| // |
| // "$Id: Fl_Menu.cxx 8775 2011-06-03 14:07:52Z manolo $" |
| // |
| // Menu code for the Fast Light Tool Kit (FLTK). |
| // |
| // Copyright 1998-2010 by Bill Spitzak and others. |
| // |
| // This library is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Library General Public |
| // License as published by the Free Software Foundation; either |
| // version 2 of the License, or (at your option) any later version. |
| // |
| // This library is distributed in the hope that it will be useful, |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| // Library General Public License for more details. |
| // |
| // You should have received a copy of the GNU Library General Public |
| // License along with this library; if not, write to the Free Software |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
| // USA. |
| // |
| // Please report all bugs and problems on the following page: |
| // |
| // http://www.fltk.org/str.php |
| // |
| |
| // Warning: this menu code is quite a mess! |
| |
| // This file contains code for implementing Fl_Menu_Item, and for |
| // methods for bringing up popup menu hierarchies without using the |
| // Fl_Menu_ widget. |
| |
| #include <FL/Fl.H> |
| #include <FL/Fl_Menu_Window.H> |
| #include <FL/Fl_Menu_.H> |
| #include <FL/fl_draw.H> |
| #include <stdio.h> |
| #include "flstring.h" |
| |
| /** Size of the menu starting from this menu item */ |
| int Fl_Menu_Item::size() const { |
| const Fl_Menu_Item* m = this; |
| int nest = 0; |
| for (;;) { |
| if (!m->text) { |
| if (!nest) return (m-this+1); |
| nest--; |
| } else if (m->flags & FL_SUBMENU) { |
| nest++; |
| } |
| m++; |
| } |
| } |
| |
| // Advance a pointer to next visible or invisible item of a menu array, |
| // skipping the contents of submenus. |
| static const Fl_Menu_Item* next_visible_or_not(const Fl_Menu_Item* m) { |
| int nest = 0; |
| do { |
| if (!m->text) { |
| if (!nest) return m; |
| nest--; |
| } else if (m->flags&FL_SUBMENU) { |
| nest++; |
| } |
| m++; |
| } |
| while (nest); |
| return m; |
| } |
| |
| /** |
| Advance a pointer by n items through a menu array, skipping |
| the contents of submenus and invisible items. There are two calls so |
| that you can advance through const and non-const data. |
| */ |
| const Fl_Menu_Item* Fl_Menu_Item::next(int n) const { |
| if (n < 0) return 0; // this is so selected==-1 returns NULL |
| const Fl_Menu_Item* m = this; |
| if (!m->visible()) n++; |
| while (n) { |
| m = next_visible_or_not(m); |
| if (m->visible()) n--; |
| } |
| return m; |
| } |
| |
| // appearance of current menus are pulled from this parent widget: |
| static const Fl_Menu_* button=0; |
| |
| //////////////////////////////////////////////////////////////// |
| |
| // tiny window for title of menu: |
| class menutitle : public Fl_Menu_Window { |
| void draw(); |
| public: |
| const Fl_Menu_Item* menu; |
| menutitle(int X, int Y, int W, int H, const Fl_Menu_Item*); |
| }; |
| |
| // each vertical menu has one of these: |
| class menuwindow : public Fl_Menu_Window { |
| void draw(); |
| void drawentry(const Fl_Menu_Item*, int i, int erase); |
| public: |
| menutitle* title; |
| int handle(int); |
| #if defined (__APPLE__) || defined (USE_X11) |
| int early_hide_handle(int); |
| #endif |
| int itemheight; // zero == menubar |
| int numitems; |
| int selected; |
| int drawn_selected; // last redraw has this selected |
| int shortcutWidth; |
| const Fl_Menu_Item* menu; |
| menuwindow(const Fl_Menu_Item* m, int X, int Y, int W, int H, |
| const Fl_Menu_Item* picked, const Fl_Menu_Item* title, |
| int menubar = 0, int menubar_title = 0, int right_edge = 0); |
| ~menuwindow(); |
| void set_selected(int); |
| int find_selected(int mx, int my); |
| int titlex(int); |
| void autoscroll(int); |
| void position(int x, int y); |
| int is_inside(int x, int y); |
| }; |
| |
| #define LEADING 4 // extra vertical leading |
| |
| extern char fl_draw_shortcut; |
| |
| /** |
| Measures width of label, including effect of & characters. |
| Optionally, can get height if hp is not NULL. |
| */ |
| int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const { |
| Fl_Label l; |
| l.value = text; |
| l.image = 0; |
| l.deimage = 0; |
| l.type = labeltype_; |
| l.font = labelsize_ || labelfont_ ? labelfont_ : (m ? m->textfont() : FL_HELVETICA); |
| l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE; |
| l.color = FL_FOREGROUND_COLOR; // this makes no difference? |
| fl_draw_shortcut = 1; |
| int w = 0; int h = 0; |
| l.measure(w, hp ? *hp : h); |
| fl_draw_shortcut = 0; |
| if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) w += 14; |
| return w; |
| } |
| |
| /** Draws the menu item in bounding box x,y,w,h, optionally selects the item. */ |
| void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m, |
| int selected) const { |
| Fl_Label l; |
| l.value = text; |
| l.image = 0; |
| l.deimage = 0; |
| l.type = labeltype_; |
| l.font = labelsize_ || labelfont_ ? labelfont_ : (m ? m->textfont() : FL_HELVETICA); |
| l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE; |
| l.color = labelcolor_ ? labelcolor_ : m ? m->textcolor() : int(FL_FOREGROUND_COLOR); |
| if (!active()) l.color = fl_inactive((Fl_Color)l.color); |
| Fl_Color color = m ? m->color() : FL_GRAY; |
| if (selected) { |
| Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR; |
| Fl_Boxtype b = m && m->down_box() ? m->down_box() : FL_FLAT_BOX; |
| if (fl_contrast(r,color)!=r) { // back compatibility boxtypes |
| if (selected == 2) { // menu title |
| r = color; |
| b = m ? m->box() : FL_UP_BOX; |
| } else { |
| r = (Fl_Color)(FL_COLOR_CUBE-1); // white |
| l.color = fl_contrast((Fl_Color)labelcolor_, r); |
| } |
| } else { |
| l.color = fl_contrast((Fl_Color)labelcolor_, r); |
| } |
| if (selected == 2) { // menu title |
| fl_draw_box(b, x, y, w, h, r); |
| x += 3; |
| w -= 8; |
| } else { |
| fl_draw_box(b, x+1, y-(LEADING-2)/2, w-2, h+(LEADING-2), r); |
| } |
| } |
| |
| if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) { |
| int d = (h - FL_NORMAL_SIZE + 1) / 2; |
| int W = h - 2 * d; |
| |
| if (flags & FL_MENU_RADIO) { |
| fl_draw_box(FL_ROUND_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR); |
| if (value()) { |
| int tW = (W - Fl::box_dw(FL_ROUND_DOWN_BOX)) / 2 + 1; |
| if ((W - tW) & 1) tW++; // Make sure difference is even to center |
| int td = Fl::box_dx(FL_ROUND_DOWN_BOX) + 1; |
| if (Fl::scheme()) { |
| // Offset the radio circle... |
| td ++; |
| |
| if (!strcmp(Fl::scheme(), "gtk+")) { |
| fl_color(FL_SELECTION_COLOR); |
| tW --; |
| fl_pie(x + td + 1, y + d + td - 1, tW + 3, tW + 3, 0.0, 360.0); |
| fl_arc(x + td + 1, y + d + td - 1, tW + 3, tW + 3, 0.0, 360.0); |
| fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.2f)); |
| } else fl_color(labelcolor_); |
| } else fl_color(labelcolor_); |
| |
| switch (tW) { |
| // Larger circles draw fine... |
| default : |
| fl_pie(x + td + 2, y + d + td, tW, tW, 0.0, 360.0); |
| break; |
| |
| // Small circles don't draw well on many systems... |
| case 6 : |
| fl_rectf(x + td + 4, y + d + td, tW - 4, tW); |
| fl_rectf(x + td + 3, y + d + td + 1, tW - 2, tW - 2); |
| fl_rectf(x + td + 2, y + d + td + 2, tW, tW - 4); |
| break; |
| |
| case 5 : |
| case 4 : |
| case 3 : |
| fl_rectf(x + td + 3, y + d + td, tW - 2, tW); |
| fl_rectf(x + td + 2, y + d + td + 1, tW, tW - 2); |
| break; |
| |
| case 2 : |
| case 1 : |
| fl_rectf(x + td + 2, y + d + td, tW, tW); |
| break; |
| } |
| |
| if (Fl::scheme() && !strcmp(Fl::scheme(), "gtk+")) { |
| fl_color(fl_color_average(FL_WHITE, FL_SELECTION_COLOR, 0.5)); |
| fl_arc(x + td + 2, y + d + td, tW + 1, tW + 1, 60.0, 180.0); |
| } |
| } |
| } else { |
| fl_draw_box(FL_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR); |
| if (value()) { |
| if (Fl::scheme() && !strcmp(Fl::scheme(), "gtk+")) { |
| fl_color(FL_SELECTION_COLOR); |
| } else { |
| fl_color(labelcolor_); |
| } |
| int tx = x + 5; |
| int tw = W - 6; |
| int d1 = tw/3; |
| int d2 = tw-d1; |
| int ty = y + d + (W+d2)/2-d1-2; |
| for (int n = 0; n < 3; n++, ty++) { |
| fl_line(tx, ty, tx+d1, ty+d1); |
| fl_line(tx+d1, ty+d1, tx+tw-1, ty+d1-d2+1); |
| } |
| } |
| } |
| x += W + 3; |
| w -= W + 3; |
| } |
| |
| if (!fl_draw_shortcut) fl_draw_shortcut = 1; |
| l.draw(x+3, y, w>6 ? w-6 : 0, h, FL_ALIGN_LEFT); |
| fl_draw_shortcut = 0; |
| } |
| |
| menutitle::menutitle(int X, int Y, int W, int H, const Fl_Menu_Item* L) : |
| Fl_Menu_Window(X, Y, W, H, 0) { |
| end(); |
| set_modal(); |
| clear_border(); |
| set_menu_window(); |
| menu = L; |
| if (L->labelcolor_ || Fl::scheme() || L->labeltype_ > FL_NO_LABEL) clear_overlay(); |
| } |
| |
| menuwindow::menuwindow(const Fl_Menu_Item* m, int X, int Y, int Wp, int Hp, |
| const Fl_Menu_Item* picked, const Fl_Menu_Item* t, |
| int menubar, int menubar_title, int right_edge) |
| : Fl_Menu_Window(X, Y, Wp, Hp, 0) |
| { |
| int scr_x, scr_y, scr_w, scr_h; |
| int tx = X, ty = Y; |
| |
| Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); |
| if (!right_edge || right_edge > scr_x+scr_w) right_edge = scr_x+scr_w; |
| |
| end(); |
| set_modal(); |
| clear_border(); |
| set_menu_window(); |
| menu = m; |
| if (m) m = m->first(); // find the first item that needs to be rendered |
| drawn_selected = -1; |
| if (button) { |
| box(button->box()); |
| if (box() == FL_NO_BOX || box() == FL_FLAT_BOX) box(FL_UP_BOX); |
| } else { |
| box(FL_UP_BOX); |
| } |
| color(button && !Fl::scheme() ? button->color() : FL_GRAY); |
| selected = -1; |
| { |
| int j = 0; |
| if (m) for (const Fl_Menu_Item* m1=m; ; m1 = m1->next(), j++) { |
| if (picked) { |
| if (m1 == picked) {selected = j; picked = 0;} |
| else if (m1 > picked) {selected = j-1; picked = 0; Wp = Hp = 0;} |
| } |
| if (!m1->text) break; |
| } |
| numitems = j;} |
| |
| if (menubar) { |
| itemheight = 0; |
| title = 0; |
| return; |
| } |
| |
| itemheight = 1; |
| |
| int hotKeysw = 0; |
| int hotModsw = 0; |
| int Wtitle = 0; |
| int Htitle = 0; |
| if (t) Wtitle = t->measure(&Htitle, button) + 12; |
| int W = 0; |
| if (m) for (; m->text; m = m->next()) { |
| int hh; |
| int w1 = m->measure(&hh, button); |
| if (hh+LEADING>itemheight) itemheight = hh+LEADING; |
| if (m->flags&(FL_SUBMENU|FL_SUBMENU_POINTER)) w1 += 14; |
| if (w1 > W) W = w1; |
| // calculate the maximum width of all shortcuts |
| if (m->shortcut_) { |
| // s is a pointerto the utf8 string for the entire shortcut |
| // k points only to the key part (minus the modifier keys) |
| const char *k, *s = fl_shortcut_label(m->shortcut_, &k); |
| if (fl_utf_nb_char((const unsigned char*)k, strlen(k))<=4) { |
| // a regular shortcut has a right-justified modifier followed by a left-justified key |
| w1 = int(fl_width(s, k-s)); |
| if (w1 > hotModsw) hotModsw = w1; |
| w1 = int(fl_width(k))+4; |
| if (w1 > hotKeysw) hotKeysw = w1; |
| } else { |
| // a shortcut with a long modifier is right-justified to the menu |
| w1 = int(fl_width(s))+4; |
| if (w1 > (hotModsw+hotKeysw)) { |
| hotModsw = w1-hotKeysw; |
| } |
| } |
| } |
| if (m->labelcolor_ || Fl::scheme() || m->labeltype_ > FL_NO_LABEL) clear_overlay(); |
| } |
| shortcutWidth = hotKeysw; |
| if (selected >= 0 && !Wp) X -= W/2; |
| int BW = Fl::box_dx(box()); |
| W += hotKeysw+hotModsw+2*BW+7; |
| if (Wp > W) W = Wp; |
| if (Wtitle > W) W = Wtitle; |
| |
| if (X < scr_x) X = scr_x; if (X > scr_x+scr_w-W) X = right_edge-W; //X= scr_x+scr_w-W; |
| x(X); w(W); |
| h((numitems ? itemheight*numitems-LEADING : 0)+2*BW+3); |
| if (selected >= 0) { |
| Y = Y+(Hp-itemheight)/2-selected*itemheight-BW; |
| } else { |
| Y = Y+Hp; |
| // if the menu hits the bottom of the screen, we try to draw |
| // it above the menubar instead. We will not adjust any menu |
| // that has a selected item. |
| if (Y+h()>scr_y+scr_h && Y-h()>=scr_y) { |
| if (Hp>1) { |
| // if we know the height of the Fl_Menu_, use it |
| Y = Y-Hp-h(); |
| } else if (t) { |
| // assume that the menubar item height relates to the first |
| // menuitem as well |
| Y = Y-itemheight-h()-Fl::box_dh(box()); |
| } else { |
| // draw the menu to the right |
| Y = Y-h()+itemheight+Fl::box_dy(box()); |
| } |
| } |
| } |
| if (m) y(Y); else {y(Y-2); w(1); h(1);} |
| |
| if (t) { |
| if (menubar_title) { |
| int dy = Fl::box_dy(button->box())+1; |
| int ht = button->h()-dy*2; |
| title = new menutitle(tx, ty-ht-dy, Wtitle, ht, t); |
| } else { |
| int dy = 2; |
| int ht = Htitle+2*BW+3; |
| title = new menutitle(X, Y-ht-dy, Wtitle, ht, t); |
| } |
| } else { |
| title = 0; |
| } |
| } |
| |
| menuwindow::~menuwindow() { |
| hide(); |
| delete title; |
| } |
| |
| void menuwindow::position(int X, int Y) { |
| if (title) {title->position(X, title->y()+Y-y());} |
| Fl_Menu_Window::position(X, Y); |
| // x(X); y(Y); // don't wait for response from X |
| } |
| |
| // scroll so item i is visible on screen |
| void menuwindow::autoscroll(int n) { |
| int scr_x, scr_y, scr_w, scr_h; |
| int Y = y()+Fl::box_dx(box())+2+n*itemheight; |
| |
| Fl::screen_xywh(scr_x, scr_y, scr_w, scr_h); |
| if (Y <= scr_y) Y = scr_y-Y+10; |
| else { |
| Y = Y+itemheight-scr_h-scr_y; |
| if (Y < 0) return; |
| Y = -Y-10; |
| } |
| Fl_Menu_Window::position(x(), y()+Y); |
| // y(y()+Y); // don't wait for response from X |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| |
| void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) { |
| if (!m) return; // this happens if -1 is selected item and redrawn |
| |
| int BW = Fl::box_dx(box()); |
| int xx = BW; |
| int W = w(); |
| int ww = W-2*BW-1; |
| int yy = BW+1+n*itemheight; |
| int hh = itemheight - LEADING; |
| |
| if (eraseit && n != selected) { |
| fl_push_clip(xx+1, yy-(LEADING-2)/2, ww-2, hh+(LEADING-2)); |
| draw_box(box(), 0, 0, w(), h(), button ? button->color() : color()); |
| fl_pop_clip(); |
| } |
| |
| m->draw(xx, yy, ww, hh, button, n==selected); |
| |
| // the shortcuts and arrows assume fl_color() was left set by draw(): |
| if (m->submenu()) { |
| int sz = (hh-7)&-2; |
| int y1 = yy+(hh-sz)/2; |
| int x1 = xx+ww-sz-3; |
| fl_polygon(x1+2, y1, x1+2, y1+sz, x1+sz/2+2, y1+sz/2); |
| } else if (m->shortcut_) { |
| Fl_Font f = m->labelsize_ || m->labelfont_ ? (Fl_Font)m->labelfont_ : |
| button ? button->textfont() : FL_HELVETICA; |
| fl_font(f, m->labelsize_ ? m->labelsize_ : |
| button ? button->textsize() : FL_NORMAL_SIZE); |
| const char *k, *s = fl_shortcut_label(m->shortcut_, &k); |
| if (fl_utf_nb_char((const unsigned char*)k, strlen(k))<=4) { |
| // righ-align the modifiers and left-align the key |
| char buf[32]; strcpy(buf, s); buf[k-s] = 0; |
| fl_draw(buf, xx, yy, ww-shortcutWidth, hh, FL_ALIGN_RIGHT); |
| fl_draw( k, xx+ww-shortcutWidth, yy, shortcutWidth, hh, FL_ALIGN_LEFT); |
| } else { |
| // right-align to the menu |
| fl_draw(s, xx, yy, ww-4, hh, FL_ALIGN_RIGHT); |
| } |
| } |
| |
| if (m->flags & FL_MENU_DIVIDER) { |
| fl_color(FL_DARK3); |
| fl_xyline(BW-1, yy+hh+(LEADING-2)/2, W-2*BW+2); |
| fl_color(FL_LIGHT3); |
| fl_xyline(BW-1, yy+hh+((LEADING-2)/2+1), W-2*BW+2); |
| } |
| } |
| |
| void menutitle::draw() { |
| menu->draw(0, 0, w(), h(), button, 2); |
| } |
| |
| void menuwindow::draw() { |
| if (damage() != FL_DAMAGE_CHILD) { // complete redraw |
| fl_draw_box(box(), 0, 0, w(), h(), button ? button->color() : color()); |
| if (menu) { |
| const Fl_Menu_Item* m; int j; |
| for (m=menu->first(), j=0; m->text; j++, m = m->next()) drawentry(m, j, 0); |
| } |
| } else { |
| if (damage() & FL_DAMAGE_CHILD && selected!=drawn_selected) { // change selection |
| drawentry(menu->next(drawn_selected), drawn_selected, 1); |
| drawentry(menu->next(selected), selected, 1); |
| } |
| } |
| drawn_selected = selected; |
| } |
| |
| void menuwindow::set_selected(int n) { |
| if (n != selected) {selected = n; damage(FL_DAMAGE_CHILD);} |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| |
| int menuwindow::find_selected(int mx, int my) { |
| if (!menu || !menu->text) return -1; |
| mx -= x(); |
| my -= y(); |
| if (my < 0 || my >= h()) return -1; |
| if (!itemheight) { // menubar |
| int xx = 3; int n = 0; |
| const Fl_Menu_Item* m = menu ? menu->first() : 0; |
| for (; ; m = m->next(), n++) { |
| if (!m->text) return -1; |
| xx += m->measure(0, button) + 16; |
| if (xx > mx) break; |
| } |
| return n; |
| } |
| if (mx < Fl::box_dx(box()) || mx >= w()) return -1; |
| int n = (my-Fl::box_dx(box())-1)/itemheight; |
| if (n < 0 || n>=numitems) return -1; |
| return n; |
| } |
| |
| // return horizontal position for item n in a menubar: |
| int menuwindow::titlex(int n) { |
| const Fl_Menu_Item* m; |
| int xx = 3; |
| for (m=menu->first(); n--; m = m->next()) xx += m->measure(0, button) + 16; |
| return xx; |
| } |
| |
| // return 1, if the given root coordinates are inside the window |
| int menuwindow::is_inside(int mx, int my) { |
| if ( mx < x_root() || mx >= x_root() + w() || |
| my < y_root() || my >= y_root() + h()) { |
| return 0; |
| } |
| if (itemheight == 0 && find_selected(mx, my) == -1) { |
| // in the menubar but out from any menu header |
| return 0; |
| } |
| return 1; |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| // Fl_Menu_Item::popup(...) |
| |
| // Because Fl::grab() is done, all events go to one of the menu windows. |
| // But the handle method needs to look at all of them to find out |
| // what item the user is pointing at. And it needs a whole lot |
| // of other state variables to determine what is going on with |
| // the currently displayed menus. |
| // So the main loop (handlemenu()) puts all the state in a structure |
| // and puts a pointer to it in a static location, so the handle() |
| // on menus can refer to it and alter it. The handle() method |
| // changes variables in this state to indicate what item is |
| // picked, but does not actually alter the display, instead the |
| // main loop does that. This is because the X mapping and unmapping |
| // of windows is slow, and we don't want to fall behind the events. |
| |
| // values for menustate.state: |
| #define INITIAL_STATE 0 // no mouse up or down since popup() called |
| #define PUSH_STATE 1 // mouse has been pushed on a normal item |
| #define DONE_STATE 2 // exit the popup, the current item was picked |
| #define MENU_PUSH_STATE 3 // mouse has been pushed on a menu title |
| |
| struct menustate { |
| const Fl_Menu_Item* current_item; // what mouse is pointing at |
| int menu_number; // which menu it is in |
| int item_number; // which item in that menu, -1 if none |
| menuwindow* p[20]; // pointers to menus |
| int nummenus; |
| int menubar; // if true p[0] is a menubar |
| int state; |
| menuwindow* fakemenu; // kludge for buttons in menubar |
| int is_inside(int mx, int my); |
| }; |
| static menustate* p=0; |
| |
| // return 1 if the coordinates are inside any of the menuwindows |
| int menustate::is_inside(int mx, int my) { |
| int i; |
| for (i=nummenus-1; i>=0; i--) { |
| if (p[i]->is_inside(mx, my)) |
| return 1; |
| } |
| return 0; |
| } |
| |
| static inline void setitem(const Fl_Menu_Item* i, int m, int n) { |
| p->current_item = i; |
| p->menu_number = m; |
| p->item_number = n; |
| } |
| |
| static void setitem(int m, int n) { |
| menustate &pp = *p; |
| pp.current_item = (n >= 0) ? pp.p[m]->menu->next(n) : 0; |
| pp.menu_number = m; |
| pp.item_number = n; |
| } |
| |
| static int forward(int menu) { // go to next item in menu menu if possible |
| menustate &pp = *p; |
| // Fl_Menu_Button can generate menu=-1. This line fixes it and selectes the first item. |
| if (menu==-1) |
| menu = 0; |
| menuwindow &m = *(pp.p[menu]); |
| int item = (menu == pp.menu_number) ? pp.item_number : m.selected; |
| while (++item < m.numitems) { |
| const Fl_Menu_Item* m1 = m.menu->next(item); |
| if (m1->activevisible()) {setitem(m1, menu, item); return 1;} |
| } |
| return 0; |
| } |
| |
| static int backward(int menu) { // previous item in menu menu if possible |
| menustate &pp = *p; |
| menuwindow &m = *(pp.p[menu]); |
| int item = (menu == pp.menu_number) ? pp.item_number : m.selected; |
| if (item < 0) item = m.numitems; |
| while (--item >= 0) { |
| const Fl_Menu_Item* m1 = m.menu->next(item); |
| if (m1->activevisible()) {setitem(m1, menu, item); return 1;} |
| } |
| return 0; |
| } |
| |
| int menuwindow::handle(int e) { |
| #if defined (__APPLE__) || defined (USE_X11) |
| // This off-route takes care of the "detached menu" bug on OS X. |
| // Apple event handler requires that we hide all menu windows right |
| // now, so that Carbon can continue undisturbed with handling window |
| // manager events, like dragging the application window. |
| int ret = early_hide_handle(e); |
| menustate &pp = *p; |
| if (pp.state == DONE_STATE) { |
| hide(); |
| if (pp.fakemenu) { |
| pp.fakemenu->hide(); |
| if (pp.fakemenu->title) |
| pp.fakemenu->title->hide(); |
| } |
| int i = pp.nummenus; |
| while (i>0) { |
| menuwindow *mw = pp.p[--i]; |
| if (mw) { |
| mw->hide(); |
| if (mw->title) |
| mw->title->hide(); |
| } |
| } |
| } |
| return ret; |
| } |
| |
| int menuwindow::early_hide_handle(int e) { |
| #endif |
| menustate &pp = *p; |
| switch (e) { |
| case FL_KEYBOARD: |
| switch (Fl::event_key()) { |
| case FL_BackSpace: |
| BACKTAB: |
| if (!backward(pp.menu_number)) {pp.item_number = -1;backward(pp.menu_number);} |
| return 1; |
| case FL_Up: |
| if (pp.menubar && pp.menu_number == 0) { |
| // Do nothing... |
| } else if (backward(pp.menu_number)) { |
| // Do nothing... |
| } else if (pp.menubar && pp.menu_number==1) { |
| setitem(0, pp.p[0]->selected); |
| } |
| return 1; |
| case FL_Tab: |
| if (Fl::event_shift()) goto BACKTAB; |
| case FL_Down: |
| if (pp.menu_number || !pp.menubar) { |
| if (!forward(pp.menu_number) && Fl::event_key()==FL_Tab) { |
| pp.item_number = -1; |
| forward(pp.menu_number); |
| } |
| } else if (pp.menu_number < pp.nummenus-1) { |
| forward(pp.menu_number+1); |
| } |
| return 1; |
| case FL_Right: |
| if (pp.menubar && (pp.menu_number<=0 || (pp.menu_number==1 && pp.nummenus==2))) |
| forward(0); |
| else if (pp.menu_number < pp.nummenus-1) forward(pp.menu_number+1); |
| return 1; |
| case FL_Left: |
| if (pp.menubar && pp.menu_number<=1) backward(0); |
| else if (pp.menu_number>0) |
| setitem(pp.menu_number-1, pp.p[pp.menu_number-1]->selected); |
| return 1; |
| case FL_Enter: |
| case FL_KP_Enter: |
| case ' ': |
| pp.state = DONE_STATE; |
| return 1; |
| case FL_Escape: |
| setitem(0, -1, 0); |
| pp.state = DONE_STATE; |
| return 1; |
| } |
| break; |
| case FL_SHORTCUT: |
| { |
| for (int mymenu = pp.nummenus; mymenu--;) { |
| menuwindow &mw = *(pp.p[mymenu]); |
| int item; const Fl_Menu_Item* m = mw.menu->find_shortcut(&item); |
| if (m) { |
| setitem(m, mymenu, item); |
| if (!m->submenu()) pp.state = DONE_STATE; |
| return 1; |
| } |
| } |
| } |
| break; |
| case FL_MOVE: |
| #if ! (defined(WIN32) || defined(__APPLE__)) |
| if (pp.state == DONE_STATE) { |
| return 1; // Fix for STR #2619 |
| } |
| /* FALLTHROUGH */ |
| #endif |
| case FL_ENTER: |
| case FL_PUSH: |
| case FL_DRAG: |
| { |
| int mx = Fl::event_x_root(); |
| int my = Fl::event_y_root(); |
| int item=0; int mymenu = pp.nummenus-1; |
| // Clicking or dragging outside menu cancels it... |
| if ((!pp.menubar || mymenu) && !pp.is_inside(mx, my)) { |
| setitem(0, -1, 0); |
| if (e==FL_PUSH) |
| pp.state = DONE_STATE; |
| return 1; |
| } |
| for (mymenu = pp.nummenus-1; ; mymenu--) { |
| item = pp.p[mymenu]->find_selected(mx, my); |
| if (item >= 0) |
| break; |
| if (mymenu <= 0) { |
| // buttons in menubars must be deselected if we move outside of them! |
| if (pp.menu_number==-1 && e==FL_PUSH) { |
| pp.state = DONE_STATE; |
| return 1; |
| } |
| if (pp.current_item && pp.menu_number==0 && !pp.current_item->submenu()) { |
| if (e==FL_PUSH) |
| pp.state = DONE_STATE; |
| setitem(0, -1, 0); |
| return 1; |
| } |
| // all others can stay selected |
| return 0; |
| } |
| } |
| if (my == 0 && item > 0) setitem(mymenu, item - 1); |
| else setitem(mymenu, item); |
| if (e == FL_PUSH) { |
| if (pp.current_item && pp.current_item->submenu() // this is a menu title |
| && item != pp.p[mymenu]->selected // and it is not already on |
| && !pp.current_item->callback_) // and it does not have a callback |
| pp.state = MENU_PUSH_STATE; |
| else |
| pp.state = PUSH_STATE; |
| } |
| } |
| return 1; |
| case FL_RELEASE: |
| // Mouse must either be held down/dragged some, or this must be |
| // the second click (not the one that popped up the menu): |
| if ( !Fl::event_is_click() |
| || pp.state == PUSH_STATE |
| || (pp.menubar && pp.current_item && !pp.current_item->submenu()) // button |
| ) { |
| #if 0 // makes the check/radio items leave the menu up |
| const Fl_Menu_Item* m = pp.current_item; |
| if (m && button && (m->flags & (FL_MENU_TOGGLE|FL_MENU_RADIO))) { |
| ((Fl_Menu_*)button)->picked(m); |
| pp.p[pp.menu_number]->redraw(); |
| } else |
| #endif |
| // do nothing if they try to pick inactive items |
| if (!pp.current_item || pp.current_item->activevisible()) |
| pp.state = DONE_STATE; |
| } |
| return 1; |
| } |
| return Fl_Window::handle(e); |
| } |
| |
| /** |
| Pulldown() is similar to popup(), but a rectangle is |
| provided to position the menu. The menu is made at least W |
| wide, and the picked item is centered over the rectangle |
| (like Fl_Choice uses). If picked is zero or not |
| found, the menu is aligned just below the rectangle (like a pulldown |
| menu). |
| <P>The title and menubar arguments are used |
| internally by the Fl_Menu_Bar widget. |
| */ |
| const Fl_Menu_Item* Fl_Menu_Item::pulldown( |
| int X, int Y, int W, int H, |
| const Fl_Menu_Item* initial_item, |
| const Fl_Menu_* pbutton, |
| const Fl_Menu_Item* t, |
| int menubar) const { |
| Fl_Group::current(0); // fix possible user error... |
| |
| button = pbutton; |
| if (pbutton && pbutton->window()) { |
| for (Fl_Window* w = pbutton->window(); w; w = w->window()) { |
| X += w->x(); |
| Y += w->y(); |
| } |
| } else { |
| X += Fl::event_x_root()-Fl::event_x(); |
| Y += Fl::event_y_root()-Fl::event_y(); |
| } |
| menuwindow mw(this, X, Y, W, H, initial_item, t, menubar); |
| Fl::grab(mw); |
| menustate pp; p = &pp; |
| pp.p[0] = &mw; |
| pp.nummenus = 1; |
| pp.menubar = menubar; |
| pp.state = INITIAL_STATE; |
| pp.fakemenu = 0; // kludge for buttons in menubar |
| |
| // preselected item, pop up submenus if necessary: |
| if (initial_item && mw.selected >= 0) { |
| setitem(0, mw.selected); |
| goto STARTUP; |
| } |
| |
| pp.current_item = 0; pp.menu_number = 0; pp.item_number = -1; |
| if (menubar) { |
| // find the initial menu |
| if (!mw.handle(FL_DRAG)) { |
| Fl::grab(0); |
| return 0; |
| } |
| } |
| initial_item = pp.current_item; |
| if (initial_item) goto STARTUP; |
| |
| // the main loop, runs until p.state goes to DONE_STATE: |
| for (;;) { |
| |
| // make sure all the menus are shown: |
| { |
| for (int k = menubar; k < pp.nummenus; k++) { |
| if (!pp.p[k]->shown()) { |
| if (pp.p[k]->title) pp.p[k]->title->show(); |
| pp.p[k]->show(); |
| } |
| } |
| } |
| |
| // get events: |
| { |
| const Fl_Menu_Item* oldi = pp.current_item; |
| Fl::wait(); |
| if (pp.state == DONE_STATE) break; // done. |
| if (pp.current_item == oldi) continue; |
| } |
| |
| // only do rest if item changes: |
| if(pp.fakemenu) {delete pp.fakemenu; pp.fakemenu = 0;} // turn off "menubar button" |
| |
| if (!pp.current_item) { // pointing at nothing |
| // turn off selection in deepest menu, but don't erase other menus: |
| pp.p[pp.nummenus-1]->set_selected(-1); |
| continue; |
| } |
| |
| if(pp.fakemenu) {delete pp.fakemenu; pp.fakemenu = 0;} |
| initial_item = 0; // stop the startup code |
| pp.p[pp.menu_number]->autoscroll(pp.item_number); |
| |
| STARTUP: |
| menuwindow& cw = *pp.p[pp.menu_number]; |
| const Fl_Menu_Item* m = pp.current_item; |
| if (!m->activevisible()) { // pointing at inactive item |
| cw.set_selected(-1); |
| initial_item = 0; // turn off startup code |
| continue; |
| } |
| cw.set_selected(pp.item_number); |
| |
| if (m==initial_item) initial_item=0; // stop the startup code if item found |
| if (m->submenu()) { |
| const Fl_Menu_Item* title = m; |
| const Fl_Menu_Item* menutable; |
| if (m->flags&FL_SUBMENU) menutable = m+1; |
| else menutable = (Fl_Menu_Item*)(m)->user_data_; |
| // figure out where new menu goes: |
| int nX, nY; |
| if (!pp.menu_number && pp.menubar) { // menu off a menubar: |
| nX = cw.x() + cw.titlex(pp.item_number); |
| nY = cw.y() + cw.h(); |
| initial_item = 0; |
| } else { |
| nX = cw.x() + cw.w(); |
| nY = cw.y() + pp.item_number * cw.itemheight; |
| title = 0; |
| } |
| if (initial_item) { // bring up submenu containing initial item: |
| menuwindow* n = new menuwindow(menutable,X,Y,W,H,initial_item,title,0,0,cw.x()); |
| pp.p[pp.nummenus++] = n; |
| // move all earlier menus to line up with this new one: |
| if (n->selected>=0) { |
| int dy = n->y()-nY; |
| int dx = n->x()-nX; |
| for (int menu = 0; menu <= pp.menu_number; menu++) { |
| menuwindow* tt = pp.p[menu]; |
| int nx = tt->x()+dx; if (nx < 0) {nx = 0; dx = -tt->x();} |
| int ny = tt->y()+dy; if (ny < 0) {ny = 0; dy = -tt->y();} |
| tt->position(nx, ny); |
| } |
| setitem(pp.nummenus-1, n->selected); |
| goto STARTUP; |
| } |
| } else if (pp.nummenus > pp.menu_number+1 && |
| pp.p[pp.menu_number+1]->menu == menutable) { |
| // the menu is already up: |
| while (pp.nummenus > pp.menu_number+2) delete pp.p[--pp.nummenus]; |
| pp.p[pp.nummenus-1]->set_selected(-1); |
| } else { |
| // delete all the old menus and create new one: |
| while (pp.nummenus > pp.menu_number+1) delete pp.p[--pp.nummenus]; |
| pp.p[pp.nummenus++]= new menuwindow(menutable, nX, nY, |
| title?1:0, 0, 0, title, 0, menubar, cw.x()); |
| } |
| } else { // !m->submenu(): |
| while (pp.nummenus > pp.menu_number+1) delete pp.p[--pp.nummenus]; |
| if (!pp.menu_number && pp.menubar) { |
| // kludge so "menubar buttons" turn "on" by using menu title: |
| pp.fakemenu = new menuwindow(0, |
| cw.x()+cw.titlex(pp.item_number), |
| cw.y()+cw.h(), 0, 0, |
| 0, m, 0, 1); |
| pp.fakemenu->title->show(); |
| } |
| } |
| } |
| const Fl_Menu_Item* m = pp.current_item; |
| delete pp.fakemenu; |
| while (pp.nummenus>1) delete pp.p[--pp.nummenus]; |
| mw.hide(); |
| Fl::grab(0); |
| return m; |
| } |
| |
| /** |
| This method is called by widgets that want to display menus. |
| |
| The menu stays up until the user picks an item or dismisses it. |
| The selected item (or NULL if none) is returned. <I>This does not |
| do the callbacks or change the state of check or radio items.</I> |
| |
| X,Y is the position of the mouse cursor, relative to the |
| window that got the most recent event (usually you can pass |
| Fl::event_x() and Fl::event_y() unchanged here). |
| |
| \p title is a character string title for the menu. If |
| non-zero a small box appears above the menu with the title in it. |
| |
| The menu is positioned so the cursor is centered over the item |
| picked. This will work even if \p picked is in a submenu. |
| If \p picked is zero or not in the menu item table the menu is |
| positioned with the cursor in the top-left corner. |
| |
| \p button is a pointer to an Fl_Menu_ from which the color and |
| boxtypes for the menu are pulled. If NULL then defaults are used. |
| */ |
| const Fl_Menu_Item* Fl_Menu_Item::popup( |
| int X, int Y, |
| const char* title, |
| const Fl_Menu_Item* picked, |
| const Fl_Menu_* button |
| ) const { |
| static Fl_Menu_Item dummy; // static so it is all zeros |
| dummy.text = title; |
| return pulldown(X, Y, 0, 0, picked, button, title ? &dummy : 0); |
| } |
| |
| /** |
| Search only the top level menu for a shortcut. |
| Either &x in the label or the shortcut fields are used. |
| |
| This tests the current event, which must be an FL_KEYBOARD or |
| FL_SHORTCUT, against a shortcut value. |
| |
| \param ip returns the index of the item, if \p ip is not NULL. |
| \param require_alt if true: match only if Alt key is pressed. |
| |
| \return found Fl_Menu_Item or NULL |
| */ |
| const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip, const bool require_alt) const { |
| const Fl_Menu_Item* m = this; |
| if (m) for (int ii = 0; m->text; m = next_visible_or_not(m), ii++) { |
| if (m->active()) { |
| if (Fl::test_shortcut(m->shortcut_) |
| || Fl_Widget::test_shortcut(m->text, require_alt)) { |
| if (ip) *ip=ii; |
| return m; |
| } |
| } |
| } |
| return 0; |
| } |
| |
| // Recursive search of all submenus for anything with this key as a |
| // shortcut. Only uses the shortcut field, ignores &x in the labels: |
| /** |
| This is designed to be called by a widgets handle() method in |
| response to a FL_SHORTCUT event. If the current event matches |
| one of the items shortcut, that item is returned. If the keystroke |
| does not match any shortcuts then NULL is returned. This only |
| matches the shortcut() fields, not the letters in the title |
| preceeded by ' |
| */ |
| const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const { |
| const Fl_Menu_Item* m = this; |
| const Fl_Menu_Item* ret = 0; |
| if (m) for (; m->text; m = next_visible_or_not(m)) { |
| if (m->active()) { |
| // return immediately any match of an item in top level menu: |
| if (Fl::test_shortcut(m->shortcut_)) return m; |
| // if (Fl_Widget::test_shortcut(m->text)) return m; |
| // only return matches from lower menu if nothing found in top menu: |
| if (!ret && m->submenu()) { |
| const Fl_Menu_Item* s = |
| (m->flags&FL_SUBMENU) ? m+1:(const Fl_Menu_Item*)m->user_data_; |
| ret = s->test_shortcut(); |
| } |
| } |
| } |
| return ret; |
| } |
| |
| // |
| // End of "$Id: Fl_Menu.cxx 8775 2011-06-03 14:07:52Z manolo $". |
| // |