char* userName);
+
+    // clientInit() is called when the ClientInit message is received.  The
+    // derived class must call on to SConnection::clientInit().
+    virtual void clientInit(bool shared);
+
+    // setPixelFormat() is called when a SetPixelFormat message is received.
+    // The derived class must call on to SConnection::setPixelFormat().
+    virtual void setPixelFormat(const PixelFormat& pf);
+
+    // framebufferUpdateRequest() is called when a FramebufferUpdateRequest
+    // message is received.  The derived class must call on to
+    // SConnection::framebufferUpdateRequest().
+    virtual void framebufferUpdateRequest(const Rect& r, bool incremental);
+
+    // setInitialColourMap() is called when the client needs an initial
+    // SetColourMapEntries message.  In fact this only happens when the client
+    // accepts the server's default pixel format and it uses a colour map.
+    virtual void setInitialColourMap();
+
+    // setAccessRights() allows a security package to limit the access rights
+    // of a VNCSConnectionST to the server.  How the access rights are treated
+    // is up to the derived class.
+
+    typedef rdr::U16 AccessRights;
+    static const AccessRights AccessView;         // View display contents
+    static const AccessRights AccessKeyEvents;    // Send key events
+    static const AccessRights AccessPtrEvents;    // Send pointer events
+    static const AccessRights AccessCutText;      // Send/receive clipboard events
+    static const AccessRights AccessDefault;      // The default rights, INCLUDING FUTURE ONES
+    static const AccessRights AccessNoQuery;      // Connect without local user accepting
+    static const AccessRights AccessFull;         // All of the available AND FUTURE rights
+    virtual void setAccessRights(AccessRights ar) = 0;
+
+    // Other methods
+
+    // authenticated() returns true if the client has authenticated
+    // successfully.
+    bool authenticated() { return (state_ == RFBSTATE_INITIALISATION ||
+                                   state_ == RFBSTATE_NORMAL); }
+
+    // deleteReaderAndWriter() deletes the reader and writer associated with
+    // this connection.  This may be useful if you want to delete the streams
+    // before deleting the SConnection to make sure that no attempt by the
+    // SConnection is made to read or write.
+    // XXX Do we really need this at all???
+    void deleteReaderAndWriter();
+
+    // throwConnFailedException() prints a message to the log, sends a conn
+    // failed message to the client (if possible) and throws a
+    // ConnFailedException.
+    void throwConnFailedException(const char* msg);
+
+    // writeConnFailedFromScratch() sends a conn failed message to an OutStream
+    // without the need to negotiate the protocol version first.  It actually
+    // does this by assuming that the client will understand version 3.3 of the
+    // protocol.
+    static void writeConnFailedFromScratch(const char* msg,
+                                           rdr::OutStream* os);
+
+    SMsgReader* reader() { return reader_; }
+    SMsgWriter* writer() { return writer_; }
+
+    rdr::InStream* getInStream() { return is; }
+    rdr::OutStream* getOutStream() { return os; }
+
+    enum stateEnum {
+      RFBSTATE_UNINITIALISED,
+      RFBSTATE_PROTOCOL_VERSION,
+      RFBSTATE_SECURITY_TYPE,
+      RFBSTATE_SECURITY,
+      RFBSTATE_QUERYING,
+      RFBSTATE_INITIALISATION,
+      RFBSTATE_NORMAL,
+      RFBSTATE_CLOSING,
+      RFBSTATE_INVALID
+    };
+
+    stateEnum state() { return state_; }
+
+    // ssecurity() returns a pointer to this connection's SSecurity object, if
+    // any
+    const SSecurity* ssecurity() const { return security; }
+
+  protected:
+    void setState(stateEnum s) { state_ = s; }
+
+    bool readyForSetColourMapEntries;
+
+    void processVersionMsg();
+    void processSecurityTypeMsg();
+    void processSecurityMsg();
+    void processInitMsg();
+
+    int defaultMajorVersion, defaultMinorVersion;
+    rdr::InStream* is;
+    rdr::OutStream* os;
+    SMsgReader* reader_;
+    SMsgWriter* writer_;
+    SSecurity* security;
+    SSecurityFactory* securityFactory;
+    stateEnum state_;
+    bool reverseConnection;
+  };
+}
+#endif