Migrating to new directory structure adopted from the RealVNC's source tree. More changes will follow.

git-svn-id: svn://svn.code.sf.net/p/tigervnc/code/trunk@589 3789f03b-4d11-0410-bbf8-ca57d06f2519
diff --git a/common/network/Socket.h b/common/network/Socket.h
new file mode 100644
index 0000000..b93da2e
--- /dev/null
+++ b/common/network/Socket.h
@@ -0,0 +1,149 @@
+/* Copyright (C) 2002-2005 RealVNC Ltd.  All Rights Reserved.
+ * 
+ * This is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ * 
+ * This software is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ * 
+ * You should have received a copy of the GNU General Public License
+ * along with this software; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307,
+ * USA.
+ */
+
+// -=- Socket.h - abstract base-class for any kind of network stream/socket
+
+#ifndef __NETWORK_SOCKET_H__
+#define __NETWORK_SOCKET_H__
+
+#include <limits.h>
+#include <rdr/FdInStream.h>
+#include <rdr/FdOutStream.h>
+#include <rdr/Exception.h>
+
+namespace network {
+
+  class Socket {
+  public:
+    Socket(int fd)
+      : instream(new rdr::FdInStream(fd)),
+      outstream(new rdr::FdOutStream(fd)),
+      ownStreams(true), isShutdown_(false),
+      queryConnection(false) {}
+    virtual ~Socket() {
+      if (ownStreams) {
+        delete instream;
+        delete outstream;
+      }
+    }
+    rdr::FdInStream &inStream() {return *instream;}
+    rdr::FdOutStream &outStream() {return *outstream;}
+    int getFd() {return outstream->getFd();}
+
+    // if shutdown() is overridden then the override MUST call on to here
+    virtual void shutdown() {isShutdown_ = true;}
+    bool isShutdown() const {return isShutdown_;}
+
+    // information about this end of the socket
+    virtual char* getMyAddress() = 0; // a string e.g. "192.168.0.1"
+    virtual int getMyPort() = 0;
+    virtual char* getMyEndpoint() = 0; // <address>::<port>
+
+    // information about the remote end of the socket
+    virtual char* getPeerAddress() = 0; // a string e.g. "192.168.0.1"
+    virtual int getPeerPort() = 0;
+    virtual char* getPeerEndpoint() = 0; // <address>::<port>
+
+    // Is the remote end on the same machine?
+    virtual bool sameMachine() = 0;
+
+    // Was there a "?" in the ConnectionFilter used to accept this Socket?
+    void setRequiresQuery() {queryConnection = true;}
+    bool requiresQuery() const {return queryConnection;}
+
+  protected:
+    Socket() : instream(0), outstream(0), ownStreams(false),
+      isShutdown_(false), queryConnection(false) {}
+    Socket(rdr::FdInStream* i, rdr::FdOutStream* o, bool own)
+      : instream(i), outstream(o), ownStreams(own),
+      isShutdown_(false), queryConnection(false) {}
+    rdr::FdInStream* instream;
+    rdr::FdOutStream* outstream;
+    bool ownStreams;
+    bool isShutdown_;
+    bool queryConnection;
+  };
+
+  class ConnectionFilter {
+  public:
+    virtual bool verifyConnection(Socket* s) = 0;
+  };
+
+  class SocketListener {
+  public:
+    SocketListener() : fd(0), filter(0) {}
+    virtual ~SocketListener() {}
+
+    // shutdown() stops the socket from accepting further connections
+    virtual void shutdown() = 0;
+
+    // accept() returns a new Socket object if there is a connection
+    // attempt in progress AND if the connection passes the filter
+    // if one is installed.  Otherwise, returns 0.
+    virtual Socket* accept() = 0;
+
+    // setFilter() applies the specified filter to all new connections
+    void setFilter(ConnectionFilter* f) {filter = f;}
+    int getFd() {return fd;}
+  protected:
+    int fd;
+    ConnectionFilter* filter;
+  };
+
+  struct SocketException : public rdr::SystemException {
+    SocketException(const char* text, int err_) : rdr::SystemException(text, err_) {}
+  };
+
+  class SocketServer {
+  public:
+    virtual ~SocketServer() {}
+
+    // addSocket() tells the server to serve the Socket.  The caller
+    //   retains ownership of the Socket - the only way for the server
+    //   to discard a Socket is by calling shutdown() on it.
+    //   outgoing is set to true if the socket was created by connecting out
+    //   to another host, or false if the socket was created by accept()ing
+    //   an incoming connection.
+    virtual void addSocket(network::Socket* sock, bool outgoing=false) = 0;
+
+    // removeSocket() tells the server to stop serving the Socket.  The
+    //   caller retains ownership of the Socket - the server must NOT
+    //   delete the Socket!  This call is used mainly to cause per-Socket
+    //   resources to be freed.
+    virtual void removeSocket(network::Socket* sock) = 0;
+
+    // processSocketEvent() tells the server there is a Socket read event.
+    //   The implementation can indicate that the Socket is no longer active
+    //   by calling shutdown() on it.  The caller will then call removeSocket()
+    //   soon after processSocketEvent returns, to allow any pre-Socket
+    //   resources to be tidied up.
+    virtual void processSocketEvent(network::Socket* sock) = 0;
+
+    // checkTimeouts() allows the server to check socket timeouts, etc.  The
+    //   return value is the number of milliseconds to wait before
+    //   checkTimeouts() should be called again.  If this number is zero then
+    //   there is no timeout and checkTimeouts() should be called the next time
+    //   an event occurs.
+    virtual int checkTimeouts() = 0;
+
+    virtual bool getDisable() {return false;};
+  };
+
+}
+
+#endif // __NETWORK_SOCKET_H__