Consistent use of stride vs pitch

Consistently use the term stride rather than pitch. Also
consistently represent the stride in number of pixels rather
than number of bytes. There is so much code that assumes
proper alignment already that we do not need the extra resolution.
diff --git a/common/rfb/PixelFormat.cxx b/common/rfb/PixelFormat.cxx
index c70a170..6a5fc96 100644
--- a/common/rfb/PixelFormat.cxx
+++ b/common/rfb/PixelFormat.cxx
@@ -180,7 +180,7 @@
 }
 
 void PixelFormat::bufferFromRGB(rdr::U8 *dst, const rdr::U8* src,
-                                int w, int pitch, int h, ColourMap* cm) const
+                                int w, int stride, int h, ColourMap* cm) const
 {
   if (is888()) {
     // Optimised common case
@@ -198,7 +198,7 @@
       x = dst + (48 - redShift - greenShift - blueShift)/8;
     }
 
-    int dstPad = pitch - w * 4;
+    int dstPad = (stride - w) * 4;
     while (h--) {
       int w_ = w;
       while (w_--) {
@@ -218,7 +218,7 @@
     }
   } else {
     // Generic code
-    int dstPad = pitch - w * 4;
+    int dstPad = (stride - w) * 4;
     while (h--) {
       int w_ = w;
       while (w_--) {
@@ -295,7 +295,7 @@
 
 
 void PixelFormat::rgbFromBuffer(rdr::U8* dst, const rdr::U8* src,
-                                int w, int pitch, int h, ColourMap* cm) const
+                                int w, int stride, int h, ColourMap* cm) const
 {
   if (is888()) {
     // Optimised common case
@@ -311,7 +311,7 @@
       b = src + blueShift/8;
     }
 
-    int srcPad = pitch - w * 4;
+    int srcPad = (stride - w) * 4;
     while (h--) {
       int w_ = w;
       while (w_--) {
@@ -328,7 +328,7 @@
     }
   } else {
     // Generic code
-    int srcPad = pitch - w * bpp/8;
+    int srcPad = (stride - w) * bpp/8;
     while (h--) {
       int w_ = w;
       while (w_--) {