| /* gl.h |
| |
| GL to OpenGL translator. |
| If you include this, you might be able to port old GL programs. |
| There are also much better emulators available on the net. |
| |
| */ |
| |
| #include <FL/gl.h> |
| #include "gl_draw.H" |
| |
| inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);} |
| #define RGBcolor(r,g,b) glColor3ub(r,g,b) |
| #define bgnline() glBegin(GL_LINE_STRIP) |
| #define bgnpolygon() glBegin(GL_POLYGON) |
| #define bgnclosedline() glBegin(GL_LINE_LOOP) |
| #define endline() glEnd() |
| #define endpolygon() glEnd() |
| #define endclosedline() glEnd() |
| #define v2f(v) glVertex2fv(v) |
| #define v2s(v) glVertex2sv(v) |
| #define cmov(x,y,z) glRasterPos3f(x,y,z) |
| #define charstr(s) gl_draw(s) |
| #define fmprstr(s) gl_draw(s) |
| typedef float Matrix[4][4]; |
| inline void pushmatrix() {glPushMatrix();} |
| inline void popmatrix() {glPopMatrix();} |
| inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);} |
| inline void color(int n) {glIndexi(n);} |
| inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);} |
| inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);} |
| inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);} |
| inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);} |
| inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);} |
| inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);} |