| // |
| // "$Id: Fl.cxx 8723 2011-05-23 16:49:02Z manolo $" |
| // |
| // Main event handling code for the Fast Light Tool Kit (FLTK). |
| // |
| // Copyright 1998-2010 by Bill Spitzak and others. |
| // |
| // This library is free software; you can redistribute it and/or |
| // modify it under the terms of the GNU Library General Public |
| // License as published by the Free Software Foundation; either |
| // version 2 of the License, or (at your option) any later version. |
| // |
| // This library is distributed in the hope that it will be useful, |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| // Library General Public License for more details. |
| // |
| // You should have received a copy of the GNU Library General Public |
| // License along with this library; if not, write to the Free Software |
| // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 |
| // USA. |
| // |
| // Please report all bugs and problems on the following page: |
| // |
| // http://www.fltk.org/str.php |
| // |
| |
| |
| // warning: the Apple Quartz version still uses some Quickdraw calls, |
| // mostly to get around the single active context in QD and |
| // to implement clipping. This should be changed into pure |
| // Quartz calls in the near future. |
| #include <config.h> |
| |
| /* We require Windows 2000 features (e.g. VK definitions) */ |
| #if defined(WIN32) |
| # if !defined(WINVER) || (WINVER < 0x0500) |
| # ifdef WINVER |
| # undef WINVER |
| # endif |
| # define WINVER 0x0500 |
| # endif |
| # if !defined(_WIN32_WINNT) || (_WIN32_WINNT < 0x0500) |
| # ifdef _WIN32_WINNT |
| # undef _WIN32_WINNT |
| # endif |
| # define _WIN32_WINNT 0x0500 |
| # endif |
| #endif |
| |
| // recent versions of MinGW warn: "Please include winsock2.h before windows.h", |
| // hence we must include winsock2.h before FL/Fl.H (A.S. Dec. 2010, IMM May 2011) |
| #if defined(WIN32) && !defined(__CYGWIN__) |
| # include <winsock2.h> |
| #endif |
| |
| #include <FL/Fl.H> |
| #include <FL/Fl_Window.H> |
| #include <FL/Fl_Tooltip.H> |
| #include <FL/x.H> |
| |
| #include <ctype.h> |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include "flstring.h" |
| |
| #if defined(DEBUG) || defined(DEBUG_WATCH) |
| # include <stdio.h> |
| #endif // DEBUG || DEBUG_WATCH |
| |
| #ifdef WIN32 |
| # include <ole2.h> |
| void fl_free_fonts(void); |
| HBRUSH fl_brush_action(int action); |
| void fl_cleanup_pens(void); |
| void fl_release_dc(HWND,HDC); |
| void fl_cleanup_dc_list(void); |
| #elif defined(__APPLE__) |
| extern double fl_mac_flush_and_wait(double time_to_wait, char in_idle); |
| #endif // WIN32 |
| |
| extern void fl_update_focus(void); |
| |
| // |
| // Globals... |
| // |
| #if defined(__APPLE__) || defined(FL_DOXYGEN) |
| const char *Fl_Mac_App_Menu::about = "About "; |
| const char *Fl_Mac_App_Menu::copyright = NULL; |
| const char *Fl_Mac_App_Menu::print = "Print Front Window"; |
| const char *Fl_Mac_App_Menu::services = "Services"; |
| const char *Fl_Mac_App_Menu::hide = "Hide "; |
| const char *Fl_Mac_App_Menu::hide_others = "Hide Others"; |
| const char *Fl_Mac_App_Menu::show = "Show All"; |
| const char *Fl_Mac_App_Menu::quit = "Quit "; |
| #endif // __APPLE__ |
| #ifndef FL_DOXYGEN |
| Fl_Widget *Fl::belowmouse_, |
| *Fl::pushed_, |
| *Fl::focus_, |
| *Fl::selection_owner_; |
| int Fl::damage_, |
| Fl::e_number, |
| Fl::e_x, |
| Fl::e_y, |
| Fl::e_x_root, |
| Fl::e_y_root, |
| Fl::e_dx, |
| Fl::e_dy, |
| Fl::e_state, |
| Fl::e_clicks, |
| Fl::e_is_click, |
| Fl::e_keysym, |
| Fl::e_original_keysym, |
| Fl::scrollbar_size_ = 16; |
| |
| char *Fl::e_text = (char *)""; |
| int Fl::e_length; |
| |
| Fl_Event_Dispatch Fl::e_dispatch = 0; |
| |
| unsigned char Fl::options_[] = { 0, 0 }; |
| unsigned char Fl::options_read_ = 0; |
| |
| |
| Fl_Window *fl_xfocus; // which window X thinks has focus |
| Fl_Window *fl_xmousewin;// which window X thinks has FL_ENTER |
| Fl_Window *Fl::grab_; // most recent Fl::grab() |
| Fl_Window *Fl::modal_; // topmost modal() window |
| |
| #endif // FL_DOXYGEN |
| |
| // |
| // 'Fl::version()' - Return the API version number... |
| // |
| |
| double |
| /** |
| Returns the compiled-in value of the FL_VERSION constant. This |
| is useful for checking the version of a shared library. |
| */ |
| Fl::version() { |
| return FL_VERSION; |
| } |
| |
| /** |
| Gets the default scrollbar size used by |
| Fl_Browser_, |
| Fl_Help_View, |
| Fl_Scroll, and |
| Fl_Text_Display widgets. |
| \returns The default size for widget scrollbars, in pixels. |
| */ |
| int Fl::scrollbar_size() { |
| return scrollbar_size_; |
| } |
| |
| /** |
| Sets the default scrollbar size that is used by the |
| Fl_Browser_, |
| Fl_Help_View, |
| Fl_Scroll, and |
| Fl_Text_Display widgets. |
| \param[in] W The new default size for widget scrollbars, in pixels. |
| */ |
| void Fl::scrollbar_size(int W) { |
| scrollbar_size_ = W; |
| } |
| |
| |
| /** Returns whether or not the mouse event is inside the given rectangle. |
| |
| Returns non-zero if the current Fl::event_x() and Fl::event_y() |
| put it inside the given arbitrary bounding box. |
| |
| You should always call this rather than doing your own comparison |
| so you are consistent about edge effects. |
| |
| To find out, whether the event is inside a child widget of the |
| current window, you can use Fl::event_inside(const Fl_Widget *). |
| |
| \param[in] xx,yy,ww,hh bounding box |
| \return non-zero, if mouse event is inside |
| */ |
| int Fl::event_inside(int xx,int yy,int ww,int hh) /*const*/ { |
| int mx = e_x - xx; |
| int my = e_y - yy; |
| return (mx >= 0 && mx < ww && my >= 0 && my < hh); |
| } |
| |
| /** Returns whether or not the mouse event is inside a given child widget. |
| |
| Returns non-zero if the current Fl::event_x() and Fl::event_y() |
| put it inside the given child widget's bounding box. |
| |
| This method can only be used to check whether the mouse event is |
| inside a \b child widget of the window that handles the event, and |
| there must not be an intermediate subwindow (i.e. the widget must |
| not be inside a subwindow of the current window). However, it is |
| valid if the widget is inside a nested Fl_Group. |
| |
| You must not use it with the window itself as the \p o argument |
| in a window's handle() method. |
| |
| \note The mentioned restrictions are necessary, because this method |
| does not transform coordinates of child widgets, and thus the given |
| widget \p o must be within the \e same window that is handling the |
| current event. Otherwise the results are undefined. |
| |
| You should always call this rather than doing your own comparison |
| so you are consistent about edge effects. |
| |
| \see Fl::event_inside(int, int, int, int) |
| |
| \param[in] o child widget to be tested |
| \return non-zero, if mouse event is inside the widget |
| */ |
| int Fl::event_inside(const Fl_Widget *o) /*const*/ { |
| int mx = e_x - o->x(); |
| int my = e_y - o->y(); |
| return (mx >= 0 && mx < o->w() && my >= 0 && my < o->h()); |
| } |
| |
| // |
| // |
| // timer support |
| // |
| |
| #ifdef WIN32 |
| |
| // implementation in Fl_win32.cxx |
| |
| #elif defined(__APPLE__) |
| |
| // implementation in Fl_mac.cxx |
| |
| #else |
| |
| // |
| // X11 timers |
| // |
| |
| |
| //////////////////////////////////////////////////////////////////////// |
| // Timeouts are stored in a sorted list (*first_timeout), so only the |
| // first one needs to be checked to see if any should be called. |
| // Allocated, but unused (free) Timeout structs are stored in another |
| // linked list (*free_timeout). |
| |
| struct Timeout { |
| double time; |
| void (*cb)(void*); |
| void* arg; |
| Timeout* next; |
| }; |
| static Timeout* first_timeout, *free_timeout; |
| |
| #include <sys/time.h> |
| |
| // I avoid the overhead of getting the current time when we have no |
| // timeouts by setting this flag instead of getting the time. |
| // In this case calling elapse_timeouts() does nothing, but records |
| // the current time, and the next call will actually elapse time. |
| static char reset_clock = 1; |
| |
| static void elapse_timeouts() { |
| static struct timeval prevclock; |
| struct timeval newclock; |
| gettimeofday(&newclock, NULL); |
| double elapsed = newclock.tv_sec - prevclock.tv_sec + |
| (newclock.tv_usec - prevclock.tv_usec)/1000000.0; |
| prevclock.tv_sec = newclock.tv_sec; |
| prevclock.tv_usec = newclock.tv_usec; |
| if (reset_clock) { |
| reset_clock = 0; |
| } else if (elapsed > 0) { |
| for (Timeout* t = first_timeout; t; t = t->next) t->time -= elapsed; |
| } |
| } |
| |
| // Continuously-adjusted error value, this is a number <= 0 for how late |
| // we were at calling the last timeout. This appears to make repeat_timeout |
| // very accurate even when processing takes a significant portion of the |
| // time interval: |
| static double missed_timeout_by; |
| |
| void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *argp) { |
| elapse_timeouts(); |
| repeat_timeout(time, cb, argp); |
| } |
| |
| void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) { |
| time += missed_timeout_by; if (time < -.05) time = 0; |
| Timeout* t = free_timeout; |
| if (t) { |
| free_timeout = t->next; |
| } else { |
| t = new Timeout; |
| } |
| t->time = time; |
| t->cb = cb; |
| t->arg = argp; |
| // insert-sort the new timeout: |
| Timeout** p = &first_timeout; |
| while (*p && (*p)->time <= time) p = &((*p)->next); |
| t->next = *p; |
| *p = t; |
| } |
| |
| /** |
| Returns true if the timeout exists and has not been called yet. |
| */ |
| int Fl::has_timeout(Fl_Timeout_Handler cb, void *argp) { |
| for (Timeout* t = first_timeout; t; t = t->next) |
| if (t->cb == cb && t->arg == argp) return 1; |
| return 0; |
| } |
| |
| /** |
| Removes a timeout callback. It is harmless to remove a timeout |
| callback that no longer exists. |
| |
| \note This version removes all matching timeouts, not just the first one. |
| This may change in the future. |
| */ |
| void Fl::remove_timeout(Fl_Timeout_Handler cb, void *argp) { |
| for (Timeout** p = &first_timeout; *p;) { |
| Timeout* t = *p; |
| if (t->cb == cb && (t->arg == argp || !argp)) { |
| *p = t->next; |
| t->next = free_timeout; |
| free_timeout = t; |
| } else { |
| p = &(t->next); |
| } |
| } |
| } |
| |
| #endif |
| |
| //////////////////////////////////////////////////////////////// |
| // Checks are just stored in a list. They are called in the reverse |
| // order that they were added (this may change in the future). |
| // This is a bit messy because I want to allow checks to be added, |
| // removed, and have wait() called from inside them. To do this |
| // next_check points at the next unprocessed one for the outermost |
| // call to Fl::wait(). |
| |
| struct Check { |
| void (*cb)(void*); |
| void* arg; |
| Check* next; |
| }; |
| static Check *first_check, *next_check, *free_check; |
| |
| /** |
| FLTK will call this callback just before it flushes the display and |
| waits for events. This is different than an idle callback because it |
| is only called once, then FLTK calls the system and tells it not to |
| return until an event happens. |
| |
| This can be used by code that wants to monitor the |
| application's state, such as to keep a display up to date. The |
| advantage of using a check callback is that it is called only when no |
| events are pending. If events are coming in quickly, whole blocks of |
| them will be processed before this is called once. This can save |
| significant time and avoid the application falling behind the events. |
| |
| Sample code: |
| |
| \code |
| bool state_changed; // anything that changes the display turns this on |
| |
| void callback(void*) { |
| if (!state_changed) return; |
| state_changed = false; |
| do_expensive_calculation(); |
| widget->redraw(); |
| } |
| |
| main() { |
| Fl::add_check(callback); |
| return Fl::run(); |
| } |
| \endcode |
| */ |
| void Fl::add_check(Fl_Timeout_Handler cb, void *argp) { |
| Check* t = free_check; |
| if (t) free_check = t->next; |
| else t = new Check; |
| t->cb = cb; |
| t->arg = argp; |
| t->next = first_check; |
| if (next_check == first_check) next_check = t; |
| first_check = t; |
| } |
| |
| /** |
| Removes a check callback. It is harmless to remove a check |
| callback that no longer exists. |
| */ |
| void Fl::remove_check(Fl_Timeout_Handler cb, void *argp) { |
| for (Check** p = &first_check; *p;) { |
| Check* t = *p; |
| if (t->cb == cb && t->arg == argp) { |
| if (next_check == t) next_check = t->next; |
| *p = t->next; |
| t->next = free_check; |
| free_check = t; |
| } else { |
| p = &(t->next); |
| } |
| } |
| } |
| |
| /** |
| Returns 1 if the check exists and has not been called yet, 0 otherwise. |
| */ |
| int Fl::has_check(Fl_Timeout_Handler cb, void *argp) { |
| for (Check** p = &first_check; *p;) { |
| Check* t = *p; |
| if (t->cb == cb && t->arg == argp) { |
| return 1; |
| } else { |
| p = &(t->next); |
| } |
| } |
| return 0; |
| } |
| |
| static void run_checks() |
| { |
| // checks are a bit messy so that add/remove and wait may be called |
| // from inside them without causing an infinite loop: |
| if (next_check == first_check) { |
| while (next_check) { |
| Check* checkp = next_check; |
| next_check = checkp->next; |
| (checkp->cb)(checkp->arg); |
| } |
| next_check = first_check; |
| } |
| } |
| |
| #ifndef WIN32 |
| static char in_idle; |
| #endif |
| |
| //////////////////////////////////////////////////////////////// |
| // Clipboard notifications |
| |
| struct Clipboard_Notify { |
| Fl_Clipboard_Notify_Handler handler; |
| void *data; |
| struct Clipboard_Notify *next; |
| }; |
| |
| static struct Clipboard_Notify *clip_notify_list = NULL; |
| |
| extern void fl_clipboard_notify_change(); // in Fl_<platform>.cxx |
| |
| void Fl::add_clipboard_notify(Fl_Clipboard_Notify_Handler h, void *data) { |
| struct Clipboard_Notify *node; |
| |
| remove_clipboard_notify(h); |
| |
| node = new Clipboard_Notify; |
| |
| node->handler = h; |
| node->data = data; |
| node->next = clip_notify_list; |
| |
| clip_notify_list = node; |
| |
| fl_clipboard_notify_change(); |
| } |
| |
| void Fl::remove_clipboard_notify(Fl_Clipboard_Notify_Handler h) { |
| struct Clipboard_Notify *node, **prev; |
| |
| node = clip_notify_list; |
| prev = &clip_notify_list; |
| while (node != NULL) { |
| if (node->handler == h) { |
| *prev = node->next; |
| delete node; |
| |
| fl_clipboard_notify_change(); |
| |
| return; |
| } |
| |
| prev = &node->next; |
| node = node->next; |
| } |
| } |
| |
| bool fl_clipboard_notify_empty(void) { |
| return clip_notify_list == NULL; |
| } |
| |
| void fl_trigger_clipboard_notify(int source) { |
| struct Clipboard_Notify *node; |
| |
| node = clip_notify_list; |
| while (node != NULL) { |
| node->handler(source, node->data); |
| node = node->next; |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| // wait/run/check/ready: |
| |
| void (*Fl::idle)(); // see Fl::add_idle.cxx for the add/remove functions |
| |
| extern int fl_ready(); // in Fl_<platform>.cxx |
| extern int fl_wait(double time); // in Fl_<platform>.cxx |
| |
| /** |
| See int Fl::wait() |
| */ |
| double Fl::wait(double time_to_wait) { |
| // delete all widgets that were listed during callbacks |
| do_widget_deletion(); |
| |
| #ifdef WIN32 |
| |
| return fl_wait(time_to_wait); |
| |
| #elif defined(__APPLE__) |
| |
| run_checks(); |
| if (idle) { |
| if (!in_idle) { |
| in_idle = 1; |
| idle(); |
| in_idle = 0; |
| } |
| // the idle function may turn off idle, we can then wait: |
| if (idle) time_to_wait = 0.0; |
| } |
| return fl_mac_flush_and_wait(time_to_wait, in_idle); |
| |
| #else |
| |
| if (first_timeout) { |
| elapse_timeouts(); |
| Timeout *t; |
| while ((t = first_timeout)) { |
| if (t->time > 0) break; |
| // The first timeout in the array has expired. |
| missed_timeout_by = t->time; |
| // We must remove timeout from array before doing the callback: |
| void (*cb)(void*) = t->cb; |
| void *argp = t->arg; |
| first_timeout = t->next; |
| t->next = free_timeout; |
| free_timeout = t; |
| // Now it is safe for the callback to do add_timeout: |
| cb(argp); |
| } |
| } else { |
| reset_clock = 1; // we are not going to check the clock |
| } |
| run_checks(); |
| // if (idle && !fl_ready()) { |
| if (idle) { |
| if (!in_idle) { |
| in_idle = 1; |
| idle(); |
| in_idle = 0; |
| } |
| // the idle function may turn off idle, we can then wait: |
| if (idle) time_to_wait = 0.0; |
| } |
| if (first_timeout && first_timeout->time < time_to_wait) |
| time_to_wait = first_timeout->time; |
| if (time_to_wait <= 0.0) { |
| // do flush second so that the results of events are visible: |
| int ret = fl_wait(0.0); |
| flush(); |
| return ret; |
| } else { |
| // do flush first so that user sees the display: |
| flush(); |
| if (idle && !in_idle) // 'idle' may have been set within flush() |
| time_to_wait = 0.0; |
| return fl_wait(time_to_wait); |
| } |
| #endif |
| } |
| |
| #define FOREVER 1e20 |
| |
| /** |
| As long as any windows are displayed this calls Fl::wait() |
| repeatedly. When all the windows are closed it returns zero |
| (supposedly it would return non-zero on any errors, but FLTK calls |
| exit directly for these). A normal program will end main() |
| with return Fl::run();. |
| */ |
| int Fl::run() { |
| while (Fl_X::first) wait(FOREVER); |
| return 0; |
| } |
| |
| #ifdef WIN32 |
| |
| // Function to initialize COM/OLE for usage. This must be done only once. |
| // We define a flag to register whether we called it: |
| static char oleInitialized = 0; |
| |
| // This calls the Windows function OleInitialize() exactly once. |
| void fl_OleInitialize() { |
| if (!oleInitialized) { |
| OleInitialize(0L); |
| oleInitialized = 1; |
| } |
| } |
| |
| // This calls the Windows function OleUninitialize() only, if |
| // OleInitialize has been called before. |
| void fl_OleUninitialize() { |
| if (oleInitialized) { |
| OleUninitialize(); |
| oleInitialized = 0; |
| } |
| } |
| |
| class Fl_Win32_At_Exit { |
| public: |
| Fl_Win32_At_Exit() { } |
| ~Fl_Win32_At_Exit() { |
| fl_free_fonts(); // do some WIN32 cleanup |
| fl_cleanup_pens(); |
| fl_OleUninitialize(); |
| fl_brush_action(1); |
| fl_cleanup_dc_list(); |
| } |
| }; |
| static Fl_Win32_At_Exit win32_at_exit; |
| #endif |
| |
| |
| |
| /** |
| Waits until "something happens" and then returns. Call this |
| repeatedly to "run" your program. You can also check what happened |
| each time after this returns, which is quite useful for managing |
| program state. |
| |
| What this really does is call all idle callbacks, all elapsed |
| timeouts, call Fl::flush() to get the screen to update, and |
| then wait some time (zero if there are idle callbacks, the shortest of |
| all pending timeouts, or infinity), for any events from the user or |
| any Fl::add_fd() callbacks. It then handles the events and |
| calls the callbacks and then returns. |
| |
| The return value of Fl::wait() is non-zero if there are any |
| visible windows - this may change in future versions of FLTK. |
| |
| Fl::wait(time) waits a maximum of \e time seconds. |
| <i>It can return much sooner if something happens.</i> |
| |
| The return value is positive if an event or fd happens before the |
| time elapsed. It is zero if nothing happens (on Win32 this will only |
| return zero if \e time is zero). It is negative if an error |
| occurs (this will happen on UNIX if a signal happens). |
| */ |
| int Fl::wait() { |
| if (!Fl_X::first) return 0; |
| wait(FOREVER); |
| return Fl_X::first != 0; // return true if there is a window |
| } |
| |
| /** |
| Same as Fl::wait(0). Calling this during a big calculation |
| will keep the screen up to date and the interface responsive: |
| |
| \code |
| while (!calculation_done()) { |
| calculate(); |
| Fl::check(); |
| if (user_hit_abort_button()) break; |
| } |
| \endcode |
| |
| This returns non-zero if any windows are displayed, and 0 if no |
| windows are displayed (this is likely to change in future versions of |
| FLTK). |
| */ |
| int Fl::check() { |
| wait(0.0); |
| return Fl_X::first != 0; // return true if there is a window |
| } |
| |
| /** |
| This is similar to Fl::check() except this does \e not |
| call Fl::flush() or any callbacks, which is useful if your |
| program is in a state where such callbacks are illegal. This returns |
| true if Fl::check() would do anything (it will continue to |
| return true until you call Fl::check() or Fl::wait()). |
| |
| \code |
| while (!calculation_done()) { |
| calculate(); |
| if (Fl::ready()) { |
| do_expensive_cleanup(); |
| Fl::check(); |
| if (user_hit_abort_button()) break; |
| } |
| } |
| \endcode |
| */ |
| int Fl::ready() { |
| #if ! defined( WIN32 ) && ! defined(__APPLE__) |
| if (first_timeout) { |
| elapse_timeouts(); |
| if (first_timeout->time <= 0) return 1; |
| } else { |
| reset_clock = 1; |
| } |
| #endif |
| return fl_ready(); |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| // Window list management: |
| |
| #ifndef FL_DOXYGEN |
| Fl_X* Fl_X::first; |
| #endif |
| |
| Fl_Window* fl_find(Window xid) { |
| Fl_X *window; |
| for (Fl_X **pp = &Fl_X::first; (window = *pp); pp = &window->next) |
| #if defined(WIN32) || defined(USE_X11) |
| if (window->xid == xid) |
| #elif defined(__APPLE_QUARTZ__) |
| if (window->xid == xid && !window->w->window()) |
| #else |
| # error unsupported platform |
| #endif // __APPLE__ |
| { |
| if (window != Fl_X::first && !Fl::modal()) { |
| // make this window be first to speed up searches |
| // this is not done if modal is true to avoid messing up modal stack |
| *pp = window->next; |
| window->next = Fl_X::first; |
| Fl_X::first = window; |
| } |
| return window->w; |
| } |
| return 0; |
| } |
| |
| /** |
| Returns the first top-level window in the list of shown() windows. If |
| a modal() window is shown this is the top-most modal window, otherwise |
| it is the most recent window to get an event. |
| */ |
| Fl_Window* Fl::first_window() { |
| Fl_X* i = Fl_X::first; |
| return i ? i->w : 0; |
| } |
| |
| /** |
| Returns the next top-level window in the list of shown() windows. |
| You can use this call to iterate through all the windows that are shown(). |
| \param[in] window must be shown and not NULL |
| */ |
| Fl_Window* Fl::next_window(const Fl_Window* window) { |
| Fl_X* i = Fl_X::i(window)->next; |
| return i ? i->w : 0; |
| } |
| |
| /** |
| Sets the window that is returned by first_window(). |
| The window is removed from wherever it is in the |
| list and inserted at the top. This is not done if Fl::modal() |
| is on or if the window is not shown(). Because the first window |
| is used to set the "parent" of modal windows, this is often |
| useful. |
| */ |
| void Fl::first_window(Fl_Window* window) { |
| if (!window || !window->shown()) return; |
| fl_find( Fl_X::i(window)->xid ); |
| } |
| |
| /** |
| Redraws all widgets. |
| */ |
| void Fl::redraw() { |
| for (Fl_X* i = Fl_X::first; i; i = i->next) i->w->redraw(); |
| } |
| |
| /** |
| Causes all the windows that need it to be redrawn and graphics forced |
| out through the pipes. |
| |
| This is what wait() does before looking for events. |
| |
| Note: in multi-threaded applications you should only call Fl::flush() |
| from the main thread. If a child thread needs to trigger a redraw event, |
| it should instead call Fl::awake() to get the main thread to process the |
| event queue. |
| */ |
| void Fl::flush() { |
| if (damage()) { |
| damage_ = 0; |
| for (Fl_X* i = Fl_X::first; i; i = i->next) { |
| if (i->wait_for_expose) {damage_ = 1; continue;} |
| Fl_Window* wi = i->w; |
| if (!wi->visible_r()) continue; |
| if (wi->damage()) {i->flush(); wi->clear_damage();} |
| // destroy damage regions for windows that don't use them: |
| if (i->region) {XDestroyRegion(i->region); i->region = 0;} |
| } |
| } |
| #if defined(USE_X11) |
| if (fl_display) XFlush(fl_display); |
| #elif defined(WIN32) |
| GdiFlush(); |
| #elif defined (__APPLE_QUARTZ__) |
| if (fl_gc) |
| CGContextFlush(fl_gc); |
| #else |
| # error unsupported platform |
| #endif |
| } |
| |
| |
| //////////////////////////////////////////////////////////////// |
| // Event handlers: |
| |
| |
| struct handler_link { |
| int (*handle)(int); |
| handler_link *next; |
| }; |
| |
| |
| static handler_link *handlers = 0; |
| |
| |
| /** |
| Install a function to parse unrecognized events. If FLTK cannot |
| figure out what to do with an event, it calls each of these functions |
| (most recent first) until one of them returns non-zero. If none of |
| them returns non-zero then the event is ignored. Events that cause |
| this to be called are: |
| |
| - FL_SHORTCUT events that are not recognized by any widget. |
| This lets you provide global shortcut keys. |
| - System events that FLTK does not recognize. See fl_xevent. |
| - \e Some other events when the widget FLTK selected returns |
| zero from its handle() method. Exactly which ones may change |
| in future versions, however. |
| |
| \see Fl::remove_handler(Fl_Event_Handler) |
| \see Fl::event_dispatch(Fl_Event_Dispatch d) |
| \see Fl::handle(int, Fl_Window*) |
| */ |
| void Fl::add_handler(Fl_Event_Handler ha) { |
| handler_link *l = new handler_link; |
| l->handle = ha; |
| l->next = handlers; |
| handlers = l; |
| } |
| |
| |
| /** |
| Removes a previously added event handler. |
| \see Fl::handle(int, Fl_Window*) |
| */ |
| void Fl::remove_handler(Fl_Event_Handler ha) { |
| handler_link *l, *p; |
| |
| // Search for the handler in the list... |
| for (l = handlers, p = 0; l && l->handle != ha; p = l, l = l->next); |
| |
| if (l) { |
| // Found it, so remove it from the list... |
| if (p) p->next = l->next; |
| else handlers = l->next; |
| |
| // And free the record... |
| delete l; |
| } |
| } |
| |
| int (*fl_local_grab)(int); // used by fl_dnd.cxx |
| |
| static int send_handlers(int e) { |
| for (const handler_link *hl = handlers; hl; hl = hl->next) |
| if (hl->handle(e)) return 1; |
| return 0; |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| |
| Fl_Widget* fl_oldfocus; // kludge for Fl_Group... |
| |
| /** |
| Sets the widget that will receive FL_KEYBOARD events. |
| |
| If you change Fl::focus(), the previous widget and all |
| parents (that don't contain the new widget) are sent FL_UNFOCUS |
| events. Changing the focus does \e not send FL_FOCUS to |
| this or any widget, because sending FL_FOCUS is supposed to |
| \e test if the widget wants the focus (by it returning non-zero from |
| handle()). |
| |
| \see Fl_Widget::take_focus() |
| */ |
| void Fl::focus(Fl_Widget *o) { |
| if (o && !o->visible_focus()) return; |
| if (grab()) return; // don't do anything while grab is on |
| Fl_Widget *p = focus_; |
| if (o != p) { |
| Fl::compose_reset(); |
| focus_ = o; |
| // make sure that fl_xfocus is set to the top level window |
| // of this widget, or fl_fix_focus will clear our focus again |
| if (o) { |
| Fl_Window *win = 0, *w1 = o->as_window(); |
| if (!w1) w1 = o->window(); |
| while (w1) { win=w1; w1=win->window(); } |
| if (win) { |
| #ifdef __APPLE__ |
| if (fl_xfocus != win) { |
| Fl_X *x = Fl_X::i(win); |
| if (x) x->set_key_window(); |
| } |
| #endif |
| fl_xfocus = win; |
| } |
| } |
| // take focus from the old focused window |
| fl_oldfocus = 0; |
| int old_event = e_number; |
| e_number = FL_UNFOCUS; |
| for (; p; p = p->parent()) { |
| p->handle(FL_UNFOCUS); |
| fl_oldfocus = p; |
| } |
| e_number = old_event; |
| // let the platform code do what it needs |
| fl_update_focus(); |
| } |
| } |
| |
| static char dnd_flag = 0; // make 'belowmouse' send DND_LEAVE instead of LEAVE |
| |
| /** |
| Sets the widget that is below the mouse. This is for |
| highlighting buttons. It is not used to send FL_PUSH or |
| FL_MOVE directly, for several obscure reasons, but those events |
| typically go to this widget. This is also the first widget tried for |
| FL_SHORTCUT events. |
| |
| If you change the belowmouse widget, the previous one and all |
| parents (that don't contain the new widget) are sent FL_LEAVE |
| events. Changing this does \e not send FL_ENTER to this |
| or any widget, because sending FL_ENTER is supposed to \e test |
| if the widget wants the mouse (by it returning non-zero from |
| handle()). |
| */ |
| void Fl::belowmouse(Fl_Widget *o) { |
| if (grab()) return; // don't do anything while grab is on |
| Fl_Widget *p = belowmouse_; |
| if (o != p) { |
| belowmouse_ = o; |
| int old_event = e_number; |
| e_number = dnd_flag ? FL_DND_LEAVE : FL_LEAVE; |
| for (; p && !p->contains(o); p = p->parent()) { |
| p->handle(e_number); |
| } |
| e_number = old_event; |
| } |
| } |
| |
| /** |
| Sets the widget that is being pushed. FL_DRAG or |
| FL_RELEASE (and any more FL_PUSH) events will be sent to |
| this widget. |
| |
| If you change the pushed widget, the previous one and all parents |
| (that don't contain the new widget) are sent FL_RELEASE |
| events. Changing this does \e not send FL_PUSH to this |
| or any widget, because sending FL_PUSH is supposed to \e test |
| if the widget wants the mouse (by it returning non-zero from |
| handle()). |
| */ |
| void Fl::pushed(Fl_Widget *o) { |
| pushed_ = o; |
| } |
| |
| static void nothing(Fl_Widget *) {} |
| void (*Fl_Tooltip::enter)(Fl_Widget *) = nothing; |
| void (*Fl_Tooltip::exit)(Fl_Widget *) = nothing; |
| |
| // Update modal(), focus() and other state according to system state, |
| // and send FL_ENTER, FL_LEAVE, FL_FOCUS, and/or FL_UNFOCUS events. |
| // This is the only function that produces these events in response |
| // to system activity. |
| // This is called whenever a window is added or hidden, and whenever |
| // X says the focus or mouse window have changed. |
| |
| void fl_fix_focus() { |
| #ifdef DEBUG |
| puts("fl_fix_focus();"); |
| #endif // DEBUG |
| |
| if (Fl::grab()) return; // don't do anything while grab is on. |
| |
| // set focus based on Fl::modal() and fl_xfocus |
| Fl_Widget* w = fl_xfocus; |
| if (w) { |
| int saved = Fl::e_keysym; |
| if (Fl::e_keysym < (FL_Button + FL_LEFT_MOUSE) || |
| Fl::e_keysym > (FL_Button + FL_RIGHT_MOUSE)) |
| Fl::e_keysym = 0; // make sure widgets don't think a keystroke moved focus |
| while (w->parent()) w = w->parent(); |
| if (Fl::modal()) w = Fl::modal(); |
| if (!w->contains(Fl::focus())) |
| if (!w->take_focus()) Fl::focus(w); |
| Fl::e_keysym = saved; |
| } else |
| Fl::focus(0); |
| |
| // MRS: Originally we checked the button state, but a user reported that it |
| // broke click-to-focus in FLWM?!? |
| // if (!(Fl::event_state() & 0x7f00000 /*FL_BUTTONS*/)) { |
| if (!Fl::pushed()) { |
| // set belowmouse based on Fl::modal() and fl_xmousewin: |
| w = fl_xmousewin; |
| if (w) { |
| if (Fl::modal()) w = Fl::modal(); |
| if (!w->contains(Fl::belowmouse())) { |
| int old_event = Fl::e_number; |
| w->handle(Fl::e_number = FL_ENTER); |
| Fl::e_number = old_event; |
| if (!w->contains(Fl::belowmouse())) Fl::belowmouse(w); |
| } else { |
| // send a FL_MOVE event so the enter/leave state is up to date |
| Fl::e_x = Fl::e_x_root-fl_xmousewin->x(); |
| Fl::e_y = Fl::e_y_root-fl_xmousewin->y(); |
| int old_event = Fl::e_number; |
| w->handle(Fl::e_number = FL_MOVE); |
| Fl::e_number = old_event; |
| } |
| } else { |
| Fl::belowmouse(0); |
| Fl_Tooltip::enter(0); |
| } |
| } |
| } |
| |
| #if !(defined(WIN32) || defined(__APPLE__)) |
| extern Fl_Widget *fl_selection_requestor; // from Fl_x.cxx |
| #endif |
| |
| // This function is called by ~Fl_Widget() and by Fl_Widget::deactivate() |
| // and by Fl_Widget::hide(). It indicates that the widget does not want |
| // to receive any more events, and also removes all global variables that |
| // point at the widget. |
| // I changed this from the 1.0.1 behavior, the older version could send |
| // FL_LEAVE or FL_UNFOCUS events to the widget. This appears to not be |
| // desirable behavior and caused flwm to crash. |
| |
| void fl_throw_focus(Fl_Widget *o) { |
| #ifdef DEBUG |
| printf("fl_throw_focus(o=%p)\n", o); |
| #endif // DEBUG |
| |
| if (o->contains(Fl::pushed())) Fl::pushed_ = 0; |
| #if !(defined(WIN32) || defined(__APPLE__)) |
| if (o->contains(fl_selection_requestor)) fl_selection_requestor = 0; |
| #endif |
| if (o->contains(Fl::belowmouse())) Fl::belowmouse_ = 0; |
| if (o->contains(Fl::focus())) Fl::focus_ = 0; |
| if (o == fl_xfocus) fl_xfocus = 0; |
| if (o == Fl_Tooltip::current()) Fl_Tooltip::current(0); |
| if (o == fl_xmousewin) fl_xmousewin = 0; |
| Fl_Tooltip::exit(o); |
| fl_fix_focus(); |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| |
| // Call to->handle(), but first replace the mouse x/y with the correct |
| // values to account for nested windows. 'window' is the outermost |
| // window the event was posted to by the system: |
| static int send(int event, Fl_Widget* to, Fl_Window* window) { |
| int dx, dy; |
| int old_event = Fl::e_number; |
| if (window) { |
| dx = window->x(); |
| dy = window->y(); |
| } else { |
| dx = dy = 0; |
| } |
| for (const Fl_Widget* w = to; w; w = w->parent()) |
| if (w->type()>=FL_WINDOW) {dx -= w->x(); dy -= w->y();} |
| int save_x = Fl::e_x; Fl::e_x += dx; |
| int save_y = Fl::e_y; Fl::e_y += dy; |
| int ret = to->handle(Fl::e_number = event); |
| Fl::e_number = old_event; |
| Fl::e_y = save_y; |
| Fl::e_x = save_x; |
| return ret; |
| } |
| |
| |
| /** |
| \brief Set a new event dispatch function. |
| |
| The event dispatch function is called after native events are converted to |
| FLTK events, but before they are handled by FLTK. If the dispatch function |
| Fl_Event_Dispatch \p d is set, it is up to the dispatch function to call |
| Fl::handle_(int, Fl_Window*) or to ignore the event. |
| |
| The dispatch function itself must return 0 if it ignored the event, |
| or non-zero if it used the event. If you call Fl::handle_(), then |
| this will return the correct value. |
| |
| The event dispatch can be used to handle exceptions in FLTK events and |
| callbacks before they reach the native event handler: |
| |
| \code |
| int myHandler(int e, Fl_Window *w) { |
| try { |
| return Fl::handle_(e, w); |
| } catch () { |
| ... |
| } |
| } |
| |
| main() { |
| Fl::event_dispatch(myHandler); |
| ... |
| Fl::run(); |
| } |
| \endcode |
| |
| \param d new dispatch function, or NULL |
| \see Fl::add_handler(Fl_Event_Handler) |
| \see Fl::handle(int, Fl_Window*) |
| \see Fl::handle_(int, Fl_Window*) |
| */ |
| void Fl::event_dispatch(Fl_Event_Dispatch d) |
| { |
| e_dispatch = d; |
| } |
| |
| |
| /** |
| \brief Return the current event dispatch function. |
| */ |
| Fl_Event_Dispatch Fl::event_dispatch() |
| { |
| return e_dispatch; |
| } |
| |
| |
| /** |
| \brief Handle events from the window system. |
| |
| This is called from the native event dispatch after native events have been |
| converted to FLTK notation. This function calls Fl::handle_(int, Fl_Window*) |
| unless the user sets a dispatch function. If a user dispatch function is set, |
| the user must make sure that Fl::handle_() is called, or the event will be |
| ignored. |
| |
| \param e the event type (Fl::event_number() is not yet set) |
| \param window the window that caused this event |
| \return 0 if the event was not handled |
| |
| \see Fl::add_handler(Fl_Event_Handler) |
| \see Fl::event_dispatch(Fl_Event_Dispatch) |
| */ |
| int Fl::handle(int e, Fl_Window* window) |
| { |
| if (e_dispatch) { |
| return e_dispatch(e, window); |
| } else { |
| return handle_(e, window); |
| } |
| } |
| |
| |
| /** |
| \brief Handle events from the window system. |
| |
| This function is called from the native event dispatch, unless the user sets |
| another dispatch function. In that case, the user dispatch function must |
| decide when to call Fl::handle_(int, Fl_Window*) |
| |
| \param e the event type (Fl::event_number() is not yet set) |
| \param window the window that caused this event |
| \return 0 if the event was not handled |
| |
| \see Fl::event_dispatch(Fl_Event_Dispatch) |
| */ |
| int Fl::handle_(int e, Fl_Window* window) |
| { |
| e_number = e; |
| if (fl_local_grab) return fl_local_grab(e); |
| |
| Fl_Widget* wi = window; |
| |
| switch (e) { |
| |
| case FL_CLOSE: |
| if ( grab() || (modal() && window != modal()) ) return 0; |
| wi->do_callback(); |
| return 1; |
| |
| case FL_SHOW: |
| wi->Fl_Widget::show(); // this calls Fl_Widget::show(), not Fl_Window::show() |
| return 1; |
| |
| case FL_HIDE: |
| wi->Fl_Widget::hide(); // this calls Fl_Widget::hide(), not Fl_Window::hide() |
| return 1; |
| |
| case FL_PUSH: |
| #ifdef DEBUG |
| printf("Fl::handle(e=%d, window=%p);\n", e, window); |
| #endif // DEBUG |
| |
| if (grab()) wi = grab(); |
| else if (modal() && wi != modal()) return 0; |
| pushed_ = wi; |
| Fl_Tooltip::current(wi); |
| if (send(e, wi, window)) return 1; |
| // raise windows that are clicked on: |
| window->show(); |
| return 1; |
| |
| case FL_DND_ENTER: |
| case FL_DND_DRAG: |
| dnd_flag = 1; |
| break; |
| |
| case FL_DND_LEAVE: |
| dnd_flag = 1; |
| belowmouse(0); |
| dnd_flag = 0; |
| return 1; |
| |
| case FL_DND_RELEASE: |
| wi = belowmouse(); |
| break; |
| |
| case FL_MOVE: |
| case FL_DRAG: |
| fl_xmousewin = window; // this should already be set, but just in case. |
| if (pushed()) { |
| wi = pushed(); |
| if (grab()) wi = grab(); |
| e_number = e = FL_DRAG; |
| break; |
| } |
| if (modal() && wi != modal()) wi = 0; |
| if (grab()) wi = grab(); |
| { int ret; |
| Fl_Widget* pbm = belowmouse(); |
| #ifdef __APPLE__ |
| if (fl_mac_os_version < 100500) { |
| // before 10.5, mouse moved events aren't sent to borderless windows such as tooltips |
| Fl_Window *tooltip = Fl_Tooltip::current_window(); |
| int inside = 0; |
| if (tooltip && tooltip->shown() ) { // check if a tooltip window is currently opened |
| // check if mouse is inside the tooltip |
| inside = (Fl::event_x_root() >= tooltip->x() && Fl::event_x_root() < tooltip->x() + tooltip->w() && |
| Fl::event_y_root() >= tooltip->y() && Fl::event_y_root() < tooltip->y() + tooltip->h() ); |
| } |
| // if inside, send event to tooltip window instead of background window |
| if (inside) ret = send(e, tooltip, window); |
| else ret = (wi && send(e, wi, window)); |
| } else |
| #endif |
| ret = (wi && send(e, wi, window)); |
| if (pbm != belowmouse()) { |
| #ifdef DEBUG |
| printf("Fl::handle(e=%d, window=%p);\n", e, window); |
| #endif // DEBUG |
| Fl_Tooltip::enter(belowmouse()); |
| } |
| return ret;} |
| |
| case FL_RELEASE: { |
| // printf("FL_RELEASE: window=%p, pushed() = %p, grab() = %p, modal() = %p\n", |
| // window, pushed(), grab(), modal()); |
| |
| if (grab()) { |
| wi = grab(); |
| pushed_ = 0; // must be zero before callback is done! |
| } else if (pushed()) { |
| wi = pushed(); |
| pushed_ = 0; // must be zero before callback is done! |
| } else if (modal() && wi != modal()) return 0; |
| int r = send(e, wi, window); |
| fl_fix_focus(); |
| return r;} |
| |
| case FL_UNFOCUS: |
| window = 0; |
| case FL_FOCUS: |
| fl_xfocus = window; |
| fl_fix_focus(); |
| return 1; |
| |
| case FL_KEYUP: |
| // Send the key-up to the current focus widget. This is not |
| // always the same widget that received the corresponding |
| // FL_KEYBOARD event because focus may have changed. |
| // Sending the KEYUP to the right KEYDOWN is possible, but |
| // would require that we track the KEYDOWN for every possible |
| // key stroke (users may hold down multiple keys!) and then |
| // make sure that the widget still exists before sending |
| // a KEYUP there. I believe that the current solution is |
| // "close enough". |
| for (wi = grab() ? grab() : focus(); wi; wi = wi->parent()) |
| if (send(FL_KEYUP, wi, window)) return 1; |
| return 0; |
| |
| case FL_KEYBOARD: |
| #ifdef DEBUG |
| printf("Fl::handle(e=%d, window=%p);\n", e, window); |
| #endif // DEBUG |
| |
| Fl_Tooltip::enter((Fl_Widget*)0); |
| |
| fl_xfocus = window; // this should not happen! But maybe it does: |
| |
| // Try it as keystroke, sending it to focus and all parents: |
| for (wi = grab() ? grab() : focus(); wi; wi = wi->parent()) |
| if (send(FL_KEYBOARD, wi, window)) return 1; |
| |
| // recursive call to try shortcut: |
| if (handle(FL_SHORTCUT, window)) return 1; |
| |
| // and then try a shortcut with the case of the text swapped, by |
| // changing the text and falling through to FL_SHORTCUT case: |
| {unsigned char* c = (unsigned char*)event_text(); // cast away const |
| if (!isalpha(*c)) return 0; |
| *c = isupper(*c) ? tolower(*c) : toupper(*c);} |
| e_number = e = FL_SHORTCUT; |
| |
| case FL_SHORTCUT: |
| if (grab()) {wi = grab(); break;} // send it to grab window |
| |
| // Try it as shortcut, sending to mouse widget and all parents: |
| wi = belowmouse(); |
| if (!wi) { |
| wi = modal(); |
| if (!wi) wi = window; |
| } else if (wi->window() != first_window()) { |
| if (send(FL_SHORTCUT, first_window(), first_window())) return 1; |
| } |
| |
| for (; wi; wi = wi->parent()) { |
| if (send(FL_SHORTCUT, wi, wi->window())) return 1; |
| } |
| |
| // try using add_handle() functions: |
| if (send_handlers(FL_SHORTCUT)) return 1; |
| |
| // make Escape key close windows: |
| if (event_key()==FL_Escape) { |
| wi = modal(); if (!wi) wi = window; |
| wi->do_callback(); |
| return 1; |
| } |
| |
| return 0; |
| |
| case FL_ENTER: |
| #ifdef DEBUG |
| printf("Fl::handle(e=%d, window=%p);\n", e, window); |
| #endif // DEBUG |
| |
| fl_xmousewin = window; |
| fl_fix_focus(); |
| Fl_Tooltip::enter(belowmouse()); |
| return 1; |
| |
| case FL_LEAVE: |
| #ifdef DEBUG |
| printf("Fl::handle(e=%d, window=%p);\n", e, window); |
| #endif // DEBUG |
| |
| if (!pushed_) { |
| belowmouse(0); |
| Fl_Tooltip::enter(0); |
| } |
| if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();} |
| return 1; |
| |
| case FL_MOUSEWHEEL: |
| fl_xfocus = window; // this should not happen! But maybe it does: |
| |
| // Try sending it to the "grab" first |
| if (grab() && grab()!=modal() && grab()!=window) { |
| if (send(FL_MOUSEWHEEL, grab(), window)) return 1; |
| } |
| // Now try sending it to the "modal" window |
| if (modal()) { |
| send(FL_MOUSEWHEEL, modal(), window); |
| return 1; |
| } |
| // Finally try sending it to the window, the event occured in |
| if (send(FL_MOUSEWHEEL, window, window)) return 1; |
| default: |
| break; |
| } |
| if (wi && send(e, wi, window)) { |
| dnd_flag = 0; |
| return 1; |
| } |
| dnd_flag = 0; |
| return send_handlers(e); |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| // hide() destroys the X window, it does not do unmap! |
| |
| #if defined(WIN32) |
| extern void fl_clipboard_notify_untarget(HWND wnd); |
| extern void fl_update_clipboard(void); |
| #elif USE_XFT |
| extern void fl_destroy_xft_draw(Window); |
| #endif |
| |
| void Fl_Window::hide() { |
| clear_visible(); |
| |
| if (!shown()) return; |
| |
| // remove from the list of windows: |
| Fl_X* ip = i; |
| Fl_X** pp = &Fl_X::first; |
| for (; *pp != ip; pp = &(*pp)->next) if (!*pp) return; |
| *pp = ip->next; |
| #ifdef __APPLE__ |
| ip->unlink(); |
| // MacOS X manages a single pointer per application. Make sure that hiding |
| // a toplevel window will not leave us with some random pointer shape, or |
| // worst case, an invisible pointer |
| if (!parent()) cursor(FL_CURSOR_DEFAULT); |
| #endif |
| i = 0; |
| |
| // recursively remove any subwindows: |
| for (Fl_X *wi = Fl_X::first; wi;) { |
| Fl_Window* W = wi->w; |
| if (W->window() == this) { |
| W->hide(); |
| W->set_visible(); |
| wi = Fl_X::first; |
| } else wi = wi->next; |
| } |
| |
| if (this == Fl::modal_) { // we are closing the modal window, find next one: |
| Fl_Window* W; |
| for (W = Fl::first_window(); W; W = Fl::next_window(W)) |
| if (W->modal()) break; |
| Fl::modal_ = W; |
| } |
| |
| // Make sure no events are sent to this window: |
| fl_throw_focus(this); |
| handle(FL_HIDE); |
| |
| #if defined(WIN32) |
| // this little trick keeps the current clipboard alive, even if we are about |
| // to destroy the window that owns the selection. |
| if (GetClipboardOwner()==ip->xid) |
| fl_update_clipboard(); |
| // Make sure we unlink this window from the clipboard chain |
| fl_clipboard_notify_untarget(ip->xid); |
| // Send a message to myself so that I'll get out of the event loop... |
| PostMessage(ip->xid, WM_APP, 0, 0); |
| if (ip->private_dc) fl_release_dc(ip->xid, ip->private_dc); |
| if (ip->xid == fl_window && fl_gc) { |
| fl_release_dc(fl_window, fl_gc); |
| fl_window = (HWND)-1; |
| fl_gc = 0; |
| # ifdef FLTK_USE_CAIRO |
| if (Fl::cairo_autolink_context()) Fl::cairo_make_current((Fl_Window*) 0); |
| # endif |
| } |
| #elif defined(__APPLE_QUARTZ__) |
| Fl_X::q_release_context(ip); |
| if ( ip->xid == fl_window && !parent() ) |
| fl_window = 0; |
| #endif |
| |
| if (ip->region) XDestroyRegion(ip->region); |
| |
| #if defined(USE_X11) |
| # if USE_XFT |
| fl_destroy_xft_draw(ip->xid); |
| # endif |
| // this test makes sure ip->xid has not been destroyed already |
| if (ip->xid) XDestroyWindow(fl_display, ip->xid); |
| #elif defined(WIN32) |
| // this little trickery seems to avoid the popup window stacking problem |
| HWND p = GetForegroundWindow(); |
| if (p==GetParent(ip->xid)) { |
| ShowWindow(ip->xid, SW_HIDE); |
| ShowWindow(p, SW_SHOWNA); |
| } |
| XDestroyWindow(fl_display, ip->xid); |
| #elif defined(__APPLE_QUARTZ__) |
| ip->destroy(); |
| #else |
| # error unsupported platform |
| #endif |
| |
| #ifdef WIN32 |
| // Try to stop the annoying "raise another program" behavior |
| if (non_modal() && Fl::first_window() && Fl::first_window()->shown()) |
| Fl::first_window()->show(); |
| #endif |
| delete ip; |
| } |
| |
| Fl_Window::~Fl_Window() { |
| hide(); |
| if (xclass_) { |
| free(xclass_); |
| } |
| free_icons(); |
| delete icon_; |
| } |
| |
| // FL_SHOW and FL_HIDE are called whenever the visibility of this widget |
| // or any parent changes. We must correctly map/unmap the system's window. |
| |
| // For top-level windows it is assumed the window has already been |
| // mapped or unmapped!!! This is because this should only happen when |
| // Fl_Window::show() or Fl_Window::hide() is called, or in response to |
| // iconize/deiconize events from the system. |
| |
| int Fl_Window::handle(int ev) |
| { |
| if (parent()) { |
| switch (ev) { |
| case FL_SHOW: |
| if (!shown()) show(); |
| else { |
| #if defined(USE_X11) || defined(WIN32) |
| XMapWindow(fl_display, fl_xid(this)); // extra map calls are harmless |
| #elif defined(__APPLE_QUARTZ__) |
| i->map(); |
| #else |
| # error unsupported platform |
| #endif // __APPLE__ |
| } |
| break; |
| case FL_HIDE: |
| if (shown()) { |
| // Find what really turned invisible, if it was a parent window |
| // we do nothing. We need to avoid unnecessary unmap calls |
| // because they cause the display to blink when the parent is |
| // remapped. However if this or any intermediate non-window |
| // widget has really had hide() called directly on it, we must |
| // unmap because when the parent window is remapped we don't |
| // want to reappear. |
| if (visible()) { |
| Fl_Widget* p = parent(); for (;p->visible();p = p->parent()) {} |
| if (p->type() >= FL_WINDOW) break; // don't do the unmap |
| } |
| #if defined(USE_X11) || defined(WIN32) |
| XUnmapWindow(fl_display, fl_xid(this)); |
| #elif defined(__APPLE_QUARTZ__) |
| i->unmap(); |
| #else |
| # error platform unsupported |
| #endif |
| } |
| break; |
| } |
| // } else if (ev == FL_FOCUS || ev == FL_UNFOCUS) { |
| // Fl_Tooltip::exit(Fl_Tooltip::current()); |
| } |
| |
| return Fl_Group::handle(ev); |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| // Back compatibility cut & paste functions for fltk 1.1 only: |
| |
| /** Back-compatibility only: The single-argument call can be used to |
| move the selection to another widget or to set the owner to |
| NULL, without changing the actual text of the |
| selection. FL_SELECTIONCLEAR is sent to the previous |
| selection owner, if any. |
| |
| <i>Copying the buffer every time the selection is changed is |
| obviously wasteful, especially for large selections. An interface will |
| probably be added in a future version to allow the selection to be made |
| by a callback function. The current interface will be emulated on top |
| of this.</i> |
| */ |
| void Fl::selection_owner(Fl_Widget *owner) {selection_owner_ = owner;} |
| |
| /** |
| Changes the current selection. The block of text is |
| copied to an internal buffer by FLTK (be careful if doing this in |
| response to an FL_PASTE as this \e may be the same buffer |
| returned by event_text()). The selection_owner() |
| widget is set to the passed owner. |
| */ |
| void Fl::selection(Fl_Widget &owner, const char* text, int len) { |
| selection_owner_ = &owner; |
| Fl::copy(text, len, 0); |
| } |
| |
| /** Backward compatibility only. |
| This calls Fl::paste(receiver, 0); |
| \see Fl::paste(Fl_Widget &receiver, int clipboard) |
| */ |
| void Fl::paste(Fl_Widget &receiver) { |
| Fl::paste(receiver, 0); |
| } |
| |
| //////////////////////////////////////////////////////////////// |
| |
| #include <FL/fl_draw.H> |
| |
| void Fl_Widget::redraw() { |
| damage(FL_DAMAGE_ALL); |
| } |
| |
| void Fl_Widget::redraw_label() { |
| if (window()) { |
| if (box() == FL_NO_BOX) { |
| // Widgets with the FL_NO_BOX boxtype need a parent to |
| // redraw, since it is responsible for redrawing the |
| // background... |
| int X = x() > 0 ? x() - 1 : 0; |
| int Y = y() > 0 ? y() - 1 : 0; |
| window()->damage(FL_DAMAGE_ALL, X, Y, w() + 2, h() + 2); |
| } |
| |
| if (align() && !(align() & FL_ALIGN_INSIDE) && window()->shown()) { |
| // If the label is not inside the widget, compute the location of |
| // the label and redraw the window within that bounding box... |
| int W = 0, H = 0; |
| label_.measure(W, H); |
| W += 5; // Add a little to the size of the label to cover overflow |
| H += 5; |
| |
| // FIXME: |
| // This assumes that measure() returns the correct outline, which it does |
| // not in all possible cases of alignment combinedwith image and symbols. |
| switch (align() & 0x0f) { |
| case FL_ALIGN_TOP_LEFT: |
| window()->damage(FL_DAMAGE_EXPOSE, x(), y()-H, W, H); break; |
| case FL_ALIGN_TOP: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+(w()-W)/2, y()-H, W, H); break; |
| case FL_ALIGN_TOP_RIGHT: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+w()-W, y()-H, W, H); break; |
| case FL_ALIGN_LEFT_TOP: |
| window()->damage(FL_DAMAGE_EXPOSE, x()-W, y(), W, H); break; |
| case FL_ALIGN_RIGHT_TOP: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+w(), y(), W, H); break; |
| case FL_ALIGN_LEFT: |
| window()->damage(FL_DAMAGE_EXPOSE, x()-W, y()+(h()-H)/2, W, H); break; |
| case FL_ALIGN_RIGHT: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+w(), y()+(h()-H)/2, W, H); break; |
| case FL_ALIGN_LEFT_BOTTOM: |
| window()->damage(FL_DAMAGE_EXPOSE, x()-W, y()+h()-H, W, H); break; |
| case FL_ALIGN_RIGHT_BOTTOM: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+w(), y()+h()-H, W, H); break; |
| case FL_ALIGN_BOTTOM_LEFT: |
| window()->damage(FL_DAMAGE_EXPOSE, x(), y()+h(), W, H); break; |
| case FL_ALIGN_BOTTOM: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+(w()-W)/2, y()+h(), W, H); break; |
| case FL_ALIGN_BOTTOM_RIGHT: |
| window()->damage(FL_DAMAGE_EXPOSE, x()+w()-W, y()+h(), W, H); break; |
| default: |
| window()->damage(FL_DAMAGE_ALL); break; |
| } |
| } else { |
| // The label is inside the widget, so just redraw the widget itself... |
| damage(FL_DAMAGE_ALL); |
| } |
| } |
| } |
| |
| void Fl_Widget::damage(uchar fl) { |
| if (type() < FL_WINDOW) { |
| // damage only the rectangle covered by a child widget: |
| damage(fl, x(), y(), w(), h()); |
| } else { |
| // damage entire window by deleting the region: |
| Fl_X* i = Fl_X::i((Fl_Window*)this); |
| if (!i) return; // window not mapped, so ignore it |
| if (i->region) {XDestroyRegion(i->region); i->region = 0;} |
| damage_ |= fl; |
| Fl::damage(FL_DAMAGE_CHILD); |
| } |
| } |
| |
| void Fl_Widget::damage(uchar fl, int X, int Y, int W, int H) { |
| Fl_Widget* wi = this; |
| // mark all parent widgets between this and window with FL_DAMAGE_CHILD: |
| while (wi->type() < FL_WINDOW) { |
| wi->damage_ |= fl; |
| wi = wi->parent(); |
| if (!wi) return; |
| fl = FL_DAMAGE_CHILD; |
| } |
| Fl_X* i = Fl_X::i((Fl_Window*)wi); |
| if (!i) return; // window not mapped, so ignore it |
| |
| // clip the damage to the window and quit if none: |
| if (X < 0) {W += X; X = 0;} |
| if (Y < 0) {H += Y; Y = 0;} |
| if (W > wi->w()-X) W = wi->w()-X; |
| if (H > wi->h()-Y) H = wi->h()-Y; |
| if (W <= 0 || H <= 0) return; |
| |
| if (!X && !Y && W==wi->w() && H==wi->h()) { |
| // if damage covers entire window delete region: |
| wi->damage(fl); |
| return; |
| } |
| |
| if (wi->damage()) { |
| // if we already have damage we must merge with existing region: |
| if (i->region) { |
| #if defined(USE_X11) |
| XRectangle R; |
| R.x = X; R.y = Y; R.width = W; R.height = H; |
| XUnionRectWithRegion(&R, i->region, i->region); |
| #elif defined(WIN32) |
| Fl_Region R = XRectangleRegion(X, Y, W, H); |
| CombineRgn(i->region, i->region, R, RGN_OR); |
| XDestroyRegion(R); |
| #elif defined(__APPLE_QUARTZ__) |
| CGRect arg = fl_cgrectmake_cocoa(X, Y, W, H); |
| int j; // don't add a rectangle totally inside the Fl_Region |
| for(j = 0; j < i->region->count; j++) { |
| if(CGRectContainsRect(i->region->rects[j], arg)) break; |
| } |
| if( j >= i->region->count) { |
| i->region->rects = (CGRect*)realloc(i->region->rects, (++(i->region->count)) * sizeof(CGRect)); |
| i->region->rects[i->region->count - 1] = arg; |
| } |
| #else |
| # error unsupported platform |
| #endif |
| } |
| wi->damage_ |= fl; |
| } else { |
| // create a new region: |
| if (i->region) XDestroyRegion(i->region); |
| i->region = XRectangleRegion(X,Y,W,H); |
| wi->damage_ = fl; |
| } |
| Fl::damage(FL_DAMAGE_CHILD); |
| } |
| void Fl_Window::flush() { |
| make_current(); |
| //if (damage() == FL_DAMAGE_EXPOSE && can_boxcheat(box())) fl_boxcheat = this; |
| fl_clip_region(i->region); i->region = 0; |
| draw(); |
| } |
| |
| #ifdef WIN32 |
| # include "Fl_win32.cxx" |
| //#elif defined(__APPLE__) |
| #endif |
| |
| // |
| // The following methods allow callbacks to schedule the deletion of |
| // widgets at "safe" times. |
| // |
| |
| static int num_dwidgets = 0, alloc_dwidgets = 0; |
| static Fl_Widget **dwidgets = 0; |
| |
| /** |
| Schedules a widget for deletion at the next call to the event loop. |
| Use this method to delete a widget inside a callback function. |
| |
| To avoid early deletion of widgets, this function should be called |
| toward the end of a callback and only after any call to the event |
| loop (Fl::wait(), Fl::flush(), Fl::check(), fl_ask(), etc.). |
| |
| When deleting groups or windows, you must only delete the group or |
| window widget and not the individual child widgets. |
| |
| \since FLTK 1.3 it is not necessary to remove widgets from their parent |
| groups or windows before calling this, because it will be done in the |
| widget's destructor, but it is not a failure to do this nevertheless. |
| |
| \note In FLTK 1.1 you \b must remove widgets from their parent group |
| (or window) before deleting them. |
| |
| \see Fl_Widget::~Fl_Widget() |
| */ |
| void Fl::delete_widget(Fl_Widget *wi) { |
| if (!wi) return; |
| |
| if (num_dwidgets >= alloc_dwidgets) { |
| Fl_Widget **temp; |
| |
| temp = new Fl_Widget *[alloc_dwidgets + 10]; |
| if (alloc_dwidgets) { |
| memcpy(temp, dwidgets, alloc_dwidgets * sizeof(Fl_Widget *)); |
| delete[] dwidgets; |
| } |
| |
| dwidgets = temp; |
| alloc_dwidgets += 10; |
| } |
| |
| dwidgets[num_dwidgets] = wi; |
| num_dwidgets ++; |
| } |
| |
| /** |
| Deletes widgets previously scheduled for deletion. |
| |
| This is for internal use only. You should never call this directly. |
| |
| Fl::do_widget_deletion() is called from the FLTK event loop or whenever |
| you call Fl::wait(). The previously scheduled widgets are deleted in the |
| same order they were scheduled by calling Fl::delete_widget(). |
| |
| \see Fl::delete_widget(Fl_Widget *wi) |
| */ |
| void Fl::do_widget_deletion() { |
| if (!num_dwidgets) return; |
| |
| for (int i = 0; i < num_dwidgets; i ++) |
| delete dwidgets[i]; |
| |
| num_dwidgets = 0; |
| } |
| |
| static Fl_Widget ***widget_watch = 0; |
| static int num_widget_watch = 0; |
| static int max_widget_watch = 0; |
| |
| /** |
| Adds a widget pointer to the widget watch list. |
| |
| \note Internal use only, please use class Fl_Widget_Tracker instead. |
| |
| This can be used, if it is possible that a widget might be deleted during |
| a callback or similar function. The widget pointer must be added to the |
| watch list before calling the callback. After the callback the widget |
| pointer can be queried, if it is NULL. \e If it is NULL, then the widget has been |
| deleted during the callback and must not be accessed anymore. If the widget |
| pointer is \e not NULL, then the widget has not been deleted and can be accessed |
| safely. |
| |
| After accessing the widget, the widget pointer must be released from the |
| watch list by calling Fl::release_widget_pointer(). |
| |
| Example for a button that is clicked (from its handle() method): |
| \code |
| Fl_Widget *wp = this; // save 'this' in a pointer variable |
| Fl::watch_widget_pointer(wp); // add the pointer to the watch list |
| set_changed(); // set the changed flag |
| do_callback(); // call the callback |
| if (!wp) { // the widget has been deleted |
| |
| // DO NOT ACCESS THE DELETED WIDGET ! |
| |
| } else { // the widget still exists |
| clear_changed(); // reset the changed flag |
| } |
| |
| Fl::release_widget_pointer(wp); // remove the pointer from the watch list |
| \endcode |
| |
| This works, because all widgets call Fl::clear_widget_pointer() in their |
| destructors. |
| |
| \see Fl::release_widget_pointer() |
| \see Fl::clear_widget_pointer() |
| |
| An easier and more convenient method to control widget deletion during |
| callbacks is to use the class Fl_Widget_Tracker with a local (automatic) |
| variable. |
| |
| \see class Fl_Widget_Tracker |
| */ |
| void Fl::watch_widget_pointer(Fl_Widget *&w) |
| { |
| Fl_Widget **wp = &w; |
| int i; |
| for (i=0; i<num_widget_watch; ++i) { |
| if (widget_watch[i]==wp) return; |
| } |
| if (num_widget_watch==max_widget_watch) { |
| max_widget_watch += 8; |
| widget_watch = (Fl_Widget***)realloc(widget_watch, sizeof(Fl_Widget**)*max_widget_watch); |
| } |
| widget_watch[num_widget_watch++] = wp; |
| #ifdef DEBUG_WATCH |
| printf ("\nwatch_widget_pointer: (%d/%d) %8p => %8p\n", |
| num_widget_watch,num_widget_watch,wp,*wp); |
| fflush(stdout); |
| #endif // DEBUG_WATCH |
| } |
| |
| /** |
| Releases a widget pointer from the watch list. |
| |
| This is used to remove a widget pointer that has been added to the watch list |
| with Fl::watch_widget_pointer(), when it is not needed anymore. |
| |
| \note Internal use only, please use class Fl_Widget_Tracker instead. |
| |
| \see Fl::watch_widget_pointer() |
| */ |
| void Fl::release_widget_pointer(Fl_Widget *&w) |
| { |
| Fl_Widget **wp = &w; |
| int i,j=0; |
| for (i=0; i<num_widget_watch; ++i) { |
| if (widget_watch[i]!=wp) { |
| if (j<i) widget_watch[j] = widget_watch[i]; // fill gap |
| j++; |
| } |
| #ifdef DEBUG_WATCH |
| else { // found widget pointer |
| printf ("release_widget_pointer: (%d/%d) %8p => %8p\n", |
| i+1,num_widget_watch,wp,*wp); |
| } |
| #endif //DEBUG_WATCH |
| } |
| num_widget_watch = j; |
| #ifdef DEBUG_WATCH |
| printf (" num_widget_watch = %d\n\n",num_widget_watch); |
| fflush(stdout); |
| #endif // DEBUG_WATCH |
| return; |
| } |
| /** |
| Clears a widget pointer \e in the watch list. |
| |
| This is called when a widget is destroyed (by its destructor). You should never |
| call this directly. |
| |
| \note Internal use only ! |
| |
| This method searches the widget watch list for pointers to the widget and |
| clears each pointer that points to it. Widget pointers can be added to the |
| widget watch list by calling Fl::watch_widget_pointer() or by using the |
| helper class Fl_Widget_Tracker (recommended). |
| |
| \see Fl::watch_widget_pointer() |
| \see class Fl_Widget_Tracker |
| */ |
| void Fl::clear_widget_pointer(Fl_Widget const *w) |
| { |
| if (w==0L) return; |
| int i; |
| for (i=0; i<num_widget_watch; ++i) { |
| if (widget_watch[i] && *widget_watch[i]==w) { |
| *widget_watch[i] = 0L; |
| } |
| } |
| } |
| |
| |
| /** |
| \brief FLTK library options management. |
| |
| This function needs to be documented in more detail. It can be used for more |
| optional settings, such as using a native file chooser instead of the FLTK one |
| wherever possible, disabling tooltips, disabling visible focus, disabling |
| FLTK file chooser preview, etc. . |
| |
| There should be a command line option interface. |
| |
| There should be an application that manages options system wide, per user, and |
| per application. |
| |
| \note As of FLTK 1.3.0, options can be managed within fluid, using the menu |
| <i>Edit/Global FLTK Settings</i>. |
| |
| \param opt which option |
| \return true or false |
| \see enum Fl::Fl_Option |
| \see Fl::option(Fl_Option, bool) |
| |
| \since FLTK 1.3.0 |
| */ |
| bool Fl::option(Fl_Option opt) |
| { |
| if (!options_read_) { |
| int tmp; |
| { // first, read the system wide preferences |
| Fl_Preferences prefs(Fl_Preferences::SYSTEM, "fltk.org", "fltk"); |
| Fl_Preferences opt_prefs(prefs, "options"); |
| opt_prefs.get("ArrowFocus", tmp, 0); // default: off |
| options_[OPTION_ARROW_FOCUS] = tmp; |
| //opt_prefs.get("NativeFilechooser", tmp, 1); // default: on |
| //options_[OPTION_NATIVE_FILECHOOSER] = tmp; |
| //opt_prefs.get("FilechooserPreview", tmp, 1); // default: on |
| //options_[OPTION_FILECHOOSER_PREVIEW] = tmp; |
| opt_prefs.get("VisibleFocus", tmp, 1); // default: on |
| options_[OPTION_VISIBLE_FOCUS] = tmp; |
| opt_prefs.get("DNDText", tmp, 1); // default: on |
| options_[OPTION_DND_TEXT] = tmp; |
| opt_prefs.get("ShowTooltips", tmp, 1); // default: on |
| options_[OPTION_SHOW_TOOLTIPS] = tmp; |
| } |
| { // next, check the user preferences |
| // override system options only, if the option is set ( >= 0 ) |
| Fl_Preferences prefs(Fl_Preferences::USER, "fltk.org", "fltk"); |
| Fl_Preferences opt_prefs(prefs, "options"); |
| opt_prefs.get("ArrowFocus", tmp, -1); |
| if (tmp >= 0) options_[OPTION_ARROW_FOCUS] = tmp; |
| //opt_prefs.get("NativeFilechooser", tmp, -1); |
| //if (tmp >= 0) options_[OPTION_NATIVE_FILECHOOSER] = tmp; |
| //opt_prefs.get("FilechooserPreview", tmp, -1); |
| //if (tmp >= 0) options_[OPTION_FILECHOOSER_PREVIEW] = tmp; |
| opt_prefs.get("VisibleFocus", tmp, -1); |
| if (tmp >= 0) options_[OPTION_VISIBLE_FOCUS] = tmp; |
| opt_prefs.get("DNDText", tmp, -1); |
| if (tmp >= 0) options_[OPTION_DND_TEXT] = tmp; |
| opt_prefs.get("ShowTooltips", tmp, -1); |
| if (tmp >= 0) options_[OPTION_SHOW_TOOLTIPS] = tmp; |
| } |
| { // now, if the developer has registered this app, we could as for per-application preferences |
| } |
| options_read_ = 1; |
| } |
| if (opt<0 || opt>=OPTION_LAST) |
| return false; |
| return (bool)(options_[opt]!=0); |
| } |
| |
| /** |
| \brief Override an option while the application is running. |
| |
| This function does not change any system or user settings. |
| |
| \param opt which option |
| \param val set to true or false |
| \see enum Fl::Fl_Option |
| \see bool Fl::option(Fl_Option) |
| */ |
| void Fl::option(Fl_Option opt, bool val) |
| { |
| if (opt<0 || opt>=OPTION_LAST) |
| return; |
| if (!options_read_) { |
| // first read this option, so we don't override our setting later |
| option(opt); |
| } |
| options_[opt] = val; |
| } |
| |
| |
| // Helper class Fl_Widget_Tracker |
| |
| /** |
| The constructor adds a widget to the watch list. |
| */ |
| Fl_Widget_Tracker::Fl_Widget_Tracker(Fl_Widget *wi) |
| { |
| wp_ = wi; |
| Fl::watch_widget_pointer(wp_); // add pointer to watch list |
| } |
| |
| /** |
| The destructor removes a widget from the watch list. |
| */ |
| Fl_Widget_Tracker::~Fl_Widget_Tracker() |
| { |
| Fl::release_widget_pointer(wp_); // remove pointer from watch list |
| } |
| |
| |
| // |
| // End of "$Id: Fl.cxx 8723 2011-05-23 16:49:02Z manolo $". |
| // |