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//
// "$Id: Fl_Pixmap.cxx 8360 2011-02-02 12:42:47Z manolo $"
//
// Pixmap drawing code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \fn Fl_Pixmap::Fl_Pixmap(const char **data)
The constructors create a new pixmap from the specified XPM data.*/
/** \fn Fl_Pixmap::Fl_Pixmap(const unsigned char * const *data)
The constructors create a new pixmap from the specified XPM data.*/
/** \fn Fl_Pixmap::Fl_Pixmap(const unsigned char **data)
The constructors create a new pixmap from the specified XPM data.*/
// Draws X pixmap data, keeping it stashed in a server pixmap so it
// redraws fast.
// See fl_draw_pixmap.cxx for code used to get the actual data into pixmap.
// Implemented without using the xpm library (which I can't use because
// it interferes with the color cube used by fl_draw_image).
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/x.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Pixmap.H>
#include <FL/Fl_Printer.H>
#include <stdio.h>
#include "flstring.h"
#include <ctype.h>
#ifdef WIN32
extern void fl_release_dc(HWND, HDC); // located in Fl_win32.cxx
#endif
#ifdef __APPLE_QUARTZ__
extern Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h);
#endif
extern uchar **fl_mask_bitmap; // used by fl_draw_pixmap.cxx to store mask
void fl_restore_clip(); // in fl_rect.cxx
void Fl_Pixmap::measure() {
int W, H;
// ignore empty or bad pixmap data:
if (w()<0 && data()) {
fl_measure_pixmap(data(), W, H);
w(W); h(H);
}
}
void Fl_Pixmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
fl_graphics_driver->draw(this, XP, YP, WP, HP, cx, cy);
}
static int start(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int w, int h, int &cx, int &cy,
int &X, int &Y, int &W, int &H)
{
// ignore empty or bad pixmap data:
if (!pxm->data()) {
return 2;
}
if (WP == -1) {
WP = w;
HP = h;
}
if (!w) {
return 2;
}
// account for current clip region (faster on Irix):
fl_clip_box(XP,YP,WP,HP,X,Y,W,H);
cx += X-XP; cy += Y-YP;
// clip the box down to the size of image, quit if empty:
if (cx < 0) {W += cx; X -= cx; cx = 0;}
if (cx+W > w) W = w-cx;
if (W <= 0) return 1;
if (cy < 0) {H += cy; Y -= cy; cy = 0;}
if (cy+H > h) H = h-cy;
if (H <= 0) return 1;
return 0;
}
#ifdef __APPLE__
void Fl_Quartz_Graphics_Driver::draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy) {
int X, Y, W, H;
if (pxm->w() < 0) pxm->measure();
int code = start(pxm, XP, YP, WP, HP, pxm->w(), pxm->h(), cx, cy, X, Y, W, H);
if (code) {
if (code == 2) pxm->draw_empty(XP, YP);
return;
}
if (!pxm->id_) {
pxm->id_ = fl_create_offscreen_with_alpha(pxm->w(), pxm->h());
fl_begin_offscreen((Fl_Offscreen)pxm->id_);
fl_draw_pixmap(pxm->data(), 0, 0, FL_GREEN);
fl_end_offscreen();
}
fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)pxm->id_, cx, cy);
}
#elif defined(WIN32)
void Fl_GDI_Graphics_Driver::draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy) {
int X, Y, W, H;
if (pxm->w() < 0) pxm->measure();
int code = start(pxm, XP, YP, WP, HP, pxm->w(), pxm->h(), cx, cy, X, Y, W, H);
if (code) {
if (code == 2) pxm->draw_empty(XP, YP);
return;
}
if (!pxm->id_) {
pxm->id_ = fl_create_offscreen(pxm->w(), pxm->h());
fl_begin_offscreen((Fl_Offscreen)pxm->id_);
uchar *bitmap = 0;
fl_mask_bitmap = &bitmap;
fl_draw_pixmap(pxm->data(), 0, 0, FL_BLACK);
fl_mask_bitmap = 0;
if (bitmap) {
pxm->mask_ = fl_create_bitmask(pxm->w(), pxm->h(), bitmap);
delete[] bitmap;
}
fl_end_offscreen();
}
if (Fl_Surface_Device::surface()->class_name() == Fl_Printer::class_id) {
typedef BOOL (WINAPI* fl_transp_func) (HDC,int,int,int,int,HDC,int,int,int,int,UINT);
static HMODULE hMod = NULL;
static fl_transp_func fl_TransparentBlt = NULL;
if (!hMod) {
hMod = LoadLibrary("MSIMG32.DLL");
if(hMod) fl_TransparentBlt = (fl_transp_func)GetProcAddress(hMod, "TransparentBlt");
}
if (fl_TransparentBlt) {
Fl_Offscreen tmp_id = fl_create_offscreen(pxm->w(), pxm->h());
fl_begin_offscreen(tmp_id);
uchar *bitmap = 0;
fl_mask_bitmap = &bitmap;
// draw pixmap to offscreen
fl_draw_pixmap(pxm->data(), 0, 0);
fl_end_offscreen();
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, (void*)tmp_id);
// print all of offscreen but its parts in background color
extern UINT win_pixmap_bg_color; // computed by fl_draw_pixmap()
fl_TransparentBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, pxm->w(), pxm->h(), win_pixmap_bg_color );
RestoreDC(new_gc,save);
DeleteDC(new_gc);
fl_delete_offscreen(tmp_id);
}
else {
fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)pxm->id_, cx, cy);
}
}
else if (pxm->mask_) {
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, (void*)pxm->mask_);
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCAND);
SelectObject(new_gc, (void*)pxm->id_);
BitBlt(fl_gc, X, Y, W, H, new_gc, cx, cy, SRCPAINT);
RestoreDC(new_gc,save);
DeleteDC(new_gc);
} else {
fl_copy_offscreen(X, Y, W, H, (Fl_Offscreen)pxm->id_, cx, cy);
}
}
#else // Xlib
void Fl_Xlib_Graphics_Driver::draw(Fl_Pixmap *pxm, int XP, int YP, int WP, int HP, int cx, int cy) {
int X, Y, W, H;
if (pxm->w() < 0) pxm->measure();
int code = start(pxm, XP, YP, WP, HP, pxm->w(), pxm->h(), cx, cy, X, Y, W, H);
if (code) {
if (code == 2) pxm->draw_empty(XP, YP);
return;
}
if (!pxm->id_) {
pxm->id_ = fl_create_offscreen(pxm->w(), pxm->h());
fl_begin_offscreen((Fl_Offscreen)pxm->id_);
uchar *bitmap = 0;
fl_mask_bitmap = &bitmap;
fl_draw_pixmap(pxm->data(), 0, 0, FL_BLACK);
fl_mask_bitmap = 0;
if (bitmap) {
pxm->mask_ = fl_create_bitmask(pxm->w(), pxm->h(), bitmap);
delete[] bitmap;
}
fl_end_offscreen();
}
if (pxm->mask_) {
// I can't figure out how to combine a mask with existing region,
// so cut the image down to a clipped rectangle:
int nx, ny; fl_clip_box(X,Y,W,H,nx,ny,W,H);
cx += nx-X; X = nx;
cy += ny-Y; Y = ny;
// make X use the bitmap as a mask:
XSetClipMask(fl_display, fl_gc, pxm->mask_);
int ox = X-cx; if (ox < 0) ox += pxm->w();
int oy = Y-cy; if (oy < 0) oy += pxm->h();
XSetClipOrigin(fl_display, fl_gc, X-cx, Y-cy);
}
fl_copy_offscreen(X, Y, W, H, pxm->id_, cx, cy);
if (pxm->mask_) {
// put the old clip region back
XSetClipOrigin(fl_display, fl_gc, 0, 0);
fl_restore_clip();
}
}
#endif
/**
The destructor free all memory and server resources that are used by
the pixmap.
*/
Fl_Pixmap::~Fl_Pixmap() {
uncache();
delete_data();
}
void Fl_Pixmap::uncache() {
if (id_) {
fl_delete_offscreen((Fl_Offscreen)id_);
id_ = 0;
}
if (mask_) {
fl_delete_bitmask((Fl_Bitmask)mask_);
mask_ = 0;
}
}
void Fl_Pixmap::label(Fl_Widget* widget) {
widget->image(this);
}
void Fl_Pixmap::label(Fl_Menu_Item* m) {
Fl::set_labeltype(_FL_IMAGE_LABEL, labeltype, Fl_Image::measure);
m->label(_FL_IMAGE_LABEL, (const char*)this);
}
void Fl_Pixmap::copy_data() {
if (alloc_data) return;
char **new_data, // New data array
**new_row; // Current row in image
int i, // Looping var
ncolors, // Number of colors in image
chars_per_pixel,// Characters per color
chars_per_line; // Characters per line
// Figure out how many colors there are, and how big they are...
sscanf(data()[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel);
chars_per_line = chars_per_pixel * w() + 1;
// Allocate memory for the new array...
if (ncolors < 0) new_data = new char *[h() + 2];
else new_data = new char *[h() + ncolors + 1];
new_data[0] = new char[strlen(data()[0]) + 1];
strcpy(new_data[0], data()[0]);
// Copy colors...
if (ncolors < 0) {
// Copy FLTK colormap values...
ncolors = -ncolors;
new_row = new_data + 1;
*new_row = new char[ncolors * 4];
memcpy(*new_row, data()[1], ncolors * 4);
ncolors = 1;
new_row ++;
} else {
// Copy standard XPM colormap values...
for (i = 0, new_row = new_data + 1; i < ncolors; i ++, new_row ++) {
*new_row = new char[strlen(data()[i + 1]) + 1];
strcpy(*new_row, data()[i + 1]);
}
}
// Copy image data...
for (i = 0; i < h(); i ++, new_row ++) {
*new_row = new char[chars_per_line];
memcpy(*new_row, data()[i + ncolors + 1], chars_per_line);
}
// Update pointers...
data((const char **)new_data, h() + ncolors + 1);
alloc_data = 1;
}
Fl_Image *Fl_Pixmap::copy(int W, int H) {
Fl_Pixmap *new_image; // New pixmap
// Optimize the simple copy where the width and height are the same...
if (W == w() && H == h()) {
// Make an exact copy of the image and return it...
new_image = new Fl_Pixmap(data());
new_image->copy_data();
return new_image;
}
if (W <= 0 || H <= 0) return 0;
// OK, need to resize the image data; allocate memory and
char **new_data, // New array for image data
**new_row, // Pointer to row in image data
*new_ptr, // Pointer into new array
new_info[255]; // New information line
const char *old_ptr; // Pointer into old array
int i, // Looping var
c, // Channel number
sy, // Source coordinate
dx, dy, // Destination coordinates
xerr, yerr, // X & Y errors
xmod, ymod, // X & Y moduli
xstep, ystep; // X & Y step increments
int ncolors, // Number of colors in image
chars_per_pixel,// Characters per color
chars_per_line; // Characters per line
// Figure out how many colors there are, and how big they are...
sscanf(data()[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel);
chars_per_line = chars_per_pixel * W + 1;
sprintf(new_info, "%d %d %d %d", W, H, ncolors, chars_per_pixel);
// Figure out Bresenheim step/modulus values...
xmod = w() % W;
xstep = (w() / W) * chars_per_pixel;
ymod = h() % H;
ystep = h() / H;
// Allocate memory for the new array...
if (ncolors < 0) new_data = new char *[H + 2];
else new_data = new char *[H + ncolors + 1];
new_data[0] = new char[strlen(new_info) + 1];
strcpy(new_data[0], new_info);
// Copy colors...
if (ncolors < 0) {
// Copy FLTK colormap values...
ncolors = -ncolors;
new_row = new_data + 1;
*new_row = new char[ncolors * 4];
memcpy(*new_row, data()[1], ncolors * 4);
ncolors = 1;
new_row ++;
} else {
// Copy standard XPM colormap values...
for (i = 0, new_row = new_data + 1; i < ncolors; i ++, new_row ++) {
*new_row = new char[strlen(data()[i + 1]) + 1];
strcpy(*new_row, data()[i + 1]);
}
}
// Scale the image using a nearest-neighbor algorithm...
for (dy = H, sy = 0, yerr = H; dy > 0; dy --, new_row ++) {
*new_row = new char[chars_per_line];
new_ptr = *new_row;
for (dx = W, xerr = W, old_ptr = data()[sy + ncolors + 1];
dx > 0;
dx --) {
for (c = 0; c < chars_per_pixel; c ++) *new_ptr++ = old_ptr[c];
old_ptr += xstep;
xerr -= xmod;
if (xerr <= 0) {
xerr += W;
old_ptr += chars_per_pixel;
}
}
*new_ptr = '\0';
sy += ystep;
yerr -= ymod;
if (yerr <= 0) {
yerr += H;
sy ++;
}
}
new_image = new Fl_Pixmap((char*const*)new_data);
new_image->alloc_data = 1;
return new_image;
}
void Fl_Pixmap::color_average(Fl_Color c, float i) {
// Delete any existing pixmap/mask objects...
uncache();
// Allocate memory as needed...
copy_data();
// Get the color to blend with...
uchar r, g, b;
unsigned ia, ir, ig, ib;
Fl::get_color(c, r, g, b);
if (i < 0.0f) i = 0.0f;
else if (i > 1.0f) i = 1.0f;
ia = (unsigned)(256 * i);
ir = r * (256 - ia);
ig = g * (256 - ia);
ib = b * (256 - ia);
// Update the colormap to do the blend...
char line[255]; // New colormap line
int color, // Looping var
ncolors, // Number of colors in image
chars_per_pixel;// Characters per color
sscanf(data()[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel);
if (ncolors < 0) {
// Update FLTK colormap...
ncolors = -ncolors;
uchar *cmap = (uchar *)(data()[1]);
for (color = 0; color < ncolors; color ++, cmap += 4) {
cmap[1] = (ia * cmap[1] + ir) >> 8;
cmap[2] = (ia * cmap[2] + ig) >> 8;
cmap[3] = (ia * cmap[3] + ib) >> 8;
}
} else {
// Update standard XPM colormap...
for (color = 0; color < ncolors; color ++) {
// look for "c word", or last word if none:
const char *p = data()[color + 1] + chars_per_pixel + 1;
const char *previous_word = p;
for (;;) {
while (*p && isspace(*p)) p++;
char what = *p++;
while (*p && !isspace(*p)) p++;
while (*p && isspace(*p)) p++;
if (!*p) {p = previous_word; break;}
if (what == 'c') break;
previous_word = p;
while (*p && !isspace(*p)) p++;
}
if (fl_parse_color(p, r, g, b)) {
r = (ia * r + ir) >> 8;
g = (ia * g + ig) >> 8;
b = (ia * b + ib) >> 8;
if (chars_per_pixel > 1) sprintf(line, "%c%c c #%02X%02X%02X",
data()[color + 1][0],
data()[color + 1][1], r, g, b);
else sprintf(line, "%c c #%02X%02X%02X", data()[color + 1][0], r, g, b);
delete[] (char *)data()[color + 1];
((char **)data())[color + 1] = new char[strlen(line) + 1];
strcpy((char *)data()[color + 1], line);
}
}
}
}
void Fl_Pixmap::delete_data() {
if (alloc_data) {
for (int i = 0; i < count(); i ++) delete[] (char *)data()[i];
delete[] (char **)data();
}
}
void Fl_Pixmap::set_data(const char * const * p) {
int height, // Number of lines in image
ncolors; // Number of colors in image
if (p) {
sscanf(p[0],"%*d%d%d", &height, &ncolors);
if (ncolors < 0) data(p, height + 2);
else data(p, height + ncolors + 1);
}
}
void Fl_Pixmap::desaturate() {
// Delete any existing pixmap/mask objects...
uncache();
// Allocate memory as needed...
copy_data();
// Update the colormap to grayscale...
char line[255]; // New colormap line
int i, // Looping var
ncolors, // Number of colors in image
chars_per_pixel;// Characters per color
uchar r, g, b;
sscanf(data()[0],"%*d%*d%d%d", &ncolors, &chars_per_pixel);
if (ncolors < 0) {
// Update FLTK colormap...
ncolors = -ncolors;
uchar *cmap = (uchar *)(data()[1]);
for (i = 0; i < ncolors; i ++, cmap += 4) {
g = (uchar)((cmap[1] * 31 + cmap[2] * 61 + cmap[3] * 8) / 100);
cmap[1] = cmap[2] = cmap[3] = g;
}
} else {
// Update standard XPM colormap...
for (i = 0; i < ncolors; i ++) {
// look for "c word", or last word if none:
const char *p = data()[i + 1] + chars_per_pixel + 1;
const char *previous_word = p;
for (;;) {
while (*p && isspace(*p)) p++;
char what = *p++;
while (*p && !isspace(*p)) p++;
while (*p && isspace(*p)) p++;
if (!*p) {p = previous_word; break;}
if (what == 'c') break;
previous_word = p;
while (*p && !isspace(*p)) p++;
}
if (fl_parse_color(p, r, g, b)) {
g = (uchar)((r * 31 + g * 61 + b * 8) / 100);
if (chars_per_pixel > 1) sprintf(line, "%c%c c #%02X%02X%02X", data()[i + 1][0],
data()[i + 1][1], g, g, g);
else sprintf(line, "%c c #%02X%02X%02X", data()[i + 1][0], g, g, g);
delete[] (char *)data()[i + 1];
((char **)data())[i + 1] = new char[strlen(line) + 1];
strcpy((char *)data()[i + 1], line);
}
}
}
}
//
// End of "$Id: Fl_Pixmap.cxx 8360 2011-02-02 12:42:47Z manolo $".
//