| // |
| // "$Id: Fl_Overlay_Window.cxx 8198 2011-01-06 10:24:58Z manolo $" |
| // |
| // Overlay window code for the Fast Light Tool Kit (FLTK). |
| // |
| // Copyright 1998-2010 by Bill Spitzak and others. |
| // |
| // This library is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Library General Public |
| // License as published by the Free Software Foundation; either |
| // version 2 of the License, or (at your option) any later version. |
| // |
| // This library is distributed in the hope that it will be useful, |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| // Library General Public License for more details. |
| // |
| // You should have received a copy of the GNU Library General Public |
| // License along with this library; if not, write to the Free Software |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
| // USA. |
| // |
| // Please report all bugs and problems on the following page: |
| // |
| // http://www.fltk.org/str.php |
| // |
| |
| /** \fn virtual void Fl_Overlay_Window::draw_overlay() = 0 |
| You must subclass Fl_Overlay_Window and provide this method. |
| It is just like a draw() method, except it draws the overlay. |
| The overlay will have already been "cleared" when this is called. You |
| can use any of the routines described in <FL/fl_draw.H>. |
| */ |
| |
| // A window using double-buffering and able to draw an overlay |
| // on top of that. Uses the hardware to draw the overlay if |
| // possible, otherwise it just draws in the front buffer. |
| |
| #include <config.h> |
| #include <FL/Fl.H> |
| #include <FL/Fl_Overlay_Window.H> |
| #include <FL/fl_draw.H> |
| #include <FL/x.H> |
| |
| void Fl_Overlay_Window::show() { |
| Fl_Double_Window::show(); |
| if (overlay_ && overlay_ != this) overlay_->show(); |
| } |
| |
| void Fl_Overlay_Window::hide() { |
| Fl_Double_Window::hide(); |
| } |
| |
| void Fl_Overlay_Window::flush() { |
| #ifdef BOXX_BUGS |
| if (overlay_ && overlay_ != this && overlay_->shown()) { |
| // all drawing to windows hidden by overlay windows is ignored, fix this |
| XUnmapWindow(fl_display, fl_xid(overlay_)); |
| Fl_Double_Window::flush(0); |
| XMapWindow(fl_display, fl_xid(overlay_)); |
| return; |
| } |
| #endif |
| int erase_overlay = (damage()&FL_DAMAGE_OVERLAY) | (overlay_ == this); |
| clear_damage((uchar)(damage()&~FL_DAMAGE_OVERLAY)); |
| Fl_Double_Window::flush(erase_overlay); |
| if (overlay_ == this) draw_overlay(); |
| } |
| |
| void Fl_Overlay_Window::resize(int X, int Y, int W, int H) { |
| Fl_Double_Window::resize(X,Y,W,H); |
| if (overlay_ && overlay_!=this) overlay_->resize(0,0,w(),h()); |
| } |
| |
| /** |
| Destroys the window and all child widgets. |
| */ |
| Fl_Overlay_Window::~Fl_Overlay_Window() { |
| hide(); |
| // delete overlay; this is done by ~Fl_Group |
| } |
| |
| #if !HAVE_OVERLAY |
| |
| int Fl_Overlay_Window::can_do_overlay() {return 0;} |
| |
| /** |
| Call this to indicate that the overlay data has changed and needs to |
| be redrawn. The overlay will be clear until the first time this is |
| called, so if you want an initial display you must call this after |
| calling show(). |
| */ |
| void Fl_Overlay_Window::redraw_overlay() { |
| overlay_ = this; |
| clear_damage((uchar)(damage()|FL_DAMAGE_OVERLAY)); |
| Fl::damage(FL_DAMAGE_CHILD); |
| } |
| |
| #else |
| |
| extern XVisualInfo *fl_find_overlay_visual(); |
| extern XVisualInfo *fl_overlay_visual; |
| extern Colormap fl_overlay_colormap; |
| extern unsigned long fl_transparent_pixel; |
| static GC gc; // the GC used by all X windows |
| extern uchar fl_overlay; // changes how fl_color(x) works |
| |
| class _Fl_Overlay : public Fl_Window { |
| friend class Fl_Overlay_Window; |
| void flush(); |
| void show(); |
| public: |
| _Fl_Overlay(int x, int y, int w, int h) : |
| Fl_Window(x,y,w,h) {set_flag(INACTIVE);} |
| }; |
| |
| int Fl_Overlay_Window::can_do_overlay() { |
| return fl_find_overlay_visual() != 0; |
| } |
| |
| void _Fl_Overlay::show() { |
| if (shown()) {Fl_Window::show(); return;} |
| fl_background_pixel = int(fl_transparent_pixel); |
| Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap); |
| fl_background_pixel = -1; |
| // find the outermost window to tell wm about the colormap: |
| Fl_Window *w = window(); |
| for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;} |
| XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1); |
| } |
| |
| void _Fl_Overlay::flush() { |
| fl_window = fl_xid(this); |
| if (!gc) { |
| gc = XCreateGC(fl_display, fl_xid(this), 0, 0); |
| } |
| fl_gc = gc; |
| #if defined(FLTK_USE_CAIRO) |
| if (Fl::cairo_autolink_context()) Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately |
| #endif |
| fl_overlay = 1; |
| Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent(); |
| Fl_X *myi = Fl_X::i(this); |
| if (damage() != FL_DAMAGE_EXPOSE) XClearWindow(fl_display, fl_xid(this)); |
| fl_clip_region(myi->region); myi->region = 0; |
| w->draw_overlay(); |
| fl_overlay = 0; |
| } |
| |
| void Fl_Overlay_Window::redraw_overlay() { |
| if (!fl_display) return; // this prevents fluid -c from opening display |
| if (!overlay_) { |
| if (can_do_overlay()) { |
| Fl_Group::current(this); |
| overlay_ = new _Fl_Overlay(0,0,w(),h()); |
| Fl_Group::current(0); |
| } else { |
| overlay_ = this; // fake the overlay |
| } |
| } |
| if (shown()) { |
| if (overlay_ == this) { |
| clear_damage(damage()|FL_DAMAGE_OVERLAY); |
| Fl::damage(FL_DAMAGE_CHILD); |
| } else if (!overlay_->shown()) |
| overlay_->show(); |
| else |
| overlay_->redraw(); |
| } |
| } |
| |
| #endif |
| |
| // |
| // End of "$Id: Fl_Overlay_Window.cxx 8198 2011-01-06 10:24:58Z manolo $". |
| // |